📄 antlr3collections.h
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#ifndef ANTLR3COLLECTIONS_H#define ANTLR3COLLECTIONS_H#include <antlr3defs.h>/** Internal structure representing an element in a hash bucket. * Stores the original key so that duplicate keys can be rejected * if necessary, and contains function can be suported. If the hash key * could be unique I would have invented the perfect compression algorithm ;-) */typedef struct ANTLR3_HASH_ENTRY_struct{ /** Key that created this particular entry */ pANTLR3_UINT8 key; /** Pointer to the data for this particular entry */ void * data; /** Pointer to routine that knows how to release the memory * structure pointed at by data. If this is NULL then we assume * that the data pointer does not need to be freed when the entry * is deleted from the table. */ void (*free)(void * data); /** Pointer to the next entry in this bucket if there * is one. Sometimes different keys will hash to the same bucket (especially * if the number of buckets is small). We could implement dual hashing algorithms * to minimize this, but that seems over the top for what this is needed for. */ struct ANTLR3_HASH_ENTRY_struct * nextEntry;} ANTLR3_HASH_ENTRY;/** Internal structure of a hash table bucket, which tracks * all keys that hash to the same bucket. */typedef struct ANTLR3_HASH_BUCKET_struct{ /** Pointer to the first entry in the bucket (if any, it * may be NULL). Duplicate entries are chained from * here. */ pANTLR3_HASH_ENTRY entries; } ANTLR3_HASH_BUCKET;/** Structure that tracks a hash table */typedef struct ANTLR3_HASH_TABLE_struct{ /** Indicates whether the table allows duplicate keys */ int allowDups; /** Number of buckets available in this table */ ANTLR3_UINT32 modulo; /** Points to the memory where the array of buckets * starts. */ pANTLR3_HASH_BUCKET buckets; /** How many elements currently exist in the table. */ ANTLR3_UINT64 count; /** Pointer to function to completely delete this table */ void (*free) (struct ANTLR3_HASH_TABLE_struct * table); void (*del) (struct ANTLR3_HASH_TABLE_struct * table, void * key); pANTLR3_HASH_ENTRY (*remove) (struct ANTLR3_HASH_TABLE_struct * table, void * key); void * (*get) (struct ANTLR3_HASH_TABLE_struct * table, void * key); ANTLR3_INT32 (*put) (struct ANTLR3_HASH_TABLE_struct * table, void * key, void * element, void (*freeptr)(void *)); ANTLR3_UINT64 (*size) (struct ANTLR3_HASH_TABLE_struct * table);} ANTLR3_HASH_TABLE;/** Internal structure representing an enumeration of a table. * This is returned by antlr3Enumeration() * Allows the programmer to traverse the table in hash order without * knowing what is in the actual table. * * Note that it is up to the caller to ensure that the table * structure does not change in the hash bucket that is currently being * enumerated as this structure just tracks the next pointers in the * bucket series. */typedef struct ANTLR3_HASH_ENUM_struct{ /* Pointer to the table we are enumerating */ pANTLR3_HASH_TABLE table; /* Bucket we are currently enumerating (if NULL then we are done) */ ANTLR3_UINT32 bucket; /* Next entry to return, if NULL, then move to next bucket if any */ pANTLR3_HASH_ENTRY entry; /* Interface */ int (*next) (struct ANTLR3_HASH_ENUM_struct * en, void ** key, void ** data); void (*free) (struct ANTLR3_HASH_ENUM_struct * table);} ANTLR3_HASH_ENUM;/** Structure that represents a LIST collection */typedef struct ANTLR3_LIST_struct{ /** Hash table that is storing the list elements */ pANTLR3_HASH_TABLE table; void (*free) (struct ANTLR3_LIST_struct * list); void (*del) (struct ANTLR3_LIST_struct * list, ANTLR3_UINT64 key); void * (*get) (struct ANTLR3_LIST_struct * list, ANTLR3_UINT64 key); void * (*remove) (struct ANTLR3_LIST_struct * list, ANTLR3_UINT64 key); ANTLR3_INT32 (*add) (struct ANTLR3_LIST_struct * list, void * element, void (*freeptr)(void *)); ANTLR3_INT32 (*put) (struct ANTLR3_LIST_struct * list, ANTLR3_UINT64 key, void * element, void (*freeptr)(void *)); ANTLR3_UINT64 (*size) (struct ANTLR3_LIST_struct * list); } ANTLR3_LIST;/** Structure that represents a Stack collection */typedef struct ANTLR3_STACK_struct{ /** List that supports the stack structure */ pANTLR3_LIST list; /** Used for quick access to the top of the stack */ void * top; void (*free) (struct ANTLR3_STACK_struct * stack); void (*pop) (struct ANTLR3_STACK_struct * stack); void * (*get) (struct ANTLR3_STACK_struct * stack, ANTLR3_UINT64 key); ANTLR3_BOOLEAN (*push) (struct ANTLR3_STACK_struct * stack, void * element, void (*freeptr)(void *)); ANTLR3_UINT64 (*size) (struct ANTLR3_STACK_struct * stack); void * (*peek) (struct ANTLR3_STACK_struct * stack);} ANTLR3_STACK;/* Structure that represents a vector element */typedef struct ANTLR3_VECTOR_ELEMENT_struct{ void * element; void (*freeptr)(void *);} ANTLR3_VECTOR_ELEMENT, *pANTLR3_VECTOR_ELEMENT;/* Structure that represents a vector collection. A vector is a simple list * that contains a pointer to the element and a pointer to a function that * that can free the element if it is removed. It auto resizes but does not * use hash techniques as it is referenced by a simple numeric index. It is not a * sparse list, so if any element is deleted, then the ones following are moved * down in memory and the count is adjusted. */typedef struct ANTLR3_VECTOR_struct{ /** Array of pointers to vector elements */ pANTLR3_VECTOR_ELEMENT elements; /** Number of entries currently in the list; */ ANTLR3_UINT64 count; /** Indicates if the structure was made by a factory, in which * case only the factory can free the memory for the actual vector, * though the vector free function is called and wil recurse through its * entries calling any free pointers for each entry. */ ANTLR3_BOOLEAN factoryMade; /** Total number of entires in elements at any point in time */ ANTLR3_UINT64 elementsSize; void (*free) (struct ANTLR3_VECTOR_struct * vector); void (*del) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT64 entry); void * (*get) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT64 entry); void * (*remove) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT64 entry); ANTLR3_INT32 (*add) (struct ANTLR3_VECTOR_struct * vector, void * element, void (*freeptr)(void *)); ANTLR3_INT32 (*put) (struct ANTLR3_VECTOR_struct * vector, ANTLR3_UINT64 entry, void * element, void (*freeptr)(void *)); ANTLR3_UINT64 (*size) (struct ANTLR3_VECTOR_struct * vector);} ANTLR3_VECTOR;/** Structure that tracks vectors in a vector and auto deletes the vectors * in the vector factory when closed. */typedef struct ANTLR3_VECTOR_FACTORY_struct{ /** Vector of all the vectors created so far */ pANTLR3_VECTOR vectors; /** Function to close the vector factory */ void (*close) (struct ANTLR3_VECTOR_FACTORY_struct * factory); /** Function to supply a new vector */ pANTLR3_VECTOR (*newVector) (struct ANTLR3_VECTOR_FACTORY_struct * factory);} ANTLR3_VECTOR_FACTORY; #endif
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