📄 auctioneer.lua
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--[[ Auctioneer Revision: $Id: Auctioneer.lua 844 2006-04-29 23:33:49Z aradan $ Version: 3.5.0.0917 (Platypus) Original version written by Norganna. Contributors: Araband This is an addon for World of Warcraft that adds statistical history to the auction data that is collected when the auction is scanned, so that you can easily determine what price you will be able to sell an item for at auction or at a vendor whenever you mouse-over an item in the game License: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program(see GPL.txt); if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.]]Auctioneer.Version="3.5.0.0917";-- If you want to see debug messages, create a window called "Debug" within the client.if (Auctioneer.Version == "<".."%version%>") then Auctioneer.Version = "3.5.DEV";endlocal function onLoad() -- Unhook some boot triggers if necessary. -- These might not exist on initial loading or if an addon depends on Auctioneer if (Auctioneer_CheckLoad) then Stubby.UnregisterFunctionHook("AuctionFrame_LoadUI", Auctioneer_CheckLoad); end if (Auctioneer_ShowNotLoaded) then Stubby.UnregisterFunctionHook("AuctionFrame_Show", Auctioneer_ShowNotLoaded); end -- Hook in new tooltip code Stubby.RegisterFunctionHook("EnhTooltip.AddTooltip", 100, Auctioneer.Tooltip.HookTooltip); -- Register our temporary command hook with stubby Stubby.RegisterBootCode("Auctioneer", "CommandHandler", [[ local function cmdHandler(msg) local i,j, cmd, param = string.find(string.lower(msg), "^([^ ]+) (.+)$") if (not cmd) then cmd = string.lower(msg) end if (not cmd) then cmd = "" end if (not param) then param = "" end if (cmd == "load") then if (param == "") then Stubby.Print("拍卖助手已加载") LoadAddOn("Auctioneer") elseif (param == "auctionhouse") then Stubby.Print("设置当玩家使用拍卖所时才加载拍卖信息") Stubby.SetConfig("Auctioneer", "LoadType", param) elseif (param == "always") then Stubby.Print("设置拍卖助手为自动加载") Stubby.SetConfig("Auctioneer", "LoadType", param) LoadAddOn("Auctioneer") elseif (param == "never") then Stubby.Print("取消拍卖助手的自动加载") Stubby.SetConfig("Auctioneer", "LoadType", param) else Stubby.Print("Your command was not understood") end else Stubby.Print("拍卖助手当前状态:未加载.") Stubby.Print(" 你可以用命令|cffffffff/auctioneer load|r加载") Stubby.Print(" 你可以用以下命令设置加载状况:") Stubby.Print(" |cffffffff/auctioneer load auctionhouse|r - 当玩家使用拍卖所的时候加载拍卖信息") Stubby.Print(" |cffffffff/auctioneer load always|r - 拍卖助手总是自动加载") Stubby.Print(" |cffffffff/auctioneer load never|r - 取消拍卖助手的自动加载") end end SLASH_AUCTIONEER1 = "/auctioneer" SLASH_AUCTIONEER2 = "/auction" SLASH_AUCTIONEER3 = "/auc" SlashCmdList["AUCTIONEER"] = cmdHandler ]]); Stubby.RegisterBootCode("Auctioneer", "Triggers", [[ function Auctioneer_CheckLoad() local loadType = Stubby.GetConfig("Auctioneer", "LoadType") if (loadType == "auctionhouse" or not loadType) then LoadAddOn("Auctioneer") end end function Auctioneer_ShowNotLoaded() BrowseNoResultsText:SetText("]].._AUCT('MesgNotLoaded')..[["); end local function onLoaded() Stubby.UnregisterAddOnHook("Blizzard_AuctionUI", "Auctioneer") if (not IsAddOnLoaded("Auctioneer")) then Stubby.RegisterFunctionHook("AuctionFrame_Show", 100, Auctioneer_ShowNotLoaded) end end Stubby.RegisterFunctionHook("AuctionFrame_LoadUI", 100, Auctioneer_CheckLoad) Stubby.RegisterAddOnHook("Blizzard_AuctionUI", "Auctioneer", onLoaded) local loadType = Stubby.GetConfig("Auctioneer", "LoadType") if (loadType == "always") then LoadAddOn("Auctioneer") else Stubby.Print("]].._AUCT('MesgNotLoaded')..[["); end ]]);endAuctioneer.OnLoad = onLoad;
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