📄 trianglulationview.h
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// trianglulationView.h : interface of the CTrianglulationView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_)
#define AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "stdafx.h"
class CTrianglulationView : public CView
{
protected: // create from serialization only
CTrianglulationView();
DECLARE_DYNCREATE(CTrianglulationView)
// Attributes
public:
CTrianglulationDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTrianglulationView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
bool SameSide(int number1,int number2,int number3,int number4);
int PointIsInside(int number1,int number2,int number3);
void developpoint(double u,double v);
double fuzhiz(double u,double v);
double fuzhiy(double u,double v);
double fuzhix(double u,double v);
void canshufuzhi();
bool Intersect(int point1x,int point1y,int point2x,int point2y,int point3x,int point3y,int point4x,int point4y);
double length(Tpoint point1,Tpoint point2);
double jiajiao(Tpoint point1,Tpoint point2,Tpoint point3);
void uvpingmian();
void lunkuo();
int Isout(int number1,int number2,int number3);
void AboutEdge();
bool IsOutSide(int number1,int number2);
double edge(int number1,int number2);
double abc(double number1,double number2);
double AR(int number1,int number2,int number3);
bool PointToLine(int number1,int number2,int number3);
bool IsIntersect(int number1,int number2,int number3,int number4);
double threepoint(int number1,int number2,int number3);
int PointRelToEdge(Edge edge);
double cosofthreepoint(int number1,int number2,int number3);
bool IsVisual(Edge edge,int number2);
void triangulate();
void parametricspace();
virtual ~CTrianglulationView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CTrianglulationView)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnTriangulate();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnTuxing();
afx_msg void On3d();
afx_msg void On2d();
afx_msg void Ondevelopedsurface();
afx_msg void OnSelectPoint();
afx_msg void Onuvtriangulation();
afx_msg void Onll();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in trianglulationView.cpp
inline CTrianglulationDoc* CTrianglulationView::GetDocument()
{ return (CTrianglulationDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TRIANGLULATIONVIEW_H__F8790CD8_EE0C_4EEF_8EC3_D36AA1B29CAE__INCLUDED_)
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