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📄 bag_status_meters.xml

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<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
	<Script file="localization.lua"/>
	<Script file="Bag_Status_Meters.lua"/>
	<FontString name="BSM_Font1" inherits="MasterFont" font="Fonts\FRIZQT__.TTF" virtual="true">
		<FontHeight>
			<AbsValue val="10"/>
		</FontHeight>
		<Color r="1.0" g="1.0" b="1.0"/>
	</FontString>

	<StatusBar name="BSM_StatusTemplate" virtual="true" frameStrata="MEDIUM" toplevel="true" hidden="false">
		<Size>
			<AbsDimension y="8"/>
		</Size>
		<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
		<BarColor r="0.0" g="1.0" b="0.0" a="0.6"/>
	</StatusBar>
<!--
	<Model name="BSM_CooldownTemplate" file="Interface\Cooldown\UI-Cooldown-Indicator.mdx" scale="0.85" setAllPoints="true" hidden="true" virtual="true">
		<Scripts>
			<OnUpdateModel>
				BSM_Cooldown_OnUpdate();
			</OnUpdateModel>
			<OnAnimFinished>
				BSM_Cooldown_OnFinished();
			</OnAnimFinished>
		</Scripts>
	</Model>
-->
   	<StatusBar name="BSM_DropdownBarTemplate" hidden="false" virtual="true">
        <Size>
    		<AbsDimension x="66" y="10"/>
    	</Size>
		<Scripts>
			<OnLoad>
				this:SetFrameLevel(this:GetFrameLevel() - 1);
			</OnLoad>
		</Scripts>
		<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
		<BarColor r="0.0" g="1.0" b="0.0"/>
   	</StatusBar>
    <Button name="BSM_DropdownTemplate" hidden="false" virtual="true">
		<Size>
			<AbsDimension x="70" y="19"/>
		</Size>
		<Layers>
            <Layer level="ARTWORK">
                <Texture file="Interface\Tooltips\UI-StatusBar-Border"/>
            </Layer>
		</Layers>
        <Scripts>
            <OnMouseDown>
                if ( arg1 == "LeftButton" and not BSM_Save.O.lock ) then
                    getglobal(BSM_FRAME):StartMoving();
        		end
            </OnMouseDown>
            <OnMouseUp>
                if ( arg1 == "LeftButton" ) then
                    getglobal(BSM_FRAME):StopMovingOrSizing();
                    BSM_SavePosition();
                    getglobal("BSM_Options_PositionX"):SetText(math.floor(BSM_Save.dispX));
                    getglobal("BSM_Options_PositionY"):SetText(math.floor(BSM_Save.dispY));
        		end
            </OnMouseUp>
        </Scripts>
    </Button>
<!--
    <FontString name="BSM_BindingLabel" inherits="BSM_Font1" virtual="true">
        <Size>
            <AbsDimension x="20" y="19"/>
        </Size>
        <Anchors>
            <Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT"/>
        </Anchors>
    </FontString>
-->
    <Button name="BSM_BindingButton" inherits="UIPanelButtonTemplate" virtual="true">
        <Size>
            <AbsDimension x="16" y="16"/>
        </Size>
        <Anchors>
            <Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT"/>
        </Anchors>
		<NormalText inherits="GameFontHighlightSmall"/>
		<DisabledText inherits="GameFontDisableSmall"/>
		<HighlightText inherits="GameFontHighlightSmall"/>
		<Scripts>
            <OnClick>
                BSM_openBag(this);
            </OnClick>
		</Scripts>
    </Button>
    <Frame name="BSM_BankBagTemplate"  virtual="true" hidden="true">
		<Size>
			<AbsDimension y="8"/>
		</Size>
        <Layers>
            <Layer level="OVERLAY">
        		<FontString name="$parentLabel" inherits="BSM_Font1" wraponspaces="true" toplevel="true">
                    <Size>
                        <AbsDimension y="8"/>
                    </Size>
        			<Anchors>
        				<Anchor point="BOTTOMRIGHT" relativeTo="$parent"/>
        				<Anchor point="BOTTOMLEFT" relativeTo="$parent"/>
        			</Anchors>
        		</FontString>
        	</Layer>
        </Layers>
        <!--Doesn't show correctly on first load-->
        <!--<Frames>
        	<StatusBar name="$parentBar" inherits="BSM_StatusTemplate">
        		<Anchors>
        			<Anchor point="BOTTOMRIGHT"/>
        			<Anchor point="BOTTOMLEFT"/>
        		</Anchors>
        	</StatusBar>
        </Frames>-->
    </Frame>



    <Frame name="BSM_BarLabels" toplevel="true" frameStrata="HIGH" movable="false" enableMouse="false" hidden="false" parent="MainMenuBarArtFrame">
        <Size>
        	<AbsDimension x="0" y="8"/>
        </Size>
        <Anchors>
        	<Anchor point="BOTTOMRIGHT" relativeTo="MainMenuBarBackpackButton" relativePoint="BOTTOMRIGHT"/>
        	<Anchor point="BOTTOMLEFT" relativeTo="CharacterBag3Slot" relativePoint="BOTTOMLEFT"/>
        </Anchors>
        <Layers>
        	<Layer level="OVERLAY">
        		<FontString name="$parent0" inherits="BSM_Font1" justifyH="CENTER">
        			<Anchors>
        		        <Anchor point="BOTTOMRIGHT" relativeTo="MainMenuBarBackpackButton" relativePoint="BOTTOMRIGHT"/>
        		        <Anchor point="BOTTOMLEFT" relativeTo="MainMenuBarBackpackButton" relativePoint="BOTTOMLEFT"/>
        			</Anchors>
        		</FontString>
        		<FontString name="$parent1" inherits="BSM_Font1" justifyH="CENTER">
        			<Anchors>
        		        <Anchor point="BOTTOMRIGHT" relativeTo="CharacterBag0Slot" relativePoint="BOTTOMRIGHT"/>
        		        <Anchor point="BOTTOMLEFT" relativeTo="CharacterBag0Slot" relativePoint="BOTTOMLEFT"/>
        			</Anchors>
            	</FontString>
            	<FontString name="$parent2" inherits="BSM_Font1" justifyH="CENTER">
            		<Anchors>
            	        <Anchor point="BOTTOMRIGHT" relativeTo="CharacterBag1Slot" relativePoint="BOTTOMRIGHT"/>
            	        <Anchor point="BOTTOMLEFT" relativeTo="CharacterBag1Slot" relativePoint="BOTTOMLEFT"/>
            		</Anchors>
            	</FontString>
            	<FontString name="$parent3" inherits="BSM_Font1" justifyH="CENTER">
            		<Anchors>
            	        <Anchor point="BOTTOMRIGHT" relativeTo="CharacterBag2Slot" relativePoint="BOTTOMRIGHT"/>
            	        <Anchor point="BOTTOMLEFT" relativeTo="CharacterBag2Slot" relativePoint="BOTTOMLEFT"/>
            		</Anchors>
            	</FontString>
            	<FontString name="$parent4" inherits="BSM_Font1" justifyH="CENTER">
            		<Anchors>
            	        <Anchor point="BOTTOMRIGHT" relativeTo="CharacterBag3Slot" relativePoint="BOTTOMRIGHT"/>
            	        <Anchor point="BOTTOMLEFT" relativeTo="CharacterBag3Slot" relativePoint="BOTTOMLEFT"/>
            		</Anchors>
            	</FontString>
            </Layer>
        </Layers>
	</Frame>

    <Frame name="BSM_Bars" toplevel="false" frameStrata="HIGH" movable="false" enableMouse="false" hidden="false" parent="MainMenuBarArtFrame">
        <Size>
			<AbsDimension x="0" y="8"/>
        </Size>
		<Anchors>
			<Anchor point="BOTTOMRIGHT" relativeTo="MainMenuBarBackpackButton" relativePoint="BOTTOMRIGHT"/>
			<Anchor point="BOTTOMLEFT" relativeTo="CharacterBag3Slot" relativePoint="BOTTOMLEFT"/>
		</Anchors>
		<Frames>
        	<StatusBar name="$parent0" inherits="BSM_StatusTemplate">
        		<Anchors>
        			<Anchor point="BOTTOMRIGHT" relativeTo="MainMenuBarBackpackButton" relativePoint="BOTTOMRIGHT"/>
        			<Anchor point="BOTTOMLEFT" relativeTo="MainMenuBarBackpackButton" relativePoint="BOTTOMLEFT"/>
        		</Anchors>
        	</StatusBar>
        	<StatusBar name="$parent1" inherits="BSM_StatusTemplate">
        		<Anchors>
        			<Anchor point="BOTTOMRIGHT" relativeTo="CharacterBag0Slot" relativePoint="BOTTOMRIGHT"/>
        			<Anchor point="BOTTOMLEFT" relativeTo="CharacterBag0Slot" relativePoint="BOTTOMLEFT"/>
        		</Anchors>
        	</StatusBar>
        	<StatusBar name="$parent2" inherits="BSM_StatusTemplate">
        		<Anchors>
        			<Anchor point="BOTTOMRIGHT" relativeTo="CharacterBag1Slot" relativePoint="BOTTOMRIGHT"/>
        			<Anchor point="BOTTOMLEFT" relativeTo="CharacterBag1Slot" relativePoint="BOTTOMLEFT"/>
        		</Anchors>
        	</StatusBar>
        	<StatusBar name="$parent3" inherits="BSM_StatusTemplate">
        		<Anchors>
        			<Anchor point="BOTTOMRIGHT" relativeTo="CharacterBag2Slot" relativePoint="BOTTOMRIGHT"/>
        			<Anchor point="BOTTOMLEFT" relativeTo="CharacterBag2Slot" relativePoint="BOTTOMLEFT"/>
        		</Anchors>
        	</StatusBar>
        	<StatusBar name="$parent4" inherits="BSM_StatusTemplate">
        		<Anchors>
        			<Anchor point="BOTTOMRIGHT" relativeTo="CharacterBag3Slot" relativePoint="BOTTOMRIGHT"/>
        			<Anchor point="BOTTOMLEFT" relativeTo="CharacterBag3Slot" relativePoint="BOTTOMLEFT"/>
        		</Anchors>
        	</StatusBar>
	   </Frames>
	</Frame>

<!--
    <Frame name="BSM_Cooldowns" toplevel="true" movable="false" enableMouse="false" hidden="false" parent="MainMenuBarArtFrame">
        <Size>
			<AbsDimension x="0" y="8"/>
        </Size>
		<Anchors>
			<Anchor point="BOTTOMRIGHT" relativeTo="MainMenuBarBackpackButton" relativePoint="BOTTOMRIGHT"/>
			<Anchor point="TOPLEFT" relativeTo="CharacterBag3Slot" relativePoint="TOPLEFT"/>
		</Anchors>
		<Frames>
        	<Model name="$parent0" inherits="BSM_CooldownTemplate" parent="MainMenuBarBackpackButton"/>
        	<Model name="$parent1" inherits="BSM_CooldownTemplate" parent="CharacterBag0Slot"/>
        	<Model name="$parent2" inherits="BSM_CooldownTemplate" parent="CharacterBag1Slot"/>
        	<Model name="$parent3" inherits="BSM_CooldownTemplate" parent="CharacterBag2Slot"/>
        	<Model name="$parent4" inherits="BSM_CooldownTemplate" parent="CharacterBag3Slot"/>
        </Frames>
	</Frame>
-->

	<Frame name="BSM_Frame" toplevel="false" movable="true" hidden="false" frameStrata="LOW" parent="UIParent">
		<Size>
			<AbsDimension x="90" y="25"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentBackAlpha">
					<Size>
						<AbsDimension x="80" y="15"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
					<Color r="0" g="0" b="0" a="0.5"/>
				</Texture>		
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentBorder" file="Interface\CastingBar\UI-CastingBar-Border">
					<Size>
						<AbsDimension x="102" y="50"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="13"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="BSM_FrameButton">
				<Size>
					<AbsDimension x="47" y="19"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="0" y="13"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="BSM_FrameButtonLabel" inherits="GameFontHighlight" wraponspaces="true" text="BSM_FREEBAGSLOTS">
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
        				<FontString name="BSM_FrameText" inherits="GameFontHighlight">
        					<Size>
        						<AbsDimension x="105" y="21"/>
        					</Size>
        					<Anchors>
        						<Anchor point="TOP" relativeTo="BSM_Frame">
        							<Offset>
        								<AbsDimension x="0" y="0"/>
        							</Offset>
        						</Anchor>
        					</Anchors>
        				</FontString>
					</Layer>
				</Layers>
			</Button>
			<StatusBar name="BSM_FrameStatus">
				<Size>
					<AbsDimension x="74" y="8"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="0" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						this:SetFrameLevel(this:GetFrameLevel() - 1);
					</OnLoad>

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