📄 hung.c
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/* GNU Chess 5.0 - hung.c - hung piece evaluation code
Copyright (c) 1999-2002 Free Software Foundation, Inc.
GNU Chess is based on the two research programs
Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.
GNU Chess is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Chess is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Chess; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
Contact Info:
bug-gnu-chess@gnu.org
cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net
*/
/*
* Hung piece evaluation.
*/
#include <stdio.h>
#include "common.h"
int EvalHung(int side)
/****************************************************************************
*
* Calculate the number of hung pieces for a side.
*
****************************************************************************/
{
BitBoard c, n, b, r, q;
int xside;
xside = 1 ^ side;
hunged[side] = 0;
/* Knight */
n = (Ataks[xside][pawn] & board.b[side][knight]);
n |= (Ataks[xside][0] & board.b[side][knight] & ~Ataks[side][0]);
/* Bishop */
b = (Ataks[xside][pawn] & board.b[side][bishop]);
b |= (Ataks[xside][0] & board.b[side][bishop] & ~Ataks[side][0]);
/* Rook */
r = Ataks[xside][pawn] | Ataks[xside][knight] | Ataks[xside][bishop];
r = (r & board.b[side][rook]);
r |= (Ataks[xside][0] & board.b[side][rook] & ~Ataks[side][0]);
/* Queen */
q = Ataks[xside][pawn] | Ataks[xside][knight] | Ataks[xside][bishop] |
Ataks[xside][rook];
q = (q & board.b[side][queen]);
q |= (Ataks[xside][0] & board.b[side][queen] & ~Ataks[side][0]);
c = n | b | r | q ;
if (c)
hunged[side] += nbits (c);
/* King */
if (Ataks[xside][0] & board.b[side][king])
hunged[side] ++;
return (hunged[side]);
}
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