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📄 fstransformobject.java

📁 利用opensource的开源jar实现生成flash文件
💻 JAVA
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/*
 * FSTransformObject.java
 * Transform
 * 
 * Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright notice, 
 *    this list of conditions and the following disclaimer in the documentation 
 *    and/or other materials provided with the distribution.
 *  * Neither the name of Flagstone Software Ltd. nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.flagstone.transform;

/** 
 * The FSTransformObject object defines the basic set of method that an object must implement 
 * if it can used to represent the data structures that make up the Flash File Format
 * specification.
 * 
 * Sub-classes can be used to represent either one of the tagged data structures 
 * such as PlaceObject and added directly to an FSMovie or one of the data-types
 * that the objects contain e.g. a colour.
 *
 * In addition to the methods directly relating to the coding of the object to and from the 
 * binary data representation that comprises the Flash File Format specification the class
 * also includes a common set of methods used when validating or reporting the state of 
 * individual objects.
 */
public abstract class FSTransformObject extends Object implements Cloneable
{
    /** 
     * Return the name of the class without the package prefix. This method is used when 
      * logging events to identify the object being encoded or decoded.
     *
     * @return the name of the class, e.g. FSDefineShape.
     */
    public String name()
    {
        String className = getClass().getName();
        int index = className.lastIndexOf(".")+1;

        return className.substring(index, className.length());
    }
   
    /** 
     * Returns true if anObject is equal to this one. Objects are considered 
     * equal if they would generate identical binary data when they are encoded 
     * to a Flash file.
     *
     * @return true if this object would be identical to anObject when encoded.
     */
    public boolean equals(Object anObject)
    {
        return getClass().isInstance(anObject);
    }

    /** Creates a deep copy of the entire object.

        @return a copy of the object.
        */
    public Object clone()
    {
        Object anObject = null;
        
        try 
        {
           anObject = super.clone();
        }
        catch (CloneNotSupportedException e)
        {
           throw new InternalError();
         }
        return anObject;
       }

    /**
     * Generates a string representation of the event object.
     * 
     * This method calls appendDescription with the level set to 2 which will displays the 
     * contents of the first level of nested objects (level 1 will only show the type of 
     * any nested objects).
     * 
     * @return a string reporting the values in the attributes.
     */
    public String toString()
    {
           StringBuffer buffer = new StringBuffer();
        
           appendDescription(buffer, 2);
        
           return buffer.toString();
       }

   /** 
    * AppendDescription is used to present a string description of the object including
    * all nested objects up to a specified depth. This method provide a more controlled
    * way of creating a string representation of an object since large objects such as 
    * font or shape definitions can contain dozens of nested objects.
    *
    * The representation of the object is appended to the StringBuffer, showing the 
    * name of the class and values of the attributes it contains. If the object contains 
    * any attributes that are objects then the object graph will be traversed up to the
    * specified depth. If objects are nested at a level less than specified depth then
    * the full string representation of the object is displayed. For objects at the 
    * specified depth only the name of the class is displayed. Any objects below this 
    * depth are not displayed.    
    *
    * @param buffer a StringBuffer to which the description of each object is appended.
    * @param depth the maximum level of nesting up to which objects will be displayed. 
    */
    public abstract void appendDescription(StringBuffer buffer, int depth);
    
    abstract public int length(FSCoder coder);
    abstract public void encode(FSCoder coder);
    abstract public void decode(FSCoder coder);
}

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