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📄 ct_raidassist.xml

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			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentInfo" justifyV="top" inherits="GameFontNormal">
					<Size>
						<AbsDimension x="350" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-30"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentReadyButton" hidden="false" inherits="GameMenuButtonTemplate" text="准备好了!">
				<Size>
					<AbsDimension x="125" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativePoint="CENTER">
						<Offset>
							<AbsDimension x="-10" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CT_RA_SendRly();
						this:GetParent():Hide();
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentNotReadyButton" hidden="false" inherits="GameMenuButtonTemplate" text="没呢,等会!">
				<Size>
					<AbsDimension x="125" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativePoint="CENTER">
						<Offset>
							<AbsDimension x="10" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CT_RA_SendNoRly();
						this:GetParent():Hide();
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnShow>
				PlaySound("UChatScrollButton");
				this.hide = 30;
				getglobal(this:GetName() .. "Info"):SetText("你准备好了吗?");
			</OnShow>
			<OnHide>
				this.hide = nil;
				PlaySound("UChatScrollButton");
			</OnHide>
			<OnUpdate>
				CT_RA_ReadyFrame_OnUpdate(arg1);
			</OnUpdate>
		</Scripts>
	</Frame>
	<Button name="CT_RA_DurabilityTemplate" hidden="true" virtual="true">
		<Size>
			<AbsDimension x="260" y="20"/>
		</Size>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentName" inherits="GameFontNormal">
					<Anchors>
						<Anchor point="LEFT"/>
					</Anchors>
				</FontString>
				<FontString name="$parentInfo" inherits="GameFontNormal">
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="-10" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentResist1" hidden="true" justifyH="CENTER" justifyV="CENTER" inherits="GameFontNormalSmall">
					<Size>
						<AbsDimension x="28" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="127" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<Color r="1" g="0" b="0"/>
				</FontString>
				<FontString name="$parentResist2" hidden="true" justifyH="CENTER" justifyV="CENTER" inherits="GameFontNormalSmall">
					<Size>
						<AbsDimension x="28" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentResist1"/>
					</Anchors>
					<Color r="0" g="1" b="0"/>
				</FontString>
				<FontString name="$parentResist3" hidden="true" justifyH="CENTER" justifyV="CENTER" inherits="GameFontNormalSmall">
					<Size>
						<AbsDimension x="28" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentResist2"/>
					</Anchors>
					<Color r="0" g="0" b="1"/>
				</FontString>
				<FontString name="$parentResist4" hidden="true" justifyH="CENTER" justifyV="CENTER" inherits="GameFontNormalSmall">
					<Size>
						<AbsDimension x="28" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentResist3"/>
					</Anchors>
					<Color r="0.7" g="0" b="1"/>
				</FontString>
				<FontString name="$parentResist5" hidden="true" justifyH="CENTER" justifyV="CENTER" inherits="GameFontNormalSmall">
					<Size>
						<AbsDimension x="28" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentResist4"/>
					</Anchors>
					<Color r="0.7" g="0.7" b="0.7"/>
				</FontString>
			</Layer>
			<Layer level="BACKGROUND">
				<Texture name="$parentMO" hidden="true">
					<Anchors>
						<Anchor point="TOPLEFT"/>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
					<Color r="1" g="1" b="1" a="0.25"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter>
				getglobal(this:GetName() .. "MO"):Show();
			</OnEnter>
			<OnLeave>
				getglobal(this:GetName() .. "MO"):Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Frame name="CT_RA_DurabilityFrame" movable="true" frameStrata="DIALOG" hidden="true" parent="UIParent">
		<Size>
			<AbsDimension x="300" y="485"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentHeaderTexture" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="300" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentTitle" inherits="GameFontNormal" text="耐久度检查">
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentHeaderTexture">
							<Offset>
								<AbsDimension x="0" y="-14"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentDrag">
				<Size>
					<AbsDimension x="150" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="-12" y="12"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnMouseDown>
						if ( arg1 == "LeftButton" ) then
							this:GetParent():StartMoving();
						elseif ( arg1 == "RightButton" ) then
							this:GetParent():ClearAllPoints();
							this:GetParent():SetPoint("CENTER", "UIParent", "CENTER");
						end
					</OnMouseDown>
					<OnMouseUp>
						this:GetParent():StopMovingOrSizing();
					</OnMouseUp>
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						GameTooltip:SetText("左键点击拖动\n右键点击重置");
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Button name="$parentNameTab">
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="12" y="-26"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Size>
					<AbsDimension x="135" y="24"/>
				</Size>
				<Scripts>
					<OnClick>
						CT_RADurability_Sort(3);
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Anchors>
								<Anchor point="TOPLEFT"/>
								<Anchor point="BOTTOMRIGHT"/>
							</Anchors>
							<Color r="1" g="1" b="1" a="1"/>
						</Texture>
					</Layer>
				</Layers>
				<NormalText inherits="GameFontHighlightSmall" text="玩家名字">
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="8" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</NormalText>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0, 0, 0, 0.5);
					</OnLoad>
					<OnEnter>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0.5, 0.5, 0.5, 0.5);
					</OnEnter>
					<OnLeave>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0, 0, 0, 0.5);
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentValueTab">
				<Anchors>
					<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentNameTab"/>
				</Anchors>
				<Size>
					<AbsDimension x="141" y="24"/>
				</Size>
				<Scripts>
					<OnClick>
						CT_RADurability_Sort(4);
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Anchors>
								<Anchor point="TOPLEFT"/>
								<Anchor point="BOTTOMRIGHT"/>
							</Anchors>
							<Color r="1" g="1" b="1" a="1"/>
						</Texture>
					</Layer>
				</Layers>
				<NormalText inherits="GameFontHighlightSmall">
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="8" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</NormalText>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0, 0, 0, 0.5);
					</OnLoad>
					<OnEnter>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0.5, 0.5, 0.5, 0.5);
					</OnEnter>
					<OnLeave>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0, 0, 0, 0.5);
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentResistTab1" text="FR" hidden="true">
				<Anchors>
					<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentNameTab"/>
				</Anchors>
				<Size>
					<AbsDimension x="28" y="24"/>
				</Size>
				<Scripts>
					<OnClick>
						CT_RADurability_Sort(4);
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Anchors>
								<Anchor point="TOPLEFT"/>
								<Anchor point="BOTTOMRIGHT"/>
							</Anchors>
							<Color r="1" g="1" b="1" a="1"/>
						</Texture>
					</Layer>
				</Layers>
				<NormalText inherits="GameFontHighlightSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
					<Color r="1" g="0" b="0"/>
				</NormalText>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0, 0, 0, 0.5);
					</OnLoad>
					<OnEnter>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0.5, 0.5, 0.5, 0.5);
					</OnEnter>
					<OnLeave>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0, 0, 0, 0.5);
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentResistTab2" text="NR" hidden="true">
				<Anchors>
					<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentResistTab1"/>
				</Anchors>
				<Size>
					<AbsDimension x="28" y="24"/>
				</Size>
				<Scripts>
					<OnClick>
						CT_RADurability_Sort(5);
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Anchors>
								<Anchor point="TOPLEFT"/>
								<Anchor point="BOTTOMRIGHT"/>
							</Anchors>
							<Color r="1" g="1" b="1" a="1"/>
						</Texture>
					</Layer>
				</Layers>
				<NormalText inherits="GameFontHighlightSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
					<Color r="0" g="1" b="0"/>
				</NormalText>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName() .. "Background"):SetVertexColor(0, 0, 0, 0.5);
					</OnLoad>

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