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📄 auctioneerui.lua

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--[[	Auctioneer Addon for World of Warcraft(tm).	Version: 3.5.0.0917 (Platypus)	Revision: $Id: AuctioneerUI.lua 735 2006-03-03 04:04:26Z vindicator $	Auctioneer UI manager	License:		This program is free software; you can redistribute it and/or		modify it under the terms of the GNU General Public License		as published by the Free Software Foundation; either version 2		of the License, or (at your option) any later version.		This program is distributed in the hope that it will be useful,		but WITHOUT ANY WARRANTY; without even the implied warranty of		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the		GNU General Public License for more details.		You should have received a copy of the GNU General Public License		along with this program(see GPL.txt); if not, write to the Free Software		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.]]--------------------------------------------------------------------------------- Data members-------------------------------------------------------------------------------CursorItem = nil;MoneyTypeInfo["AUCTIONEER"] = {	UpdateFunc = function()		return this.staticMoney;	end,	collapse = 1,	fixedWidth = 1,	showSmallerCoins = 1};--------------------------------------------------------------------------------------------------------------------------------------------------------------function AuctioneerUI_OnLoad()	Stubby.RegisterFunctionHook("PickupContainerItem", 200, AuctioneerUI_PickupContainerItemHook)end--------------------------------------------------------------------------------- Called after Blizzard's AuctionFrameTab_OnClick() method.-------------------------------------------------------------------------------function AuctioneerUI_AuctionFrameTab_OnClickHook(_, _, index)	if (not index) then		index = this:GetID();	end	-- Hide the Auctioneer tabs	AuctionFrameSearch:Hide();	AuctionFramePost:Hide();		-- Show an Auctioneer tab if its the one clicked	local tab = getglobal("AuctionFrameTab"..index);	if (tab) then		if (tab:GetName() == "AuctionFrameTabSearch") then			AuctionFrameTopLeft:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-TopLeft");			AuctionFrameTop:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-Top");			AuctionFrameTopRight:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-TopRight");			AuctionFrameBotLeft:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-BotLeft");			AuctionFrameBot:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-Bot");			AuctionFrameBotRight:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-BotRight");			AuctionFrameSearch:Show();		elseif (tab:GetName() == "AuctionFrameTabPost") then			AuctionFrameTopLeft:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-TopLeft");			AuctionFrameTop:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-Top");			AuctionFrameTopRight:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-TopRight");			AuctionFrameBotLeft:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-BotLeft");			AuctionFrameBot:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-Bot");			AuctionFrameBotRight:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-BotRight");			AuctionFramePost:Show();		end	endend--------------------------------------------------------------------------------- Called after Blizzard's PickupContainerItem() method in order to capture-- which item is on the cursor.-------------------------------------------------------------------------------function AuctioneerUI_PickupContainerItemHook(_, _, bag, slot)	if (CursorHasItem()) then		CursorItem = { bag = bag, slot = slot };		--EnhTooltip.DebugPrint("Picked up item "..CursorItem.bag..", "..CursorItem.slot);	else		CursorItem = nil;		--EnhTooltip.DebugPrint("Dropped item "..bag..", "..slot);	end	AuctioneerUI_GetCursorContainerItem();end--------------------------------------------------------------------------------- Gets the bag and slot number of the item on the cursor.-------------------------------------------------------------------------------function AuctioneerUI_GetCursorContainerItem()	if (CursorHasItem() and CursorItem) then		return CursorItem;	end	return nil;end--------------------------------------------------------------------------------- Wrapper for UIDropDownMenu_SetSeletedID() that sets 'this' before calling-- UIDropDownMenu_SetSelectedID().-------------------------------------------------------------------------------function AuctioneerDropDownMenu_SetSelectedID(dropdown, index)	local oldThis = this;	this = dropdown;	local newThis = this;	UIDropDownMenu_SetSelectedID(dropdown, index);	-- Double check that the value of 'this' didn't change... this can screw us	-- up and prevent the reason for this method!	if (newThis ~= this) then		EnhTooltip.DebugPrint("WARNING: The value of this changed during AuctioneerDropDownMenu_SetSelectedID()");	end	this = oldThis;end--------------------------------------------------------------------------------- Wrapper for UIDropDownMenu_Initialize() that sets 'this' before calling-- UIDropDownMenu_Initialize().-------------------------------------------------------------------------------function AuctioneerDropDownMenu_Initialize(dropdown, func)	-- Hide all the buttons to prevent any calls to Hide() inside	-- UIDropDownMenu_Initialize() which will screw up the value of this.	local button, dropDownList;	for i = 1, UIDROPDOWNMENU_MAXLEVELS, 1 do		dropDownList = getglobal("DropDownList"..i);		if ( i >= UIDROPDOWNMENU_MENU_LEVEL or frame:GetName() ~= UIDROPDOWNMENU_OPEN_MENU ) then			dropDownList.numButtons = 0;			dropDownList.maxWidth = 0;			for j=1, UIDROPDOWNMENU_MAXBUTTONS, 1 do				button = getglobal("DropDownList"..i.."Button"..j);				button:Hide();			end		end	end	-- Call the UIDropDownMenu_Initialize() after swapping in a value for 'this'.	local oldThis = this;	this = getglobal(dropdown:GetName().."Button");	local newThis = this;	UIDropDownMenu_Initialize(dropdown, func);	-- Double check that the value of 'this' didn't change... this can screw us	-- up and prevent the reason for this method!	if (newThis ~= this) then		EnhTooltip.DebugPrint("WARNING: The value of this changed during UIDropDownMenu_Initialize()");	end	this = oldThis;end

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