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📄 listtemplate.xml

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<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/"><!--	Version: 3.5.0.0917 (Platypus)	Revision: $Id: ListTemplate.xml 675 2006-01-05 19:33:38Z mentalpower $	License:		This program is free software; you can redistribute it and/or		modify it under the terms of the GNU General Public License		as published by the Free Software Foundation; either version 2		of the License, or (at your option) any later version.		This program is distributed in the hope that it will be useful,		but WITHOUT ANY WARRANTY; without even the implied warranty of		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the		GNU General Public License for more details.		You should have received a copy of the GNU General Public License		along with this program(see GPL.txt); if not, write to the Free Software		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.-->	<Script file="ListTemplate.lua"/>	<Button name="ListSortButtonTemplate" virtual="true">		<Layers>			<Layer level="BACKGROUND">				<Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">					<Size>						<AbsDimension x="5" y="24"/>					</Size>					<Anchors>						<Anchor point="TOPLEFT"/>					</Anchors>					<TexCoords left="0" right="0.078125" top="0" bottom="0.59375"/>				</Texture>				<Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">					<Size>						<AbsDimension x="4" y="24"/>					</Size>					<Anchors>						<Anchor point="TOPRIGHT"/>					</Anchors>					<TexCoords left="0.90625" right="0.96875" top="0" bottom="0.59375"/>				</Texture>				<Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">					<Size>						<AbsDimension x="10" y="24"/>					</Size>					<Anchors>						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>					</Anchors>					<TexCoords left="0.078125" right="0.90625" top="0" bottom="0.59375"/>				</Texture>			</Layer>		</Layers>		<NormalText name="$parentText" inherits="GameFontHighlightSmall">			<Anchors>				<Anchor point="LEFT">					<Offset>						<AbsDimension x="8" y="0"/>					</Offset>				</Anchor>			</Anchors>		</NormalText>		<NormalTexture name="$parentArrow" hidden="true" file="Interface\Buttons\UI-SortArrow">			<Size>				<AbsDimension x="9" y="8"/>			</Size>			<Anchors>				<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT">					<Offset>						<AbsDimension x="3" y="-2"/>					</Offset>				</Anchor>			</Anchors>			<TexCoords left="0" right="0.5625" top="0" bottom="1.0"/>		</NormalTexture>		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">			<Size>				<AbsDimension x="5" y="24"/>			</Size>			<Anchors>				<Anchor point="LEFT">					<Offset>						<AbsDimension x="0" y="0"/>					</Offset>				</Anchor>				<Anchor point="RIGHT">					<Offset>						<AbsDimension x="4" y="0"/>					</Offset>				</Anchor>			</Anchors>		</HighlightTexture>	</Button>	<Button name="ListSortDropDownTemplate" virtual="true">		<Layers>			<Layer level="BACKGROUND">				<Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">					<Size>						<AbsDimension x="5" y="24"/>					</Size>					<Anchors>						<Anchor point="TOPLEFT"/>					</Anchors>					<TexCoords left="0" right="0.078125" top="0" bottom="0.59375"/>				</Texture>				<Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">					<Size>						<AbsDimension x="4" y="24"/>					</Size>					<Anchors>						<Anchor point="TOPRIGHT"/>					</Anchors>					<TexCoords left="0.90625" right="0.96875" top="0" bottom="0.59375"/>				</Texture>				<Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">					<Size>						<AbsDimension x="10" y="24"/>					</Size>					<Anchors>						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>					</Anchors>					<TexCoords left="0.078125" right="0.90625" top="0" bottom="0.59375"/>				</Texture>			</Layer>		</Layers>		<NormalText name="$parentText" inherits="GameFontHighlightSmall">			<Anchors>				<Anchor point="LEFT">					<Offset>						<AbsDimension x="12" y="0"/>					</Offset>				</Anchor>			</Anchors>		</NormalText>		<NormalTexture name="$parentArrow" hidden="true" file="Interface\Buttons\UI-SortArrow">			<Size>				<AbsDimension x="9" y="8"/>			</Size>			<Anchors>				<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT">					<Offset>						<AbsDimension x="3" y="-2"/>					</Offset>				</Anchor>			</Anchors>			<TexCoords left="0" right="0.5625" top="0" bottom="1.0"/>		</NormalTexture>		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">			<Size>				<AbsDimension x="5" y="24"/>			</Size>			<Anchors>				<Anchor point="LEFT">					<Offset>						<AbsDimension x="4" y="0"/>					</Offset>				</Anchor>				<Anchor point="RIGHT">					<Offset>						<AbsDimension x="-16" y="0"/>					</Offset>				</Anchor>			</Anchors>		</HighlightTexture>	</Button>	<Button name="ListItemTemplate" hidden="true" virtual="true">		<Size>			<AbsDimension x="605" y="16"/>		</Size>		<Layers>			<Layer level="BORDER">				<FontString name="$parentColumn1" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">					<Size>						<AbsDimension x="100" y="16"/>					</Size>					<Anchors>						<Anchor point="TOPLEFT">							<Offset>								<AbsDimension x="10" y="0"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentColumn2" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">					<Size>						<AbsDimension x="100" y="16"/>					</Size>					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentColumn1" relativePoint="TOPRIGHT">							<Offset>								<AbsDimension x="20" y="0"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentColumn3" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">					<Size>						<AbsDimension x="100" y="16"/>					</Size>					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentColumn2" relativePoint="TOPRIGHT">							<Offset>								<AbsDimension x="20" y="0"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentColumn4" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">					<Size>						<AbsDimension x="100" y="16"/>					</Size>					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentColumn3" relativePoint="TOPRIGHT">							<Offset>								<AbsDimension x="20" y="0"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentColumn5" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">					<Size>						<AbsDimension x="100" y="16"/>					</Size>					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentColumn4" relativePoint="TOPRIGHT">							<Offset>								<AbsDimension x="20" y="0"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentColumn6" inherits="GameFontHighlight" wraponspaces="false" justifyH="RIGHT">					<Size>						<AbsDimension x="100" y="16"/>					</Size>					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentColumn5" relativePoint="TOPRIGHT">							<Offset>								<AbsDimension x="20" y="0"/>							</Offset>						</Anchor>					</Anchors>				</FontString>			</Layer>		</Layers>		<Frames>			<Frame name="$parentColumn3MoneyFrame" inherits="SmallMoneyFrameTemplate">				<Anchors>					<Anchor point="TOPRIGHT" relativeTo="$parentColumn3" relativePoint="TOPRIGHT">						<Offset>							<AbsDimension x="10" y="0"/>						</Offset>					</Anchor>				</Anchors>				<Scripts>					<OnLoad>						SmallMoneyFrame_OnLoad();						MoneyFrame_SetType("AUCTIONEER");					</OnLoad>				</Scripts>			</Frame>			<Frame name="$parentColumn4MoneyFrame" inherits="SmallMoneyFrameTemplate">				<Anchors>					<Anchor point="TOPRIGHT" relativeTo="$parentColumn4" relativePoint="TOPRIGHT">						<Offset>							<AbsDimension x="10" y="0"/>						</Offset>					</Anchor>				</Anchors>				<Scripts>					<OnLoad>						SmallMoneyFrame_OnLoad();						MoneyFrame_SetType("AUCTIONEER");

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