⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ct_raslashcmds.xml

📁 时间太紧了
💻 XML
字号:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
	<Script file="CT_RASlashCmds.lua"/>
	<Button name="CT_RA_SlashCmdSlashTemplate" hidden="true" virtual="true">
		<Size>
			<AbsDimension x="500" y="40"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentText" inherits="GameFontNormal">
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="27" y="-4"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentAvailable" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentText" relativePoint="BOTTOMLEFT">
							<Offset>
								<AbsDimension x="0" y="-2"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentDescription" justifyH="LEFT" justifyV="TOP" inherits="ChatFontNormal">
					<Size>
						<AbsDimension x="470" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentAvailable" relativePoint="BOTTOMLEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<Texture file="Interface\QuestFrame\UI-Quest-BulletPoint">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="5" y="-2"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnClick>
				if ( not DEFAULT_CHAT_FRAME.editBox:IsVisible() ) then
					DEFAULT_CHAT_FRAME.editBox:Show();
					DEFAULT_CHAT_FRAME.editBox.setText = 1;
					DEFAULT_CHAT_FRAME.editBox.text = this.slashCommand;
				
					if ( (DEFAULT_CHAT_FRAME.editBox.stickyType == "PARTY") and (GetNumPartyMembers() == 0) ) then
						DEFAULT_CHAT_FRAME.editBox.chatType = "SAY";
						ChatEdit_UpdateHeader(DEFAULT_CHAT_FRAME.editBox);
					elseif ( (DEFAULT_CHAT_FRAME.editBox.stickyType == "RAID") and (GetNumRaidMembers() == 0) ) then
						DEFAULT_CHAT_FRAME.editBox.chatType = "SAY";
						ChatEdit_UpdateHeader(DEFAULT_CHAT_FRAME.editBox);
					end
				end
			</OnClick>
		</Scripts>
		<HighlightTexture file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
		</HighlightTexture>
	</Button>
	<Frame name="CT_RA_SlashCmdFrame" movable="true" parent="UIParent" hidden="true">
		<Size>
			<AbsDimension x="550" y="500"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentHeaderTexture" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="256" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentHeaderText" inherits="GameFontNormal" text="斜杠命令">
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentHeaderTexture">
							<Offset>
								<AbsDimension x="0" y="-14"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentDrag">
				<Size>
					<AbsDimension x="150" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="-12" y="12"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnMouseDown>
						if ( arg1 == "LeftButton" ) then
							this:GetParent():StartMoving();
						elseif ( arg1 == "RightButton" ) then
							this:GetParent():ClearAllPoints();
							this:GetParent():SetPoint("CENTER", "UIParent", "CENTER");
						end
					</OnMouseDown>
					<OnMouseUp>
						this:GetParent():StopMovingOrSizing();
					</OnMouseUp>
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						GameTooltip:SetText("左键点击拖动\n右键点击重置");
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate">
				<Size>
					<AbsDimension x="500" y="430"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="15" y="-30"/>
						</Offset>
					</Anchor>
				</Anchors>
				<ScrollChild>
					<Frame name="$parentCmds">
						<Size>
							<AbsDimension x="500" y="430"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT"/>
						</Anchors>
						<Frames>
							<Button name="$parentCmd1" inherits="CT_RA_SlashCmdSlashTemplate">
								<Anchors>
									<Anchor point="TOPLEFT"/>
								</Anchors>
							</Button>
							<Button name="$parentCmd2" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd3" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd4" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd5" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd6" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd7" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd8" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd9" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd10" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd11" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd12" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd13" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd14" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd15" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd16" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd17" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd18" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd19" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd20" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd21" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd22" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd23" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd24" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd25" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd26" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd27" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd28" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd29" inherits="CT_RA_SlashCmdSlashTemplate"/>
							<Button name="$parentCmd30" inherits="CT_RA_SlashCmdSlashTemplate"/>
						</Frames>
					</Frame>
				</ScrollChild>
			</ScrollFrame>
			<Button name="$parentCloseButton" hidden="false" inherits="GameMenuButtonTemplate" text="关闭">
				<Size>
					<AbsDimension x="125" y="25"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOM" >
						<Offset>
							<AbsDimension x="0" y="15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						HideUIPanel(this:GetParent());
					</OnClick>
					<OnHide>
						PlaySound("UChatScrollButton");
					</OnHide>
				</Scripts>
			</Button>
		</Frames>
	</Frame>
</Ui>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -