📄 fsshape.java
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/*
* FSShape.java
* Transform
*
* Copyright (c) 2001-2006 Flagstone Software Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Flagstone Software Ltd. nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.flagstone.transform;
import java.util.*;
/**
FSShape is a container for the shape objects (FSLine, FSCurve and FSShapeStyle objects)
that describe how a particular shape is drawn.
<table class="datasheet">
<tr><th align="left" colspan="2">Attributes</th></tr>
<tr><td><a name="FSShape_0">objects</a></td>
<td>An array of shape (FSLine, FSCurve and FSShapeStyle) objects which are used to draw the outline of the shape.</td>
</tr>
</table>
</p>
<p>FSShapes are used in shape and font definitions. The FSShape class is used to simplify the design of these classes and provides no added functionality other than acting as a container class.</p>
<h1 class="datasheet">History</h1>
<p>The FSShape class represents the Shape record from the Macromedia Flash (SWF) File Format Specification. It was introduced in Flash 1.</p>
*/
public class FSShape extends FSTransformObject
{
private ArrayList objects = null;
private byte[] encodedObjects = null;
/*
* This method is only used when lazily decoding shapes.
*/
FSShape(FSCoder coder, int length)
{
/*
* This test is used to overcome a bug in SWFTool's pdf2swf where empty
* glyphs are only encoded using 1 byte - should be 2.
*/
if (length > 1)
encodedObjects = new byte[length];
decode(coder);
}
/**
* Construct an FSShape object, initalizing it with values decoded from an
* encoded object.
*
* @param coder an FSCoder containing the binary data.
*/
public FSShape(FSCoder coder)
{
decode(coder);
}
/** Constructs an FSShape object with no shape objects. */
public FSShape()
{
objects = new ArrayList();
}
/** Constructs an FSShape object, specifying the Objects that describe how the shape is drawn.
@param anArray the array of shape records.
*/
public FSShape(ArrayList anArray)
{
setObjects(anArray);
}
/**
* Constructs an FSShape object by copying values from an existing object.
*
* @param obj an FSShape object.
*/
public FSShape(FSShape obj)
{
if (objects != null)
{
objects = new ArrayList();
for (Iterator i = obj.objects.iterator(); i.hasNext();)
objects.add(((FSTransformObject)i.next()).clone());
}
else
{
encodedObjects = Transform.clone(obj.encodedObjects);
}
}
/** Adds the object to the array of shape records.
@param anObject an instance of FSShapeStyle, FSLine or FSCurve.
*/
public void add(FSTransformObject anObject)
{
if (encodedObjects != null)
{
objects = FSMovie.decodeShape(encodedObjects);
encodedObjects = null;
}
objects.add(anObject);
}
/** Gets the array of shape records that define the shape.
@return the array of shape records.
*/
public ArrayList getObjects()
{
if (encodedObjects != null)
{
objects = FSMovie.decodeShape(encodedObjects);
encodedObjects = null;
}
return objects;
}
/** Sets the array of shape records.
@param anArray the array of shape records.
*/
public void setObjects(ArrayList anArray)
{
objects = anArray;
}
public Object clone()
{
FSShape anObject = (FSShape)super.clone();
if (objects != null)
{
anObject.objects = new ArrayList();
for (Iterator i = objects.iterator(); i.hasNext();)
anObject.objects.add(((FSTransformObject)i.next()).clone());
}
else
{
anObject.encodedObjects = Transform.clone(encodedObjects);
}
return anObject;
}
/**
* Returns true if anObject is equal to this one. Objects are considered
* equal if they would generate identical binary data when they are encoded
* to a Flash file.
*
* @return true if this object would be identical to anObject when encoded.
*/
public boolean equals(Object anObject)
{
boolean result = false;
if (super.equals(anObject))
{
FSShape typedObject = (FSShape)anObject;
if (objects != null)
result = objects.equals(typedObject.objects);
else
result = objects == typedObject.objects;
}
return result;
}
public void appendDescription(StringBuffer buffer, int depth)
{
buffer.append(name());
if (depth > 0)
{
buffer.append(": { ");
Transform.append(buffer, "objects", objects, depth);
buffer.append("}");
}
}
public int length(FSCoder coder)
{
int numberOfBits = 0;
coder.context[FSCoder.NumberOfShapeBits] = numberOfBits;
if (objects != null)
{
numberOfBits += 8;
for (Iterator shapeIterator = objects.iterator(); shapeIterator.hasNext();)
numberOfBits += ((FSTransformObject)shapeIterator.next()).length(coder);
numberOfBits += 6; // Add size of end of shape
numberOfBits += (numberOfBits % 8 > 0) ? 8-(numberOfBits % 8) : 0;
}
else
{
numberOfBits += encodedObjects.length << 3;
}
return numberOfBits>>3;
}
public void encode(FSCoder coder)
{
if (objects != null)
{
coder.writeBits(coder.context[FSCoder.NumberOfFillBits], 4);
coder.writeBits(coder.context[FSCoder.NumberOfLineBits], 4);
for (Iterator shapeIterator = objects.iterator(); shapeIterator.hasNext();)
((FSTransformObject)shapeIterator.next()).encode(coder);
coder.writeBits(0, 6); // End of shape
coder.alignToByte();
}
else
{
coder.writeBytes(encodedObjects);
}
}
public void decode(FSCoder coder)
{
if (encodedObjects != null)
{
coder.readBytes(encodedObjects);
}
else
{
objects = FSMovie.decodeShape(coder);
}
}
}
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