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📄 common.h

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extern char solution[64];
extern float SearchTime;
extern int SearchDepth;
extern int MoveLimit[2];
extern float TimeLimit[2];
extern int TCMove;
extern int TCinc;
extern float TCTime;
extern int hunged[2];
extern int phase;
extern int Hashmv[MAXPLYDEPTH];
extern short RootPieces;
extern short RootPawns;
extern short RootMaterial;
extern short RootAlpha;
extern short RootBeta;
extern short pickphase[MAXPLYDEPTH];
extern short InChk[MAXPLYDEPTH];
extern short KingThrt[2][MAXPLYDEPTH];
extern short KingSafety[2];
extern short pscore[64];

extern short bookmode;
extern short bookfirstlast;

extern int range[8];
extern int ptype[2];
extern char algbr[64][3];
extern char algbrfile[9];
extern char algbrrank[9];
extern char notation[8];
extern char lnotation[8];
extern int r90[64];
extern int r45[64];
extern int r315[64];
extern int Mask45[64];
extern int Mask315[64];

extern int rank6[2];
extern int rank7[2];
extern int rank8[2];

extern char *progname;
extern FILE *ofp;
extern int myrating, opprating, suddendeath;

#define MAXNAMESZ 50
extern char name[MAXNAMESZ];
extern int computerplays;
extern int wasbookmove;
extern int nmovesfrombook;
extern float maxtime;
extern int n; 		/* Last mobility returned by CTL */
extern int ExchCnt[2];
extern int newpos, existpos;		/* For book statistics */
extern int bookloaded;

enum Piece { empty, pawn, knight, bishop, rook, queen, king, bpawn };

enum Square { A1, B1, C1, D1, E1, F1, G1, H1,
	      A2, B2, C2, D2, E2, F2, G2, H2,
	      A3, B3, C3, D3, E3, F3, G3, H3,
	      A4, B4, C4, D4, E4, F4, G4, H4,
	      A5, B5, C5, D5, E5, F5, G5, H5,
	      A6, B6, C6, D6, E6, F6, G6, H6,
	      A7, B7, C7, D7, E7, F7, G7, H7,
	      A8, B8, C8, D8, E8, F8, G8, H8 };

enum File { A_FILE, B_FILE, C_FILE, D_FILE, E_FILE, F_FILE, G_FILE, H_FILE };

/****************************************************************************
 *
 *  The various function prototypes.  They are group into the *.c files
 *  in which they are defined.
 *
 ****************************************************************************/

/*
 * Explanation of the #ifdef NO_INLINE conditionals:
 *
 * Define NO_INLINE only if you really must, implementations will be
 * provided by the corresponding *.c files. The better solution is to
 * not define it, in which case inlines.h will be included which
 * provides static inline version of these functions.
 */

/*  The initialization routines  */
void InitSystem (void);

void Initialize (void);
void InitLzArray (void);
void InitBitPosArray (void);
void InitMoveArray (void);
void InitRay (void);
void InitFromToRay (void);
void InitRankFileBit (void);
void InitBitCount (void);
void InitPassedPawnMask (void);
void InitIsolaniMask (void);
void InitSquarePawnMask (void);
void InitRandomMasks (void);
void InitRotAtak (void);
void InitDistance (void);
void InitVars (void);
void InitHashCode (void);
void InitHashTable (void);
void CalcHashSize (int);
void NewPosition (void);
void InitFICS (void);
void InitInput (void);

/* Cleanup routines */
void CleanupInput(void);

/*  The book routines */
int BookQuery (int);
int BookBuilderOpen(void);
int BookBuilder (short result, uint8_t side);
int BookBuilderClose(void);

/*
 * Return values (errorcodes) for the book routines,
 * maybe one should have a global enum of errorcodes
 */
enum {
  BOOK_SUCCESS,
  BOOK_EFORMAT,  /* Wrong format (e.g. produced by older version) */
  BOOK_EMIDGAME, /* Move is past the opening book's move limit */ 
  BOOK_EIO,      /* I/O error, e.g. caused by wrong permissions */
  BOOK_EFULL,    /* Book hash is full, new position was not added. */
  BOOK_ENOBOOK,  /* No book present */
  BOOK_ENOMOVES, /* No moves found (in BookQuery() only) */
  BOOK_ENOMEM    /* Memory allocation failed */
};
 
/*  The move generation routines  */
void GenMoves (short);
void GenCaptures (short);
void GenNonCaptures (short);
void GenCheckEscapes (short);
void FilterIllegalMoves (short);

/*  The move routines  */
void MakeMove (int, int *);
void UnmakeMove (int, int *);
void MakeNullMove (int);
void UnmakeNullMove (int);
void SANMove (int, int);
leaf *ValidateMove (char *);
leaf *IsInMoveList (int, int, int, char);
int IsLegalMove (int);
char *AlgbrMove (int);

/*  The attack routines  */
short SqAtakd (short sq, short side);
void GenAtaks (void);
BitBoard AttackTo (int, int);
BitBoard AttackXTo (int, int);
BitBoard AttackFrom (int, int, int);
BitBoard AttackXFrom (int, int);
int PinnedOnKing (int, int);
void FindPins (BitBoard *);
int MateScan (int);

/*  The swap routines  */
int SwapOff (int);
void AddXrayPiece (int, int, int, BitBoard *, BitBoard *);

/*  The EPD routines  */
short ReadEPDFile (const char *, short);
int ParseEPD (char *);
void LoadEPD (char *);
void SaveEPD (char *);

/* Error codes for ParseEPD */
enum {
   EPD_SUCCESS,
   EPD_ERROR
};

void UpdateFriends (void);
void UpdateCBoard (void);
void UpdateMvboard (void);
void EndSearch (int);
short ValidateBoard (void);

/*  PGN routines  */
void PGNSaveToFile (const char *, const char *);
void PGNReadFromFile (const char *);
void BookPGNReadFromFile (const char *);
int IsTrustedPlayer(const char *name);


/*  The hash routines  */
void CalcHashKey (void);
void ShowHashKey (HashType);

/*  The evaluation routines  */
int ScoreP (short);
int ScoreN (short);
int ScoreB (short);
int ScoreR (short);
int ScoreQ (short);
int ScoreK (short);
int ScoreDev (short);
int Evaluate (int, int);
short EvaluateDraw (void);

/*  Hung routines  */
int EvalHung (int);

/*  The search routines  */
void Iterate (void);
int Search (uint8_t ply, short depth, int alpha, int beta, short nodetype);
int SearchRoot (short depth, int alpha, int beta);
int Quiesce (uint8_t ply, int alpha, int beta);
void pick (leaf *, short);
short Repeat (void);
void ShowLine (int, int, char);

/*
 * Set up a timer by first calling StartTiming(), saving
 * the return value and feeding it to GetElapsed() for
 * timings in seconds.
 */
typedef struct timeval Timer;
extern double ElapsedTime;
extern Timer StartTime;
Timer StartTiming (void);
double GetElapsed (Timer start);

/*  The transposition table routies */
void TTPut (uint8_t side, uint8_t depth, uint8_t ply, 
	    int alpha, int beta, int score, int move);
/* Returns flag if it finds an entry, 0 otherwise */
uint8_t TTGet (uint8_t side, uint8_t depth, uint8_t ply,
	     int *score, int *move);
short TTGetPV (uint8_t side, uint8_t ply, int score, int *move);
void TTClear (void);
void PTClear (void);

/*  Sorting routines  */
void SortCaptures (int);
void SortMoves (int);
void SortRoot (void);
int PhasePick (leaf **, int);
int PhasePick1 (leaf **, int);

/*  Some output routines */
void ShowMoveList (int);
void ShowSmallBoard (void);
void ShowBoard (void);
void ShowBitBoard (BitBoard *);
void ShowCBoard (void);
void ShowMvboard (void);
void ShowGfxBoard (void);

void ShowGame (void);
void ShowTime (void);

/*  Random numbers routines */
uint32_t Rand32 (void);
HashType Rand64 (void);

/*  Solver routines  */
void Solve (char *);

/*  Test routines  */
void TestMoveGenSpeed (void);
void TestNonCaptureGenSpeed (void);
void TestCaptureGenSpeed (void);
void TestMoveList (void);
void TestNonCaptureList (void);
void TestCaptureList (void);
void TestEvalSpeed (void);
void TestEval (void);

/* Player database */
void DBSortPlayer (const char *style);
void DBListPlayer (const char *style); 	
void DBReadPlayer (void);	
void DBWritePlayer (void);
int DBSearchPlayer (const char *player);
void DBUpdatePlayer (const char *player, const char *resultstr);
void DBTest (void);

/* Input thread and thread function */
#include <pthread.h>
extern pthread_t input_thread;
void *input_func(void *);

/*
 * Status variable used by the input thread to signal
 * pending input. Thought about using flags for this
 * but this can be refined and is conceptually different
 * from flags.
 */
enum {
  INPUT_NONE,
  INPUT_AVAILABLE
};
extern volatile int input_status;

/*
 * Function to wake up the input thread, should be called after
 * input has been parsed.
 */
void input_wakeup(void);

/* Wait for input. */

void wait_for_input(void);

/*
 * Input routine, initialized to one of the specific
 * input routines. The given argument is the prompt.
 */
void (*getline) (char *);

#define MAXSTR 128
extern char inputstr[MAXSTR];

/* Input parser */
void parse_input(void);

/* Pondering */
void ponder(void);

/*  The command subroutines */
void ShowCmd (char *);
void BookCmd (char *);
void TestCmd (char *);

/* Commands from the input engine */
void cmd_accepted(void);
void cmd_activate(void); 
void cmd_analyze(void);
void cmd_bk(void);
void cmd_black(void);
void cmd_book(void);
void cmd_computer(void);
void cmd_depth(void);
void cmd_draw(void);
void cmd_easy(void);
void cmd_edit(void); 
void cmd_epd(void);
void cmd_exit(void);
void cmd_force(void);
void cmd_go(void);
void cmd_hard(void);
void cmd_hash(void);
void cmd_hashsize(void);
void cmd_help (void);
void cmd_hint(void);
void cmd_level(void);
void cmd_list(void);
void cmd_load(void);
void cmd_manual(void);
void cmd_movenow(void);
void cmd_name(void);
void cmd_new(void);
void cmd_nopost(void);
void cmd_null(void);
void cmd_otim(void);
void cmd_pgnload(void);
void cmd_pgnsave(void);
void cmd_ping(void);
void cmd_post(void);
void cmd_protover(void);
void cmd_quit(void);
void cmd_random(void);
void cmd_rating(void);
void cmd_rejected(void);
void cmd_remove(void);
void cmd_result(void);
void cmd_save(void);
void cmd_setboard(void);
void cmd_show (void);
void cmd_solve(void);
void cmd_st(void); 
void cmd_switch(void);
void cmd_test (void);
void cmd_time(void);
void cmd_undo(void);
void cmd_usage(void);
void cmd_variant(void);
void cmd_version(void);
void cmd_white(void);
void cmd_xboard(void);

/*
 * Define NO_INLINE only if you really must, implementations will be
 * provided by the corresponding *.c files. The better solution is to
 * not define it, in which case inlines.h will be included which
 * provides static inline version of these functions.
 */

/*  Some utility routines  */
#ifdef NO_INLINE
unsigned char leadz (BitBoard);
unsigned char nbits (BitBoard);
#else
# include "inlines.h"
#endif

/* More elaborate debugging output to logfile */

/* All the following functions are no-ops if DEBUG is not defined */

/*
 * dbg_open() can be called with NULL as argument, using a default
 * filename, defined in debug.c, for the debug log. Otherwise the
 * argument is the filename. If dbg_open() fails or is not called at
 * all, debugging output goes to stderr by default.
 */
int dbg_open(const char *name);

/* Same format rules as printf() */
int dbg_printf(const char *fmt, ...);

/* Closes the debugging log, if it is not stderr */
int dbg_close(void);

# ifdef DEBUG
#  include <assert.h>
#  define ASSERT(x) assert(x)
# else
#  define ASSERT(x)
# endif

#endif /* !COMMON_H */

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