📄 quickequip.xml
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="QuickEquip.lua"/>
<!-- 黑眼圈 2005-4-1 Cube-->
<CheckButton name="QuickEquipButtonTemplate" virtual="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT");
GameTooltip:SetText("切换到设置"..this:GetID());
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
QuickEquipButton_OnClick(this:GetID());
</OnClick>
</Scripts>
</CheckButton>
<GameTooltip name="QuickEquipTooltip" frameStrata="TOOLTIP" hidden="true" inherits="GameTooltipTemplate"/>
<Frame name="QuickEquipFrame" toplevel="true" parent="UIParent">
<Size>
<AbsDimension x="30" y="30"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-8" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name="QuickEquipSaveButton">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP"/>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT");
GameTooltip:SetText("存储当前装备设置");
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
QuickEquipSave_OnQuery();
</OnClick>
</Scripts>
<NormalTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipSaveButton-Normal"/>
<PushedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipSaveButton-Pushed"/>
<HighlightTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipSaveButton-Hilight" alphaMode="ADD"/>
</Button>
<CheckButton name="QuickEquipButton1" inherits="QuickEquipButtonTemplate" id="1">
<Anchors>
<Anchor point="TOP" relativeTo="QuickEquipSaveButton" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton1-Normal"/>
<CheckedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton-Checked" alphaMode="ADD"/>
<PushedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton1-Pushed"/>
<HighlightTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton-Hilight" alphaMode="ADD"/>
</CheckButton>
<CheckButton name="QuickEquipButton2" inherits="QuickEquipButtonTemplate" id="2">
<Anchors>
<Anchor point="TOP" relativeTo="QuickEquipButton1" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton2-Normal"/>
<CheckedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton-Checked" alphaMode="ADD"/>
<PushedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton2-Pushed"/>
<HighlightTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton-Hilight" alphaMode="ADD"/>
</CheckButton>
<CheckButton name="QuickEquipButton3" inherits="QuickEquipButtonTemplate" id="3">
<Anchors>
<Anchor point="TOP" relativeTo="QuickEquipButton2" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton3-Normal"/>
<CheckedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton-Checked" alphaMode="ADD"/>
<PushedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton3-Pushed"/>
<HighlightTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton-Hilight" alphaMode="ADD"/>
</CheckButton>
<CheckButton name="QuickEquipButton4" inherits="QuickEquipButtonTemplate" id="4">
<Anchors>
<Anchor point="TOP" relativeTo="QuickEquipButton3" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton4-Normal"/>
<CheckedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton-Checked" alphaMode="ADD"/>
<PushedTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton4-Pushed"/>
<HighlightTexture file="Interface\AddOns\QuickEquip\skins\QuickEquipButton-Hilight" alphaMode="ADD"/>
</CheckButton>
</Frames>
<Scripts>
<OnLoad>
QuickEquipFrame_OnLoad();
</OnLoad>
<OnEvent>
QuickEquipFrame_OnEvent(event);
</OnEvent>
</Scripts>
</Frame>
</Ui>
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