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📄 trianglulationview.h

📁 用数值方法做的三角剖分程序
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// trianglulationView.h : interface of the CTrianglulationView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_)
#define AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "stdafx.h"
class CTrianglulationView : public CView
{
protected: // create from serialization only
	CTrianglulationView();
	DECLARE_DYNCREATE(CTrianglulationView)

// Attributes
public:
	CTrianglulationDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTrianglulationView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	bool SameSide(int number1,int number2,int number3,int number4);
	int  PointIsInside(int number1,int number2,int number3);
	void developpoint(double u,double v);
	double    fuzhiz(double u,double v);
	double    fuzhiy(double u,double v);
	double    fuzhix(double u,double v);
	void      canshufuzhi();
	bool      Intersect(int point1x,int point1y,int point2x,int point2y,int point3x,int point3y,int point4x,int point4y);
	double    length(Tpoint  point1,Tpoint  point2);
	double    jiajiao(Tpoint  point1,Tpoint point2,Tpoint  point3);
	void      uvpingmian();
	void      lunkuo();
	int       Isout(int  number1,int number2,int number3);
	void      AboutEdge();
	bool      IsOutSide(int  number1,int number2);
	double    edge(int number1,int number2);
	double    abc(double number1,double number2);
	double    AR(int  number1,int  number2,int number3);
	bool      PointToLine(int  number1,int  number2,int  number3);
	bool      IsIntersect(int  number1,int number2,int number3,int number4);
	double    threepoint(int number1,int number2,int number3);
	int       PointRelToEdge(Edge edge);
	double    cosofthreepoint(int number1,int number2,int number3);
	bool      IsVisual(Edge edge,int number2);
	void      triangulate();
	void      parametricspace();
	virtual   ~CTrianglulationView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CTrianglulationView)
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnTriangulate();
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnTuxing();
	afx_msg void On3d();
	afx_msg void On2d();
	afx_msg void Ondevelopedsurface();
	afx_msg void OnSelectPoint();
	afx_msg void Onuvtriangulation();
	afx_msg void Onll();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in trianglulationView.cpp
inline CTrianglulationDoc* CTrianglulationView::GetDocument()
   { return (CTrianglulationDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_)

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