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📄 modulepermission.cs

📁 SharpNuke源代码
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using System;
using System.Xml;
using System.Xml.Serialization;

//
// DotNetNuke -  http://www.dotnetnuke.com
// Copyright (c) 2002-2005
// by Shaun Walker ( sales@perpetualmotion.ca ) of Perpetual Motion Interactive Systems Inc. ( http://www.perpetualmotion.ca )
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
// to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions
// of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//

namespace DotNetNuke.Security.Permissions
{
	#region "ModulePermissionInfo"
	public class ModulePermissionInfo : PermissionInfo
	{
		
		// local property declarations
		int modulePermissionID;
		int moduleID;
		int roleID;
		bool allowAccess;
		string roleName;
		
		// initialization
		public ModulePermissionInfo() 
		{
		} //New
		
		#region "Public Properties"
		[XmlIgnore()]
		public int ModulePermissionID
		{
			get { return this.modulePermissionID; }
			set { this.modulePermissionID = value; }
		}
		
		[XmlIgnore()]
		public int ModuleID
		{
			get { return this.moduleID; }
			set { this.moduleID = value; }
		}
		
		[XmlIgnore()]
		public int RoleID
		{
			get { return this.roleID; }
			set { this.roleID = value; }
		}
		
		[XmlElement("rolename")]
		public string RoleName
		{
			get { return this.roleName; } 
			set { this.roleName = value; }
		}
		
		[XmlElement("allowaccess")]
		public bool AllowAccess
		{
			get { return this.allowAccess; }
			set { this.allowAccess = value; }
		}
		#endregion
		
		#region "Public Methods"
		/// -----------------------------------------------------------------------------
		/// <summary>
		/// Compares if two ModulePermissionInfo objects are equivalent/equal
		/// </summary>
		/// <param name="obj">a ModulePermissionObject</param>
		/// <returns>true if the permissions being passed represents the same permission
		/// in the current object
		/// </returns>
		/// <remarks>
		/// This function is needed to prevent adding duplicates to the ModulePermissionCollection.
		/// ModulePermissionCollection.Contains will use this method to check if a given permission
		/// is already included in the collection.
		/// </remarks>
		/// <history>
		/// 	[Vicen]	09/01/2005	Created
		/// </history>
		/// -----------------------------------------------------------------------------
		public override bool Equals(object obj)
		{
			if (obj == null || this.GetType() != obj.GetType())
			{
				return false;
			}
			ModulePermissionInfo modulePermissionInfo = ((ModulePermissionInfo) obj);
			return (this.allowAccess == modulePermissionInfo.allowAccess) && (this.ModuleID == modulePermissionInfo.ModuleID) &&
				(this.RoleID == modulePermissionInfo.RoleID) && (this.PermissionID == modulePermissionInfo.PermissionID);
		}

		public override int GetHashCode()
		{
			return base.GetHashCode ();
		}

		#endregion
		
	}
	#endregion
	
}

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