📄 tipbuddy_initialize.lua
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["xtr"] = 0,
["off"] = 0,
["cls"] = 1,
["fac"] = 1,
["bff"] = 1,
["cfc"] = 0,
["gld"] = 1,
["rac"] = 1,
["rnk"] = 1,
["trg"] = 1,
["trg_pl"] = 0,
["trg_en"] = 0,
["trg_np"] = 0,
["trg_pa"] = 0,
["txt_hth"] = 0,
["txt_mna"] = 0,
["txt_pvp"] = 0,
};
end
if ( TipBuddy_SavedVars["npc_friend"] ) then
if ( not TipBuddy_SavedVars["npc_friend"]["bgcolor"] ) then
TipBuddy_SavedVars["npc_friend"].bgcolor = { ["r"] = 0.26, ["g"] = 0.01, ["b"] = 0.44, ["a"] = 0.78, };
end
if ( TipBuddy_SavedVars["npc_friend"]["bgbcolor"] == nil ) then
TipBuddy_SavedVars["npc_friend"].bgbcolor = { ["r"] = 0.8, ["g"] = 0.8, ["b"] = 0.9, ["a"] = 1, };
end
if ( not TipBuddy_SavedVars["npc_friend"]["off"] ) then
TipBuddy_SavedVars["npc_friend"].off = 0;
end
if ( not TipBuddy_SavedVars["npc_friend"]["nam"] ) then
TipBuddy_SavedVars["npc_friend"].nam = 1;
end
if ( not TipBuddy_SavedVars["npc_friend"]["cls"] ) then
TipBuddy_SavedVars["npc_friend"].cls = 1;
end
if ( not TipBuddy_SavedVars["npc_friend"]["gld"] ) then
TipBuddy_SavedVars["npc_friend"].gld = 1;
end
if ( not TipBuddy_SavedVars["npc_friend"]["fac"] ) then
TipBuddy_SavedVars["npc_friend"].fac = 1;
end
if ( not TipBuddy_SavedVars["npc_friend"]["cfc"] ) then
TipBuddy_SavedVars["npc_friend"].cfc = 1;
end
if ( not TipBuddy_SavedVars["npc_friend"]["bff"] ) then
TipBuddy_SavedVars["npc_friend"].bff = 1;
end
if ( not TipBuddy_SavedVars["npc_friend"]["dbf"] ) then
TipBuddy_SavedVars["npc_friend"].dbf = 1;
end
if ( not TipBuddy_SavedVars["npc_friend"]["xtr"] ) then
TipBuddy_SavedVars["npc_friend"].xtr = 1;
end
if ( not TipBuddy_SavedVars["npc_friend"]["trg"] ) then
TipBuddy_SavedVars["npc_friend"].trg = 0;
end
if ( not TipBuddy_SavedVars["npc_friend"]["trg_pl"] ) then
TipBuddy_SavedVars["npc_friend"].trg_pl = 0;
TipBuddy_SavedVars["npc_friend"].trg_en = 0;
TipBuddy_SavedVars["npc_friend"].trg_np = 0;
TipBuddy_SavedVars["npc_friend"].trg_pa = 0;
end
if ( not TipBuddy_SavedVars["npc_friend"]["txt_hth"] ) then
TipBuddy_SavedVars["npc_friend"].txt_hth = 0;
TipBuddy_SavedVars["npc_friend"].txt_mna = 0;
TipBuddy_SavedVars["npc_friend"].txt_pvp = 0;
end
else
TipBuddy_SavedVars["npc_friend"] = {
["bgcolor"] = {
["a"] = 0.78,
["r"] = 0.26,
["g"] = 0.01,
["b"] = 0.44,
},
["bgbcolor"] = {
["a"] = 1,
["r"] = 0.8,
["g"] = 0.8,
["b"] = 0.9,
},
["hth"] = 0,
["xtr"] = 0,
["off"] = 0,
["cls"] = 0,
["fac"] = 0,
["bff"] = 0,
["cfc"] = 1,
["gld"] = 1,
["trg"] = 0,
["trg_pl"] = 0,
["trg_en"] = 0,
["trg_np"] = 0,
["trg_pa"] = 0,
["txt_hth"] = 0,
["txt_mna"] = 0,
["txt_pvp"] = 0,
};
end
if ( TipBuddy_SavedVars["npc_neutral"] ) then
if ( not TipBuddy_SavedVars["npc_neutral"]["bgcolor"] ) then
TipBuddy_SavedVars["npc_neutral"].bgcolor = { ["r"] = 0.25, ["g"] = 0.22, ["b"] = 0.02, ["a"] = 0.78, };
end
if ( TipBuddy_SavedVars["npc_neutral"]["bgbcolor"] == nil ) then
TipBuddy_SavedVars["npc_neutral"].bgbcolor = { ["r"] = 0.8, ["g"] = 0.8, ["b"] = 0.9, ["a"] = 1, };
end
if ( not TipBuddy_SavedVars["npc_neutral"]["off"] ) then
TipBuddy_SavedVars["npc_neutral"].off = 0;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["nam"] ) then
TipBuddy_SavedVars["npc_neutral"].nam = 1;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["cls"] ) then
TipBuddy_SavedVars["npc_neutral"].cls = 1;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["gld"] ) then
TipBuddy_SavedVars["npc_neutral"].gld = 1;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["fac"] ) then
TipBuddy_SavedVars["npc_neutral"].fac = 1;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["cfc"] ) then
TipBuddy_SavedVars["npc_neutral"].cfc = 1;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["bff"] ) then
TipBuddy_SavedVars["npc_neutral"].bff = 0;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["dbf"] ) then
TipBuddy_SavedVars["npc_neutral"].dbf = 0;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["xtr"] ) then
TipBuddy_SavedVars["npc_neutral"].xtr = 0;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["trg"] ) then
TipBuddy_SavedVars["npc_neutral"].trg = 1;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["trg_pl"] ) then
TipBuddy_SavedVars["npc_neutral"].trg_pl = 0;
TipBuddy_SavedVars["npc_neutral"].trg_en = 0;
TipBuddy_SavedVars["npc_neutral"].trg_np = 0;
TipBuddy_SavedVars["npc_neutral"].trg_pa = 0;
end
if ( not TipBuddy_SavedVars["npc_neutral"]["txt_hth"] ) then
TipBuddy_SavedVars["npc_neutral"].txt_hth = 0;
TipBuddy_SavedVars["npc_neutral"].txt_mna = 0;
TipBuddy_SavedVars["npc_neutral"].txt_pvp = 0;
end
else
TipBuddy_SavedVars["npc_neutral"] = {
["bgcolor"] = {
["a"] = 0.78,
["r"] = 0.25,
["g"] = 0.22,
["b"] = 0.02,
},
["bgbcolor"] = {
["a"] = 1,
["r"] = 0.8,
["g"] = 0.8,
["b"] = 0.9,
},
["hth"] = 1,
["xtr"] = 0,
["off"] = 0,
["cls"] = 1,
["fac"] = 1,
["bff"] = 1,
["cfc"] = 1,
["gld"] = 1,
["trg"] = 1,
["trg_pl"] = 0,
["trg_en"] = 0,
["trg_np"] = 0,
["trg_pa"] = 0,
["txt_hth"] = 0,
["txt_mna"] = 0,
["txt_pvp"] = 0,
};
end
if ( TipBuddy_SavedVars["npc_enemy"] ) then
if ( not TipBuddy_SavedVars["npc_enemy"]["bgcolor"] ) then
TipBuddy_SavedVars["npc_enemy"].bgcolor = { ["r"] = 0.35, ["g"] = 0.09, ["b"] = 0.13, ["a"] = 0.78, };
end
if ( TipBuddy_SavedVars["npc_enemy"]["bgbcolor"] == nil ) then
TipBuddy_SavedVars["npc_enemy"].bgbcolor = { ["r"] = 0.8, ["g"] = 0.8, ["b"] = 0.9, ["a"] = 1, };
end
if ( not TipBuddy_SavedVars["npc_enemy"]["off"] ) then
TipBuddy_SavedVars["npc_enemy"].off = 0;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["nam"] ) then
TipBuddy_SavedVars["npc_enemy"].nam = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["cls"] ) then
TipBuddy_SavedVars["npc_enemy"].cls = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["gld"] ) then
TipBuddy_SavedVars["npc_enemy"].gld = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["fac"] ) then
TipBuddy_SavedVars["npc_enemy"].fac = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["cfc"] ) then
TipBuddy_SavedVars["npc_enemy"].cfc = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["bff"] ) then
TipBuddy_SavedVars["npc_enemy"].bff = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["dbf"] ) then
TipBuddy_SavedVars["npc_enemy"].dbf = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["xtr"] ) then
TipBuddy_SavedVars["npc_enemy"].xtr = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["trg"] ) then
TipBuddy_SavedVars["npc_enemy"].trg = 1;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["trg_pl"] ) then
TipBuddy_SavedVars["npc_enemy"].trg_pl = 0;
TipBuddy_SavedVars["npc_enemy"].trg_en = 0;
TipBuddy_SavedVars["npc_enemy"].trg_np = 0;
TipBuddy_SavedVars["npc_enemy"].trg_pa = 0;
end
if ( not TipBuddy_SavedVars["npc_enemy"]["txt_hth"] ) then
TipBuddy_SavedVars["npc_enemy"].txt_hth = 0;
TipBuddy_SavedVars["npc_enemy"].txt_mna = 0;
TipBuddy_SavedVars["npc_enemy"].txt_pvp = 0;
end
else
TipBuddy_SavedVars["npc_enemy"] = {
["bgcolor"] = {
["a"] = 0.78,
["r"] = 0.35,
["g"] = 0.09,
["b"] = 0.13,
},
["bgbcolor"] = {
["a"] = 1,
["r"] = 0.8,
["g"] = 0.8,
["b"] = 0.9,
},
["hth"] = 1,
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