📄 damagemeters.xml
字号:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="DamageMeters_Globals.lua"/>
<Script file="localization.lua"/>
<Script file="DamageMeters_Report.lua"/>
<Script file="DamageMeters.lua"/>
<GameTooltip name="DamageMetersTooltip" frameStrata="TOOLTIP" hidden="true" inherits="GameTooltipTemplate" parent="UIParent">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
this:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
</OnLoad>
</Scripts>
</GameTooltip>
<Button name="DamageMeters_UIDropDownMenuButtonTemplate" inherits="UIDropDownMenuButtonTemplate" virtual="true">
</Button>
<StatusBar name="DamageMetersBarTemplate" inherits="TextStatusBar" hidden="true" virtual="true">
<Size>
<AbsDimension x="119" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="47" y="-21"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
--this:RegisterForClicks("LeftButtonDown");
--TextStatusBar_OnLoad();
</OnLoad>
<OnEvent>
UnitFrameManaBar_Update(this, arg1);
</OnEvent>
<OnMouseDown>
DamageMetersBarTemplate_OnClick();
</OnMouseDown>
<OnEnter>
DamageMetersBarTemplate_OnEnter();
</OnEnter>
<OnLeave>
DamageMetersBarTemplate_OnLeave();
</OnLeave>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
-- MailFrame
<Frame name="DMReportFrame" toplevel="true" parent="UIParent" enableMouse="true" hidden="false">
<Size>
<AbsDimension x="360" y="340"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="false">
<BackgroundInsets>
<!-- Just the background texture only -->
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Frames>
<Frame name="DMSendMailFrame">
<Size>
<AbsDimension x="260" y="512"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Frames>
<ScrollFrame name="DMSendMailScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Size>
<!-- This also moves teh scroll bar -->
<AbsDimension x="325" y="316"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-12"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<ScrollChild>
<Frame name="DMSendMailScrollChildFrame" enableMouse="true">
<Size>
<!-- This moves the scroll bar -->
<AbsDimension x="260" y="145"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<!-- Seemingly irrelevant -->
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<EditBox name="DMReportFrame_SendMailBodyEditBox" letters="65535" multiLine="true" enableMouse="true" autoFocus="false">
<Size>
<!-- This is the width of the text area -->
<AbsDimension x="310" y="100"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<!-- This effects how high up the text is when the scroll bar is at the top. -->
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnTextChanged>
ScrollingEdit_OnTextChanged(DMSendMailScrollFrame);
</OnTextChanged>
<OnCursorChanged>
ScrollingEdit_OnCursorChanged(arg1, arg2-10, arg3, arg4);
</OnCursorChanged>
<OnUpdate>
ScrollingEdit_OnUpdate(DMSendMailScrollFrame);
</OnUpdate>
<OnEscapePressed>
this:ClearFocus();
</OnEscapePressed>
<OnClick>
this:SetFocus();
</OnClick>
<OnEditFocusLost>
HideUIPanel(DMReportFrame);
</OnEditFocusLost>
</Scripts>
<FontString inherits="GameTooltipTextSmall"/>
</EditBox>
</Frames>
<Scripts>
<OnMouseUp>
DMReportFrame_SendMailBodyEditBox:SetFocus();
</OnMouseUp>
</Scripts>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<Button name="DMOpenMailCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="CENTER" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-8" y="8"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HideUIPanel(DMReportFrame);
</OnClick>
</Scripts>
</Button>
<Button name="DMReportTypeButton" inherits="GameMenuButtonTemplate" text="DM_MENU_CHOOSEREPORT">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="DMSendMailFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="DMReportTypeButtonText" inherits="GameTooltipTextSmall" text="DM_MENU_CHOOSEREPORT">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
DamageMeters_ReportTypeButton_OnClick();
</OnClick>
</Scripts>
</Button>
<Frame name="DMReportTypeDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="DMReportTypeButton" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
DamageMeters_ReportTypeDropDown_OnLoad();
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnHide>
HideDropDownMenu(1);
HideUIPanel(DMReportFrame);
PlaySound("igCharacterInfoClose");
</OnHide>
</Scripts>
</Frame>
<Frame name="DamageMetersHiddenFrame" parent="UIParent" hidden="false">
<Scripts>
<OnUpdate>
DamageMetersHiddenFrame_OnUpdate();
</OnUpdate>
</Scripts>
</Frame>
<Frame name="DamageMetersFrame" frameStrata="LOW" toplevel="true" enableMouse="true" movable="true" parent="UIParent">
<Size>
<AbsDimension x="131" y="81"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<BackgroundInsets>
<AbsInset left="5" right="4" top="5" bottom="5"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<!-- <TitleRegion setAllPoints="true"/> -->
<Frames>
<Frame setAllPoints="true">
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -