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function DamageMeters_FixPatterns_CN()
	for messageID, msgInfo in DamageMeters_msgInfo do
		if (not msgInfo.custom) then
			local pattern = getglobal(msgInfo.pattern);
			if (nil == pattern) then
				DMPrint("INTERNAL ERROR: Pattern for "..messageID.." = nil.");
			else
				pattern = string.gsub(pattern, "(%%%d?$?s)([^%s+].)", "%1 %2");
				pattern = string.gsub(pattern, "(.[^%s+])(%%%d?$?s)", "%1 %2");
				pattern = string.gsub(pattern, "(.[^%s+])(%%%d?$?d)", "%1 %2");
				pattern = string.gsub(pattern, "(%%%d?$?d)([^%s+].)", "%1 %2");				
				setglobal(msgInfo.pattern, pattern);
				pattern = string.gsub(pattern, "([%.%(%)%+%-%?%[%]%^])", "%%%1");
				pattern = string.gsub(pattern, '(%%(%d?)$?([sd]))',
						function(all,num,type)
							if type == 's' then
								return ('(.-)');
							else
								return ('(%d+)');
							end
						end);
				DMPrintD(msgInfo.pattern.." -> "..pattern, nil, true);
				msgInfo.pattern = pattern;
			end
		end
	end
end

-- General --
DamageMeters_PRINTCOLOR = "|cFF8F8FFF"

-- Bindings --
BINDING_HEADER_DAMAGEMETERSHEADER 		= "DamageMeters";
BINDING_NAME_DAMAGEMETERS_TOGGLESHOW	= "显示/隐藏面板";
BINDING_NAME_DAMAGEMETERS_CYCLEQUANT	= "循环显示类别";
BINDING_NAME_DAMAGEMETERS_CYCLEQUANTBACK= "反向循环显示类别";
BINDING_NAME_DAMAGEMETERS_CLEAR			= "清除数据";
BINDING_NAME_DAMAGEMETERS_TOGGLEPAUSED	= "开始/暂停";
BINDING_NAME_DAMAGEMETERS_SHOWREPORTFRAME = "显示报告面板";
BINDING_NAME_DAMAGEMETERS_SWAPMEMORY	= "交换内存数据";
BINDING_NAME_DAMAGEMETERS_TOGGLESHOWMAX	= "显示全部栏";
BINDING_NAME_DAMAGEMETERS_SYNCREADY		= "同步准备命令";
BINDING_NAME_DAMAGEMETERS_TOGGLESHOWFIGHTASPS = "显示每秒数据";
BINDING_NAME_DAMAGEMETERS_TOGGLENORMALANDFIGHT = "显示总量或单次战斗数据";
BINDING_NAME_DAMAGEMETERS_TOGGLEMINIMODE = "迷你面板";
BINDING_NAME_DAMAGEMETERS_SYNCPAUSE = "同步暂停命令";
BINDING_NAME_DAMAGEMETERS_SYNCUNPAUSE = "同步继续命令";
BINDING_NAME_DAMAGEMETERS_SYNCCLEAR = "同步清除";

--[[ work in progress
-- command, function, help string
DM_HELPDEF = {
	-- Main commands.
	{ "help", DamageMeters_Help, DM_CMD_HELP },
	{ "cmd", DamageMeters_ListCommands, DM_CMD_CMD },
	{ "version", DamageMeters_ShowVersion, DM_CMD_VERSION },
	{ "show", DamageMeters_ToggleShow, DM_CMD_SHOW },
	{ "hide", DamageMeters_Hide, DM_CMD_HIDE },
	{ "clear", DamageMeters_Clear, DM_CMD_CLEAR },
	{ "report", DamageMeters_Report, DM_CMD_REPORT },
	{ "sort", DamageMeters_SetSort, DM_CMD_SORT },
	{ "count", DamageMeters_SetCount, DM_CMD_SETCOUNT },
	{ "autocount", DamageMeters_SetAutoCount, DM_CMD_AUTOCOUNT },
	{ "lock", DamageMeters_ToggleLock, DM_CMD_LOCK },
	{ "pause", DamageMeters_TogglePause, DM_CMD_PAUSE },
	{ "ready", DamageMeters_SetReady, DM_CMD_READY },
	{ "resetpos", DamageMeters_ResetPos, DM_CMD_RESETPOS },
	{ "pop", DamageMeters_Populate, DM_CMD_POP },
	{ "listbanned", DamageMeters_ListBanned, DM_CMD_LISTBANNED },
	{ "clearbanned", DamageMeters_ClearBanned, DM_CMD_CLEARBANNED },

	-- Memory
	{ "save", DamageMeters_Save, DM_CMD_SAVE },
	{ "restore", DamageMeters_Restore, DM_CMD_RESTORE },
	{ "swap", DamageMeters_Swap, DM_CMD_SWAP },
	{ "memclear", DamageMeters_MemClear, DM_CMD_MEMCLEAR },

	-- These all have menu options.
	{ "color", DamageMeters_SetColorScheme, DM_CMD_COLOR },
	{ "quant", DamageMeters_SetQuantity, DM_CMD_QUANT },
	{ "text", DamageMeters_SetTextOptions, DM_CMD_TEXT },
	{ "visinparty", DamageMeters_SetVisibleInParty, DM_CMD_VISINPARTY },
	{ "lockpos", DamageMeters_ToggleLockPos, DM_CMD_LOCKPAUSE },
	{ "grouponly", DamageMeters_ToggleGroupMembersOnly, DM_CMD_GROUPONLY },
	{ "addpettoplayer", DamageMeters_ToggleAddPetToPlayer, DM_CMD_ADDPETTOPLAYER },
	{ "resetoncombat", DamageMeters_ToggleResetWhenCombatStarts, DM_CMD_RESETONCOMBAT },
	{ "total", DamageMeters_ToggleTotal, DM_CMD_TOTAL },
	{ "showmax", DamageMeters_ToggleMaxBars, DM_CMD_SHOWMAX },	

	-- Sync commands.
	{ "sync", DamageMeters_Sync, DM_CMD_SYNC },
	{ "syncchan", DamageMeters_SyncChan, DM_CMD_SYNCCHAN },
	{ "syncleave", DamageMeters_SyncLeaveChanCmd, DM_CMD_SYNCLEAVE },
	{ "syncsend", DamageMeters_SyncReport, DM_CMD_SYNCSEND },
	{ "syncrequest", DamageMeters_SyncRequest, DM_CMD_SYNCREQUEST },
	{ "syncclear", DamageMeters_SyncClear, DM_CMD_SYNCCLEAR },
	{ "syncmsg", DamageMeters_SendSyncMsg, DM_CMD_SYNCMSG },
	{ "syncbroadcastchan", DamageMeters_SyncBroadcastChan, DM_CMD_SYNCBROADCASTCHAN },
	{ "syncping", DamageMeters_SyncPingRequest, DM_CMD_SYNCPING },
	{ "syncpause", DamageMeters_SyncPause, DM_CMD_SYNCPAUSE },
	{ "syncunpause", DamageMeters_SyncUnpause, DM_CMD_SYNCUNPAUSE },
	{ "syncready", DamageMeters_SyncReady, DM_CMD_SYNCREADY },
	{ "synckick", DamageMeters_SyncKick, DM_CMD_SYNCKICK },
	{ "synclabel", DamageMeters_SyncLabel, DM_CMD_SYNCLABEL },
	{ "syncstart", DamageMeters_SyncStart, DM_CMD_SYNCSTART },
	{ "synchalt", DamageMeters_SyncHalt, DM_CMD_SYNCHALT },
	{ "synce", DamageMeters_SyncEmote, DM_CMD_SYNCEMOTE },

	-- Debug commands.
	{ "reset", DamageMeters_Reset, DM_CMD_RESET },
	{ "test", DamageMeters_Test, DM_CMD_TEST },
	{ "add", DamageMeters_Add, DM_CMD_ADD },
	{ "dumptable", DamageMeters_DumpTable, DM_CMD_DUMPTABLE },
	{ "debug", DM_ToggleDMPrintD, DM_CMD_DEBUG },
	{ "dumpmsg", DM_DumpMsg, DM_CMD_DUMPMSG },
	{ "print", DM_ConsolePrint, DM_CMD_PRINT },
};
]]--

-- Help --
DamageMeters_helpTable = {
		"以下指令能输入控制台:",
		"/dmhelp : 伤害统计的使用帮助.",
		"/dmcmd : 显示可用指令(/DM).",
		"/dmshow : 选择是否面板可见. 注意面板不可见后统计将继续.",
		"/dmhide : 隐藏面板.",
		"/dmclear [#] : 除了#号,整个列表将删除. 如果#号不指定,整个列表将被删除.",
		"/dmreport [help] [total] [c/s/p/r/w/h/g/f[#]] [whispertarget/channelNAME] - 列出当前数据的报告: 使用'/dmreport help'查看更多细节.",
		"/dmsort [#] - 设置排列类型. 不指定将显示可用排列类型列表.",
		"/dmcount [#] - 设置统计个数,如果 # 不指定那么显示最大统计数.",
		"/dmsave - 保存当前列表.",
		"/dmrestore - 恢复前一个保存列表,覆盖任何新数据.",
		--"/dmmerge - 当前数据将与前一个保存列表合并.",
		"/dmswap - 当前列表将与前一个保存列表互换.",
		"/dmmemclear - 清除保存列表.",
		"/dmresetpos - 重置窗口位置 (对找不到窗口有帮助).",
		"/dmtext 0/<[r][n][p][l][v]> - 设置文字显示. r - 排行. n - 玩家名字. p - 百分比. l - 第一的百分比. v - 值.",
		"/dmcolor # - 设置颜色. 不指定将显示可用设置列表.",
		"/dmquant # - 设置显示类别. 不指定将显示可用设置列表.",
		"/dmvisinparty [y/n] - 设置窗口是否只在小队/团队中可见.",
		"/dmautocount # - 伤害统计将自动显示最多到#的单位数据. 如果#为0,自动统计将关闭.",
		"/dmlistbanned - 显示所有被禁止单位.",
		"/dmclearbanned - 解禁所有被禁止单位.",

		"/dmsync [d#] [e] - 在同步频道与其他玩家同步数据. (将使用 dmsyncsend 和 dmsyncrequest.) 如果指定了D的数值,那么同步将在那么多秒后进行. 如果指定了E,那么详细数据将被传送.",
		"/dmsyncchan - 设置同步频道.",
		"/dmsyncleave - 离开当前同步频道.",
		"/dmsyncsend - 在同步频道上发送同步信息.",
		"/dmsyncrequest - 在你的频道上发送请求并自动与其他玩家同步.",
		"/dmsyncclear - 发送同步清除指令.",
		"/dmsyncmsg msg - 在同步频道发送聊天信息给其他人,也能使用 /dmm.",
		"/dmsyncbroadcastchan - 向队员广播当前同步频道. 也能使用/dmsyncb.",
		"/dmsyncping - 在同步频道联系其他玩家,并返回他们的DM版本.",
		"/dmsyncpause - 在同步频道发送暂停指令.",
		"/dmsyncunpause - 在同步频道发送继续指令.",
		"/dmsyncready - 发送一个指令使频道内每人准备就绪.",
		"/dmsynckick player - 将某人踢出同步频道.",
		"/dmsynclabel label - 标记当前团队进程(默认标签为1).",
		"/dmsyncstart label - 自动使用 dmsynclabel, dmsyncpause, 和 dmsyncclear 的方便的命令.",
		"/dmsynchalt - 中止任何同步进程(清除接收和发送消息序列).",

		"/dmpop - 与队员(小队/团队)合并数据.",
		"/dmlock - 选择是否锁定列表.新的玩家不能加入一个锁定列表,但是已存在的玩家数据将继续统计.",
		"/dmpause - 选择是否暂停数据统计.",
		"/dmlockpos - 选择是否锁定面板.",
		"/dmgrouponly - 选择是否拒绝任何不在小队/团队中的玩家.  (宠物将忽略这个设置.)",
		"/dmaddpettoplayer - 选择是否将宠物数据作为你的数据.",
		"/dmresetoncombat = 选择是否在战斗开始时重置数据.",
		"/dmversion - 显示版本信息.",
		"/dmtotal - 显示总计.",
		"/dmshowmax - 选择是否显示最大统计数.",
};

-- Filters --
DamageMeters_Filter_STRING1 = "队内成员";
DamageMeters_Filter_STRING2 = "所有友方角色";

-- Relationships --
DamageMeters_Relation_STRING = {
		"自己",
		"自己的宠物",
		"队友",
		"友方角色"};

-- Color Schemes -- 
DamageMeters_colorScheme_STRING = {
		"关系",
		"职业"};

-- Quantities -- 
DM_QUANTSTRING_DAMAGEDONE = "总伤害";
DM_QUANTSTRING_HEALINGDONE = "有效治疗";
DM_QUANTSTRING_DAMAGETAKEN = "总承受伤害";
DM_QUANTSTRING_HEALINGTAKEN = "总接受治疗";
DM_QUANTSTRING_DAMAGEDONE_FIGHT = "本次战斗伤害";
DM_QUANTSTRING_HEALINGDONE_FIGHT = "本次战斗有效治疗";
DM_QUANTSTRING_DAMAGETAKEN_FIGHT = "本次战斗承受伤害";
DM_QUANTSTRING_HEALINGTAKEN_FIGHT = "本次战斗接受治疗";
DM_QUANTSTRING_DAMAGEDONE_PS = "每秒伤害";
DM_QUANTSTRING_HEALINGDONE_PS = "每秒治疗";
DM_QUANTSTRING_DAMAGETAKEN_PS = "每秒承受伤害";
DM_QUANTSTRING_HEALINGTAKEN_PS = "每秒接受治疗";
DM_QUANTSTRING_IDLETIME = "空闲时间";
DM_QUANTSTRING_NETDAMAGE = "净伤害量(输出伤害-受到伤害)";
DM_QUANTSTRING_NETHEALING = "净治疗量(输出治疗-受到治疗)";
DM_QUANTSTRING_DAMAGEPLUSHEALING = "总输出治疗伤害量";
DM_QUANTSTRING_CURING = "施放清除法术";
DM_QUANTSTRING_CURING_FIGHT = "本次战斗清除";
DM_QUANTSTRING_CURING_PS = "每秒清除";
DM_QUANTSTRING_OVERHEAL = "过量治疗";
DM_QUANTSTRING_OVERHEAL_FIGHT = "本次战斗过量治疗";
DM_QUANTSTRING_OVERHEAL_PS = "每秒过量治疗";
DM_QUANTSTRING_HEALTH = "生命值";
DM_QUANTSTRING_OVERHEAL_PERCENTAGE = "过量治疗百分比";
DM_QUANTSTRING_ABSHEAL = "输出治疗";
DM_QUANTSTRING_ABSHEAL_FIGHT = "本次战斗输出治疗";
DM_QUANTSTRING_ABSHEAL_PS = "每秒输出治疗";

DMI_NAMES = {
	DM_QUANTSTRING_DAMAGEDONE,
	DM_QUANTSTRING_HEALINGDONE,
	DM_QUANTSTRING_DAMAGETAKEN,
	DM_QUANTSTRING_HEALINGTAKEN,
	DM_QUANTSTRING_CURING,
	DM_QUANTSTRING_OVERHEAL,
	DM_QUANTSTRING_ABSHEAL,
};

DM_QUANTABBREV_DAMAGEDONE = "D";
DM_QUANTABBREV_HEALINGDONE = "H";
DM_QUANTABBREV_DAMAGETAKEN = "DT";
DM_QUANTABBREV_HEALINGTAKEN = "HT";
DM_QUANTABBREV_CURING = "Cu";
DM_QUANTABBREV_OVERHEAL = "Oh";
DM_QUANTABBREV_ABSHEAL = "RawHD";

DM_QUANTABBREV_DAMAGEDONE_PS = "DPS";
DM_QUANTABBREV_HEALINGDONE_PS = "HPS";
DM_QUANTABBREV_DAMAGETAKEN_PS = "DTPS";
DM_QUANTABBREV_HEALINGTAKEN_PS = "HTPS";
DM_QUANTABBREV_CURING_PS = "CuPS";
DM_QUANTABBREV_OVERHEAL_PS = "OHPS";
DM_QUANTABBREV_ABSHEAL_PS = "RawHDPS";

DM_QUANTABBREV_IDLETIME = "IT";	
DM_QUANTABBREV_NETDAMAGE = "NetD";
DM_QUANTABBREV_NETHEALING = "NetH";
DM_QUANTABBREV_DAMAGEPLUSHEALING = "D+H";
DM_QUANTABBREV_HEALTH = "HP";
DM_QUANTABBREV_OVERHEAL_PERCENTAGE = "Oh%";


-- Sort --
DamageMeters_Sort_STRING = {
		"降序", 
		"升序",
		"字母排序"};

-- Class Names
DamageMeters_ChinaClass = {
        ["猎人"] = "HUNTER",
        ["萨满祭司"] = "SHAMAN",
        ["战士"] = "WARRIOR",
        ["法师"] = "MAGE",
        ["圣骑士"] = "PALADIN",
        ["牧师"] = "PRIEST",
        ["德鲁伊"] = "DRUID",
        ["盗贼"] = "ROGUE",
        ["术士"] = "WARLOCK"
};

function DamageMeters_GetClassColor(className)
	return RAID_CLASS_COLORS[string.upper(DamageMeters_ChinaClass[className])];
end

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