📄 constructstreamingsounds.java
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/*
* StreamingSounds.java
* Examples
*
* Created by Stuart MacKay on Fri Jun 06 2003.
* Copyright (c) 2001-2004 Flagstone Software Ltd. All rights reserved.
*
* This code is distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, AND Flagstone HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR
* A PARTICULAR PURPOSE, AND NONINFRINGEMENT OF THIRD PARTY RIGHTS.
*/
package com.flagstone.transform.examples;
import com.flagstone.transform.*;
import com.flagstone.transform.util.*;
import java.io.*;
/*
* This example shows how the FSSoundConstructor class can be used to generate
* the objects used to play streaming sounds in a movie.
*
* For an example of how to play a sound in response to a button being clicked see
* the Buttons example.
*
* To run this example, type the following on a command line:
*
* java com.flagstone.transform.examples.ConstructStreamingSounds
* --file sound-file [--resultDir path]
*
* where
*
* sound-file is the path to a file containing a WAVE or MP3 format sound.
*
* resultDir is the directory where the Flash file generated by the example
* is written to.
*
*/
public class ConstructStreamingSounds extends Example
{
private FSSoundConstructor soundGenerator = null;
public static void main(String[] args)
{
new ConstructStreamingSounds(args);
}
public ConstructStreamingSounds(String[] args)
{
super(args);
String soundFile = getOption("file", "");
/* Create the name of the Flash file generated using the name of the
* sound file - replaciing the file extension with '.swf'.
*/
int first = soundFile.lastIndexOf(File.separatorChar);
int last = soundFile.lastIndexOf('.');
String fileOut = soundFile.substring(first, last) + ".swf";
try
{
soundGenerator = new FSSoundConstructor(soundFile);
}
catch (Exception e)
{
/* Several exceptions could be thrown to get to this point. The
* FSSoundConstructor will throw a FileNotFoundException, IOException
* or DataFormatException if the sound is not the correct format or
* if an error occurs while loading the file and extracting the
* sound.
*
* The exceptions are all caught in a single handler to make the code
* more readable.
*/
System.err.println("Cannot load sound file:" + soundFile);
}
createMovie();
writeFile(fileOut);
}
void createMovie()
{
float framesPerSecond = 12.0f;
/*
* Calculate the number of decoded sound samples played for each frame and
* the size, in bytes, of each block compressed sound data.
*/
int samplesPerBlock = soundGenerator.getSampleRate() / (int) framesPerSecond;
int numberOfBlocks = soundGenerator.getSamplesPerChannel() / samplesPerBlock;
/*
* Add all the objects together to create the movie.
*/
movie.setFrameSize(new FSBounds(0, 0, 8000, 4000));
movie.setFrameRate(framesPerSecond);
movie.add(new FSSetBackgroundColor(FSColorTable.lightblue()));
/*
* An FSSoundStreamHeader2 object defines the attributes of the streaming sound.
*/
movie.add(soundGenerator.streamHeader(samplesPerBlock));
/*
* Add a streaming block for each frame so the sound is played as each frame
* is displayed.
*/
for (int i=0; i<numberOfBlocks; i++)
{
movie.add(soundGenerator.streamBlock(i, samplesPerBlock));
movie.add(new FSShowFrame());
}
}
}
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