📄 modulepermission.cs
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using System;
using System.Xml;
using System.Xml.Serialization;
//
// DotNetNuke - http://www.dotnetnuke.com
// Copyright (c) 2002-2005
// by Shaun Walker ( sales@perpetualmotion.ca ) of Perpetual Motion Interactive Systems Inc. ( http://www.perpetualmotion.ca )
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
// to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions
// of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
namespace DotNetNuke.Security.Permissions
{
#region "ModulePermissionInfo"
public class ModulePermissionInfo : PermissionInfo
{
// local property declarations
int modulePermissionID;
int moduleID;
int roleID;
bool allowAccess;
string roleName;
// initialization
public ModulePermissionInfo()
{
} //New
#region "Public Properties"
[XmlIgnore()]
public int ModulePermissionID
{
get { return this.modulePermissionID; }
set { this.modulePermissionID = value; }
}
[XmlIgnore()]
public int ModuleID
{
get { return this.moduleID; }
set { this.moduleID = value; }
}
[XmlIgnore()]
public int RoleID
{
get { return this.roleID; }
set { this.roleID = value; }
}
[XmlElement("rolename")]
public string RoleName
{
get { return this.roleName; }
set { this.roleName = value; }
}
[XmlElement("allowaccess")]
public bool AllowAccess
{
get { return this.allowAccess; }
set { this.allowAccess = value; }
}
#endregion
#region "Public Methods"
/// -----------------------------------------------------------------------------
/// <summary>
/// Compares if two ModulePermissionInfo objects are equivalent/equal
/// </summary>
/// <param name="obj">a ModulePermissionObject</param>
/// <returns>true if the permissions being passed represents the same permission
/// in the current object
/// </returns>
/// <remarks>
/// This function is needed to prevent adding duplicates to the ModulePermissionCollection.
/// ModulePermissionCollection.Contains will use this method to check if a given permission
/// is already included in the collection.
/// </remarks>
/// <history>
/// [Vicen] 09/01/2005 Created
/// </history>
/// -----------------------------------------------------------------------------
public override bool Equals(object obj)
{
if (obj == null || this.GetType() != obj.GetType())
{
return false;
}
ModulePermissionInfo modulePermissionInfo = ((ModulePermissionInfo) obj);
return (this.allowAccess == modulePermissionInfo.allowAccess) && (this.ModuleID == modulePermissionInfo.ModuleID) &&
(this.RoleID == modulePermissionInfo.RoleID) && (this.PermissionID == modulePermissionInfo.PermissionID);
}
public override int GetHashCode()
{
return base.GetHashCode ();
}
#endregion
}
#endregion
}
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