📄 tipbuddy_initialize.lua
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--[[
TipBuddy: ---------
copyright 2004 by Chester
]]
TIPBUDDY_VERSION = "2.03";
TB_FADE_TIMER = 1;
TB_POPUP_TIMER = 0.2;
-- Colors
TB_NML_TXT = "|cffffd200"
TB_WHT_TXT = "|cffffffff"
TB_GRY_TXT = "|cffC0C0C0"
TB_DGY_TXT = "|cff585858"
TB_RED_TXT = "|cffff2020"
TB_GRN_TXT = "|cff20ff20"
TB_YLW_TXT = "|cffffff00"
TB_BLE_TXT = "|cff3366ff"
TB_PNK_TXT = "|cffff00ff"
-- Menu Button
TB_MENU_BUTTON_TOOLTIP = "打开信息跟随\n选项菜单";
TB_TIPBUDDYANCHOR_TOOLTIP = "左键点击拖动定位器\n右键点击选择提示框吸附位置";
TB_TIPBUDDYANCHORCLOSE_TOOLTIP = "点击隐藏定位器.\n\n"..TB_GRY_TXT.."(在定位器选项里点击可再次显示.)";
-- Checkboxes
TB_PC_FRIEND = "友方玩家";
TB_PC_PARTY = "同队玩家";
TB_PC_ENEMY = "敌对玩家";
TB_NPC_FRIEND = "友方NPC";
TB_NPC_NEUTRAL = "中立NPC";
TB_NPC_ENEMY = "敌对NPC";
TB_PET_FRIEND = "友方宠物";
TB_PET_ENEMY = "敌对宠物";
TB_CORPSE = "尸体";
TB_DEFAULTBG_COLOR = {r = 0.09, g = 0.09, b = 0.19};
TipBuddy = {};
TipBuddyUnitReaction = {
{ r = "hostile" }, -- 1
{ r = "hostile" }, -- 2 hostile
{ r = "hostile" }, -- 3 ??
{ r = "neutral" }, -- 4 neutral
{ r = "friendly" }, -- 5 friendly non-pvp
{ r = "pvp" }, -- 6 pvp
{ r = "friendly" }, -- 7 blue players?
};
TB_OPTION_COMPACTONLY = TB_YLW_TXT.."(仅限于简洁模式)\n";
TB_OPTION_DEFAULTONLY = TB_YLW_TXT.."(仅限于默认模式)\n";
TB_OPTION_GLD = "公会";
TB_OPTION_GLD_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."公会名称";
TB_OPTION_GLD_TITLE = "头衔";
TB_OPTION_GLD_TITLE_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."头衔 "..TB_GRY_TXT.."(如果可用)";
TB_OPTION_HTH = "生命条\魔法条";
TB_OPTION_HTH_TOOLTIP = TB_OPTION_COMPACTONLY..TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."生命条\n魔法条 "..TB_GRY_TXT.."(如果可用)";
TB_OPTION_RAC = "种族";
TB_OPTION_RAC_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."种族\n"..TB_GRY_TXT.." (\"等级--职业\" 必须也被打开)";
TB_OPTION_CFC = "城市阵营";
TB_OPTION_CFC_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."城市阵营\n"..TB_GRY_TXT.." (奥格瑞玛, 暴风城等 - 如果可用)";
TB_OPTION_CLS = "等级 -- 职业/类型";
TB_OPTION_CLS_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."等级\n---\n职业名称";
TB_OPTION_CLS_TYPE = "等级 -- 职业/类型";
TB_OPTION_CLS_TYPE_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."等级\n---\n职业名称\n"..TB_WHT_TXT.."生物门类名称\n"..TB_DGY_TXT.."(\"熊\", \"蜘蛛\")\n"..TB_WHT_TXT.."生物种类名称\n"..TB_DGY_TXT.."(\"人形\", \"野兽\")\n"..TB_GRY_TXT.."(基于可用程度)";
-- resists aren't used :(
TB_OPTION_FAC = "阵营/PvP 状态";
TB_OPTION_FAC_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."阵营徽章(图标显示)"..TB_GRY_TXT.." (如果他们打开PVP标识)";
TB_OPTION_BFF = "增益/减益魔法";
TB_OPTION_BFF_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."增益魔法\n"..TB_WHT_TXT.."减益魔法";
TB_OPTION_XTR = "其他信息";
TB_OPTION_XTR_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."其他信息,比如其他的提示工具提供的信息";
TB_OPTION_RNK = "军衔图标";
TB_OPTION_RNK_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."军衔图标(名字左侧显示)"..TB_GRY_TXT.." (如果他们有PvP军衔)";
TB_OPTION_TRG = "目标的目标";
TB_OPTION_TRG_TOOLTIP = TB_NML_TXT.."显示"..TB_WHT_TXT.."目标的目标"..TB_GRY_TXT.."\n(只显示选项内已选中的目标类型\n并用以下颜色区分目标类型:)\n"..TB_WHT_TXT.."白色"..TB_GRY_TXT..": 你自己\n"..TB_GRN_TXT.."绿色"..TB_GRY_TXT..": 友方玩家\n"..TB_RED_TXT.."红色"..TB_GRY_TXT..": 敌对玩家\n"..TB_BLE_TXT.."蓝色"..TB_GRY_TXT..": NPC\n"..TB_PNK_TXT.."紫色"..TB_GRY_TXT..": 你的队友";
TB_OPTION_RNM = "军衔名称";
TB_OPTION_RNM_TOOLTIP = TB_NML_TXT.."显示目标的:\n"..TB_WHT_TXT.."军衔名称"..TB_GRY_TXT.." (如果他们有PvP军衔)";
TB_TEXTVARS_HELP_1 = "$nl\n$nm\n$gu\n$lv\n$cl\n$rc\n$fa\n$cf\n$hc\n$hm\n$hp\n$mc\n$mm\n$mp\n$ns\n$nt\n$nf\n$tp\n$re\n$pr\n$pn\n$pv\n$ml\n$df\n$tn\n \n \nColoring:\n@Crn\n@Crg\n@Cdf\n@Ccl\n@Ctt\n@Ccp\n@Cor\n@Cwt\n@Cgy\n@Crd\n@Cgn\n@Cyw\n@Cbl\n@Cpk"
TB_TEXTVARS_HELP_2 = "换行 (\\n 也行)\n名字\n工会或头衔\n级别\n职业\n种族 (仅玩家)\n阵营 (仅玩家)\n城市阵营 (仅NPC)\n当前生命\n最大生命\n生命百分比\n当前魔法\n最大魔法\n魔法值百分比\n稀有度 (精英,BOSS等)\n类型 (野兽,人形等)\n分类 (熊,猫等)\n被接触 (被他人接触)\n友好度 (敌对,中立)\n荣誉称号\n荣誉等级\n军衔图标\nMana Label (法力,能量,愤怒等)\n难易度 (困难,简单等)\n目标的目标\n \n \n \n好感度颜色(名字)\n好感度颜色(工会)\n难易度颜色\n职业颜色\n目标的目标\n尸体颜色\nOrange\nWhite\nGrey\nRed\nGreen\nYellow\nBlue\nPink"
TB_OPTION_CURSOR = "指针悬浮模式";
TB_OPTION_CURSOR_TOOLTIP = "允许TipBuddy提示框悬浮于鼠标指针之上而不是在鼠标一侧";
TB_OPTION_SCALE = "提示框大小";
TB_OPTION_SCALE_TOOLTIP = TB_OPTION_COMPACTONLY..TB_NML_TXT.."改变"..TB_WHT_TXT.."简洁模式"..TB_NML_TXT.."提示框大小";
TB_OPTION_GTTSCALE = "提示框大小";
TB_OPTION_GTTSCALE_TOOLTIP = TB_OPTION_DEFAULTONLY..TB_NML_TXT.."改变"..TB_WHT_TXT.."默认模式"..TB_NML_TXT.."提示框大小";
TB_OPTION_ANCHORED = "自定义提示框位置";
TB_OPTION_ANCHORED_TOOLTIP = "将提示框吸附于TipBuddy定位器\n\n"..TB_WHT_TXT.."定位器可以被移动到屏幕任意位置\n\n该选项对非单位目标的提示无效\n(比如技能)\n\n如果定位器被不慎关闭,请点击"..TB_NML_TXT.."【显示定位器】"..TB_WHT_TXT.."按钮";
TB_OPTION_DELAY = "提示框延迟时间";
TB_OPTION_DELAY_TOOLTIP = TB_OPTION_COMPACTONLY..TB_NML_TXT.."当你的鼠标离开目标后多久开始消隐";
TB_OPTION_FADETIME = "提示框消隐时间";
TB_OPTION_FADETIME_TOOLTIP = TB_OPTION_COMPACTONLY..TB_NML_TXT.."消隐提示框所需时间(从'延迟'结束后开始计时)";
TB_OPTION_HIDEDEFAULT = "隐藏默认提示";
TB_OPTION_HIDEDEFAULT_TOOLTIP = "选择这项将会隐藏魔兽世界对目标默认的提示框,但是不会隐藏对于非单位目标的提示框(例如:钓鱼等)";
TB_OPTION_COLORBUTTON_TOOLTIP = "为这种类型目标选择背景颜色";
TB_OPTION_COLORBUTTON_BOR_TOOLTIP = "为这种类型目标选择边框颜色";
TB_OPTION_SAMEGUILD = "公会背景颜色";
TB_OPTION_SAMEGUILD_TOOLTIP = "选择和你同公会的玩家的背景颜色";
TB_OPTION_SAMEGUILDB = "公会边框颜色";
TB_OPTION_SAMEGUILDB_TOOLTIP = "选择和你同公会的玩家的边框颜色";
TB_OPTION_NONUNITBG = "非单位背景颜色";
TB_OPTION_NONUNITBG_TOOLTIP = "选择非单位提示框背景颜色"..TB_GRY_TXT.."\n(按钮,图标,物品,技能,等)";
TB_OPTION_NONUNITBGB = "非单位边框颜色";
TB_OPTION_NONUNITBGB_TOOLTIP = "选择非单位提示框边框颜色"..TB_GRY_TXT.."\n(按钮,图标,物品,技能,等)";
TB_OPTION_CLASSCOLOR = "职业文字颜色显示";
TB_OPTION_CLASSCOLOR_TOOLTIP = "允许为玩家的职业文字使用颜色代码";
TB_OPTION_FADEDEFAULT = "提示框渐隐";
TB_OPTION_FADEDEFAULT_TOOLTIP = "打开这个选项将使默认提示框渐隐而不是立刻消失";
TB_OPTION_BLIZZARDDEFAULT = "游戏默认";
TB_OPTION_BLIZZARDDEFAULT_TOOLTIP = "使用游戏默认显示."..TB_GRY_TXT.."\n(不过,还能使用选项的背景颜色,增益/减益魔法,pvp军衔图标功能)";
TB_OPTION_UBERTIPANCH = "锚定非单位目标提示框";
TB_OPTION_UBERTIPANCH_TOOLTIP = "打开该项将会把非单位目标(例如:按钮等)提示框绑定于TipBuddy定位器替代指针指向\n\n如果'使用Tipbuddy定位器'选项打开,所有的锚点将会自动绑定到TipBuddy定位器上";
TB_OPTION_DIFFBACKGROUND = "显示难度背景"
TB_OPTION_DIFFBACKGROUND_TOOLTIP = "打开这个选项将根据目标相对于你的难易度确定提示框背景色,其他背景色的设置将不起作用"
TB_OPTION_NONUNITPOS_TOOLTIP = "选择非单位提示框显示的位置";
TB_OPTION_CURSORPOS_TOOLTIP = "选择提示框相对于鼠标的位置";
TB_OPTION_COLORTEXTBUTTON_TOOLTIP = "提示框文字颜色菜单";
TB_OPTION_STYLEMODE_TOOLTIP = "为此类型选择提示框模式";
TB_OPTION_BORDER_TOOLTIP = "选择提示框边框颜色";
TB_OPTION_BACKDROP_TOOLTIP = "选择提示框背景颜色";
TB_OPTION_TRG_PL = "友好玩家";
TB_OPTION_TRG_PL_TOOLTIP = "";
TB_OPTION_TRG_EN = "敌对玩家";
TB_OPTION_TRG_EN_TOOLTIP = "";
TB_OPTION_TRG_NP = " NPC";
TB_OPTION_TRG_NP_TOOLTIP = "";
TB_OPTION_TRG_PA = " 队友";
TB_OPTION_TRG_PA_TOOLTIP = "";
TB_OPTION_TRG_2L = "隔行显示";
TB_OPTION_TRG_2L_TOOLTIP = "Check to show the unit's target on a seperate line than their name";
TB_RESETVARS_DIALOG = "你确定你要重置所有的设置?";
TipBuddy_OptionsFrame_Sliders = {
{ text = TB_OPTION_SCALE, type = "general", var = "scalemod", minValue = 0, maxValue = 6, valueStep = 1, tooltipText = TB_OPTION_SCALE_TOOLTIP},
{ text = TB_OPTION_DELAY, type = "general", var = "delaytime", minValue = 0.0, maxValue = 4.0, valueStep = 0.1, tooltipText = TB_OPTION_DELAY_TOOLTIP},
{ text = TB_OPTION_FADETIME, type = "general", var = "fadetime", minValue = 0.0, maxValue = 4.0, valueStep = 0.1, tooltipText = TB_OPTION_FADETIME_TOOLTIP},
{ text = "X Offset", type = "general", var = "offset_x", minValue = -60, maxValue = 60, valueStep = 1, tooltipText = "The offset your tooltip will display in relation to the cursor on the horizontal axis"},
{ text = "Y Offset", type = "general", var = "offset_y", minValue = -60, maxValue = 60, valueStep = 1, tooltipText = "The offset your tooltip will display in relation to the cursor on the vertical axis"},
{ text = TB_OPTION_GTTSCALE, type = "general", var = "gtt_scale", minValue = 0.5, maxValue = 1.5, valueStep = 0.1, tooltipText = TB_OPTION_GTTSCALE_TOOLTIP},
};
TipBuddy_ColorPicker_Buttons = {
{ frame = "TipBuddy_OptionsFrame_ColorPicker1", type = "pc_friend", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker2", type = "pc_party", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker3", type = "pc_enemy", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker4", type = "npc_friend", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker5", type = "npc_neutral", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker6", type = "npc_enemy", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker7", type = "pet_friend", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker8", type = "pet_enemy", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ text = TB_OPTION_SAMEGUILD, frame = "TipBuddy_OptionsFrame_ColorPicker9", type = "guild", var = "bgcolor", tooltipText = TB_OPTION_SAMEGUILD_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker10", type = "corpse", var = "bgcolor", tooltipText = TB_OPTION_COLORBUTTON_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker11", type = "pc_friend", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker12", type = "pc_party", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker13", type = "pc_enemy", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker14", type = "npc_friend", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker15", type = "npc_neutral", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker16", type = "npc_enemy", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker17", type = "pet_friend", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker18", type = "pet_enemy", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ text = TB_OPTION_SAMEGUILDB, frame = "TipBuddy_OptionsFrame_ColorPicker19", type = "guild", var = "bgbcolor", tooltipText = TB_OPTION_SAMEGUILDB_TOOLTIP},
{ frame = "TipBuddy_OptionsFrame_ColorPicker20", type = "corpse", var = "bgbcolor", tooltipText = TB_OPTION_COLORBUTTON_BOR_TOOLTIP},
{ text = TB_OPTION_NONUNITBG, frame = "TipBuddy_OptionsFrame_ColorPicker21", type = "general", var = "bgcolor", tooltipText = TB_OPTION_NONUNITBG_TOOLTIP},
{ text = TB_OPTION_NONUNITBGB, frame = "TipBuddy_OptionsFrame_ColorPicker22", type = "general", var = "bgbcolor", tooltipText = TB_OPTION_NONUNITBGB_TOOLTIP},
};
TipBuddy_ColorPicker_Buttons_Text = {
{ text = "敌对", frame = "TipBuddy_OptionsFrame_ColorPicker_Text1", type = "textcolors", var = "nam_hos", tooltipText = ""},
{ text = "中立", frame = "TipBuddy_OptionsFrame_ColorPicker_Text2", type = "textcolors", var = "nam_neu", tooltipText = ""},
{ text = "友好", frame = "TipBuddy_OptionsFrame_ColorPicker_Text3", type = "textcolors", var = "nam_fri", tooltipText = ""},
{ text = "不友好", frame = "TipBuddy_OptionsFrame_ColorPicker_Text4", type = "textcolors", var = "nam_cau", tooltipText = ""},
{ text = "友好(打开PvP)", frame = "TipBuddy_OptionsFrame_ColorPicker_Text5", type = "textcolors", var = "nam_pvp", tooltipText = ""},
{ text = "被你锁定", frame = "TipBuddy_OptionsFrame_ColorPicker_Text6", type = "textcolors", var = "nam_tpp", tooltipText = ""},
{ text = "被别人锁定", frame = "TipBuddy_OptionsFrame_ColorPicker_Text7", type = "textcolors", var = "nam_tpo", tooltipText = ""},
{ text = "敌对", frame = "TipBuddy_OptionsFrame_ColorPicker_Text8", type = "textcolors", var = "gld_hos", tooltipText = ""},
{ text = "中立", frame = "TipBuddy_OptionsFrame_ColorPicker_Text9", type = "textcolors", var = "gld_neu", tooltipText = ""},
{ text = "友好", frame = "TipBuddy_OptionsFrame_ColorPicker_Text10", type = "textcolors", var = "gld_fri", tooltipText = ""},
{ text = "不友好", frame = "TipBuddy_OptionsFrame_ColorPicker_Text11", type = "textcolors", var = "gld_cau", tooltipText = ""},
{ text = "友好(打开PvP)", frame = "TipBuddy_OptionsFrame_ColorPicker_Text12", type = "textcolors", var = "gld_pvp", tooltipText = ""},
{ text = "被你锁定", frame = "TipBuddy_OptionsFrame_ColorPicker_Text13", type = "textcolors", var = "gld_tpp", tooltipText = ""},
{ text = "被别人锁定", frame = "TipBuddy_OptionsFrame_ColorPicker_Text14", type = "textcolors", var = "gld_tpo", tooltipText = ""},
{ text = "公会成员", frame = "TipBuddy_OptionsFrame_ColorPicker_Text15", type = "textcolors", var = "gld_mte", tooltipText = ""},
{ text = "地狱", frame = "TipBuddy_OptionsFrame_ColorPicker_Text16", type = "textcolors", var = "lvl_imp", tooltipText = ""},
{ text = "噩梦", frame = "TipBuddy_OptionsFrame_ColorPicker_Text17", type = "textcolors", var = "lvl_vdf", tooltipText = ""},
{ text = "困难", frame = "TipBuddy_OptionsFrame_ColorPicker_Text18", type = "textcolors", var = "lvl_dif", tooltipText = ""},
{ text = "普通", frame = "TipBuddy_OptionsFrame_ColorPicker_Text19", type = "textcolors", var = "lvl_stn", tooltipText = ""},
{ text = "小菜", frame = "TipBuddy_OptionsFrame_ColorPicker_Text20", type = "textcolors", var = "lvl_trv", tooltipText = ""},
{ text = "战友", frame = "TipBuddy_OptionsFrame_ColorPicker_Text21", type = "textcolors", var = "lvl_sfc", tooltipText = ""},
{ text = "法师", frame = "TipBuddy_OptionsFrame_ColorPicker_Text22", type = "textcolors", var = "cls_mag", tooltipText = ""},
{ text = "术士", frame = "TipBuddy_OptionsFrame_ColorPicker_Text23", type = "textcolors", var = "cls_wlk", tooltipText = ""},
{ text = "牧师", frame = "TipBuddy_OptionsFrame_ColorPicker_Text24", type = "textcolors", var = "cls_pri", tooltipText = ""},
{ text = "德鲁伊", frame = "TipBuddy_OptionsFrame_ColorPicker_Text25", type = "textcolors", var = "cls_drd", tooltipText = ""},
{ text = "萨满祭司", frame = "TipBuddy_OptionsFrame_ColorPicker_Text26", type = "textcolors", var = "cls_shm", tooltipText = ""},
{ text = "圣骑士", frame = "TipBuddy_OptionsFrame_ColorPicker_Text27", type = "textcolors", var = "cls_pal", tooltipText = ""},
{ text = "盗贼", frame = "TipBuddy_OptionsFrame_ColorPicker_Text28", type = "textcolors", var = "cls_rog", tooltipText = ""},
{ text = "猎人", frame = "TipBuddy_OptionsFrame_ColorPicker_Text29", type = "textcolors", var = "cls_hun", tooltipText = ""},
{ text = "战士", frame = "TipBuddy_OptionsFrame_ColorPicker_Text30", type = "textcolors", var = "cls_war", tooltipText = ""},
{ text = "其他职业", frame = "TipBuddy_OptionsFrame_ColorPicker_Text31", type = "textcolors", var = "cls_oth", tooltipText = ""},
{ text = "稀有(怪物)信息", frame = "TipBuddy_OptionsFrame_ColorPicker_Text32", type = "textcolors", var = "elite_rar", tooltipText = ""},
{ text = "Boss(怪物)信息", frame = "TipBuddy_OptionsFrame_ColorPicker_Text33", type = "textcolors", var = "elite_bss", tooltipText = ""},
{ text = "尸体文字", frame = "TipBuddy_OptionsFrame_ColorPicker_Text34", type = "textcolors", var = "other_crp", tooltipText = ""},
{ text = "其他文字", frame = "TipBuddy_OptionsFrame_ColorPicker_Text35", type = "textcolors", var = "other_unk", tooltipText = ""},
{ text = "种族文字", frame = "TipBuddy_OptionsFrame_ColorPicker_Text36", type = "textcolors", var = "other_rac", tooltipText = ""},
{ text = "城市阵营", frame = "TipBuddy_OptionsFrame_ColorPicker_Text37", type = "textcolors", var = "other_ctf", tooltipText = ""},
};
TB_Op_Checks = {
{ frame = "TB_Op_Check1", text = TB_OPTION_OFF, type = "pc_friend", var = "off", tooltipText = TB_OPTION_OFF_TOOLTIP },
{ frame = "TB_Op_Check2", text = TB_OPTION_GLD, type = "pc_friend", var = "gld", tooltipText = TB_OPTION_GLD_TOOLTIP },
{ frame = "TB_Op_Check3", text = TB_OPTION_HTH, type = "pc_friend", var = "hth", tooltipText = TB_OPTION_HTH_TOOLTIP },
{ frame = "TB_Op_Check4", text = TB_OPTION_RAC, type = "pc_friend", var = "rac", tooltipText = TB_OPTION_RAC_TOOLTIP },
{ frame = "TB_Op_Check5", text = TB_OPTION_CLS, type = "pc_friend", var = "cls", tooltipText = TB_OPTION_CLS_TOOLTIP },
{ frame = "TB_Op_Check6", text = TB_OPTION_FAC, type = "pc_friend", var = "fac", tooltipText = TB_OPTION_FAC_TOOLTIP },
{ frame = "TB_Op_Check7", text = TB_OPTION_BFF, type = "pc_friend", var = "bff", tooltipText = TB_OPTION_BFF_TOOLTIP },
{ frame = "TB_Op_Check8", text = TB_OPTION_RNK, type = "pc_friend", var = "rnk", tooltipText = TB_OPTION_RNK_TOOLTIP },
{ frame = "TB_Op_Check9", text = TB_OPTION_OFF, type = "pc_party", var = "off", tooltipText = TB_OPTION_OFF_TOOLTIP },
{ frame = "TB_Op_Check10", text = TB_OPTION_GLD, type = "pc_party", var = "gld", tooltipText = TB_OPTION_GLD_TOOLTIP },
{ frame = "TB_Op_Check11", text = TB_OPTION_HTH, type = "pc_party", var = "hth", tooltipText = TB_OPTION_HTH_TOOLTIP },
{ frame = "TB_Op_Check12", text = TB_OPTION_RAC, type = "pc_party", var = "rac", tooltipText = TB_OPTION_RAC_TOOLTIP },
{ frame = "TB_Op_Check13", text = TB_OPTION_CLS, type = "pc_party", var = "cls", tooltipText = TB_OPTION_CLS_TOOLTIP },
{ frame = "TB_Op_Check14", text = TB_OPTION_FAC, type = "pc_party", var = "fac", tooltipText = TB_OPTION_FAC_TOOLTIP },
{ frame = "TB_Op_Check15", text = TB_OPTION_BFF, type = "pc_party", var = "bff", tooltipText = TB_OPTION_BFF_TOOLTIP },
{ frame = "TB_Op_Check16", text = TB_OPTION_RNK, type = "pc_party", var = "rnk", tooltipText = TB_OPTION_RNK_TOOLTIP },
{ frame = "TB_Op_Check17", text = TB_OPTION_OFF, type = "pc_enemy", var = "off", tooltipText = TB_OPTION_OFF_TOOLTIP },
{ frame = "TB_Op_Check18", text = TB_OPTION_GLD, type = "pc_enemy", var = "gld", tooltipText = TB_OPTION_GLD_TOOLTIP },
{ frame = "TB_Op_Check19", text = TB_OPTION_HTH, type = "pc_enemy", var = "hth", tooltipText = TB_OPTION_HTH_TOOLTIP },
{ frame = "TB_Op_Check20", text = TB_OPTION_RAC, type = "pc_enemy", var = "rac", tooltipText = TB_OPTION_RAC_TOOLTIP },
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