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📄 auctioneer.xml

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<Ui xmlns="http://www.blizzard.com/wow/ui/"xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"><!--	Version: 3.5.0.0917 (Platypus)	Revision: $Id: Auctioneer.xml 766 2006-03-22 22:35:05Z mentalpower $	License:		This program is free software; you can redistribute it and/or		modify it under the terms of the GNU General Public License		as published by the Free Software Foundation; either version 2		of the License, or (at your option) any later version.		This program is distributed in the hope that it will be useful,		but WITHOUT ANY WARRANTY; without even the implied warranty of		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the		GNU General Public License for more details.		You should have received a copy of the GNU General Public License		along with this program(see GPL.txt); if not, write to the Free Software		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.-->	<Script file="AucObjects.lua"/>	<Script file="Babylonian.lua"/>	<Script file="AucStrings.lua"/>	<Script file="AucLocale.lua"/>	<Script file="BalancedList.lua"/>	<Script file="AucEvent.lua"/>	<Script file="AHScanning.lua"/>	<Script file="AucAPI.lua"/>	<Script file="AucCommand.lua"/>	<Script file="AucConvert.lua"/>	<Script file="AucCore.lua"/>	<Script file="AucFilter.lua"/>	<Script file="AucScanner.lua"/>	<Script file="AucStatistic.lua"/>	<Script file="AucTooltip.lua"/>	<Script file="AucUtil.lua"/>	<Script file="AucStorage.lua"/>	<Script file="AucAskPrice.lua"/>	<Script file="Auctioneer.lua"/>	<Script file="AuctioneerUI.lua"/>	<Script file="AucBidManager.lua"/>	<Script file="AucPostManager.lua"/>	<Frame name="AuctioneerFrame" parent="UIParent" hidden="true">		<Scripts>			<OnLoad>				Auctioneer.OnLoad();				AuctioneerUI_OnLoad();				this:RegisterEvent("ADDON_LOADED")			</OnLoad>			<OnEvent>				if (event == "ADDON_LOADED" and string.lower(arg1) == "auctioneer") then					Auctioneer.Core.AddonLoaded()					this:UnregisterEvent("ADDON_LOADED")				end			</OnEvent>		</Scripts>		<Frames>			<Button name="BrowseScanButton" inherits="UIPanelButtonTemplate" hidden="true">				<Size>					<AbsDimension x="80" y="22"/>				</Size>				<Scripts>					<OnClick>						Auctioneer.Scanning.RequestAuctionScan();					</OnClick>					<OnUpdate>						if (Auctioneer.Scanning.CanScan()) then							this:Enable();						else							this:Disable();						end					</OnUpdate>				</Scripts>			</Button>		</Frames>	</Frame>	<!--	   BidManagerFrame is broken out separately in order to control OnUpdate	   events. The frame is show when it wants to receive them and hidden when	   it doesn't.	 -->	<Frame name="AucBidManagerFrame" hidden="true">		<Scripts>			<OnLoad>				AucBidManagerFrame_OnLoad();			</OnLoad>			<OnEvent>				AucBidManagerFrame_OnEvent(event);			</OnEvent>			<OnUpdate>				AucBidManagerFrame_OnUpdate();			</OnUpdate>		</Scripts>	</Frame>	<Frame name="AucPostManagerFrame" hidden="true">		<Scripts>			<OnLoad>				AucPostManagerFrame_OnLoad();			</OnLoad>			<OnEvent>				AucPostManagerFrame_OnEvent(event);			</OnEvent>		</Scripts>	</Frame>	<Frame name="AuctionInfo" hidden="true">		<Size>			<AbsDimension x="160" y="80"/>		</Size>		<Layers>			<Layer level="INFO">				<FontString name="$parentText1" inherits="GameFontNormalSmall" hidden="true">					<Anchors>						<Anchor point="TOPLEFT">							<Offset>								<AbsDimension x="0" y="0"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentText2" inherits="GameFontNormalSmall" hidden="true">					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentText1" relativePoint="BOTTOMLEFT">							<Offset>								<AbsDimension x="0" y="-1"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentText3" inherits="GameFontNormalSmall" hidden="true">					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentText2" relativePoint="BOTTOMLEFT">							<Offset>								<AbsDimension x="0" y="-1"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentText4" inherits="GameFontNormalSmall" hidden="true">					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentText3" relativePoint="BOTTOMLEFT">							<Offset>								<AbsDimension x="0" y="-1"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentText5" inherits="GameFontNormalSmall" hidden="true">					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parentText4" relativePoint="BOTTOMLEFT">							<Offset>								<AbsDimension x="0" y="-1"/>							</Offset>						</Anchor>					</Anchors>				</FontString>				<FontString name="$parentWarnText" inherits="GameFontNormal" hidden="true">					<Anchors>						<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">							<Offset>								<AbsDimension x="5" y="-76"/>							</Offset>						</Anchor>					</Anchors>				</FontString>			</Layer>		</Layers>		<Frames>			<Frame name="$parentMoney1" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true">				<Anchors>					<Anchor point="LEFT" relativeTo="$parentText1" relativePoint="RIGHT"/>				</Anchors>				<Scripts>					<OnLoad>						SmallMoneyFrame_OnLoad();						MoneyFrame_SetType("STATIC");					</OnLoad>				</Scripts>			</Frame>			<Frame name="$parentMoney2" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true">				<Anchors>					<Anchor point="LEFT" relativeTo="$parentText2" relativePoint="RIGHT"/>				</Anchors>				<Scripts>					<OnLoad>						SmallMoneyFrame_OnLoad();						MoneyFrame_SetType("STATIC");					</OnLoad>				</Scripts>			</Frame>			<Frame name="$parentMoney3" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true">				<Anchors>					<Anchor point="LEFT" relativeTo="$parentText3" relativePoint="RIGHT"/>				</Anchors>				<Scripts>					<OnLoad>						SmallMoneyFrame_OnLoad();						MoneyFrame_SetType("STATIC");					</OnLoad>				</Scripts>			</Frame>			<Frame name="$parentMoney4" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true">				<Anchors>					<Anchor point="LEFT" relativeTo="$parentText4" relativePoint="RIGHT"/>				</Anchors>				<Scripts>					<OnLoad>						SmallMoneyFrame_OnLoad();						MoneyFrame_SetType("STATIC");					</OnLoad>				</Scripts>			</Frame>			<Frame name="$parentMoney5" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true">				<Anchors>					<Anchor point="LEFT" relativeTo="$parentText5" relativePoint="RIGHT"/>				</Anchors>				<Scripts>					<OnLoad>						SmallMoneyFrame_OnLoad();						MoneyFrame_SetType("STATIC");					</OnLoad>				</Scripts>			</Frame>		</Frames>	</Frame>	<Frame name="AuctPriceRemember" hidden="true">		<Size>			<AbsDimension x="160" y="80"/>		</Size>		<Layers>			<Layer level="INFO">				<FontString name="$parentText" inherits="GameFontNormalSmall">					<Anchors>						<Anchor point="TOPLEFT">							<Offset>								<AbsDimension x="18" y="0"/>							</Offset>						</Anchor>					</Anchors>				</FontString>			</Layer>		</Layers>	</Frame>	<CheckButton name="AuctPriceRememberCheck" hidden="true">		<Size>			<AbsDimension x="20" y="20"/>		</Size>		<Anchors>			<Anchor point="TOPLEFT" relativeTo="AuctPriceRemember" relativePoint="TOPLEFT">				<Offset>					<AbsDimension x="0" y="0"/>				</Offset>			</Anchor>		</Anchors>		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>		<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>		<Scripts>			<OnClick>				Auctioneer.Scanner.RememberPrice()			</OnClick>		</Scripts>	</CheckButton>	<CheckButton name="AuctFilterTemplate" hidden="true" virtual="true">		<Size>			<AbsDimension x="16" y="16"/>		</Size>		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>		<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>		<Scripts>			<OnClick>				if (this.filterVal) then					if (this:GetChecked()) then						Auctioneer.Command.SetFilter(this.filterVal, "on");					else						Auctioneer.Command.SetFilter(this.filterVal, "off");					end				end			</OnClick>		</Scripts>	</CheckButton>	<CheckButton name="AuctionFilterButton1Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton2Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton3Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton4Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton5Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton6Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton7Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton8Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton9Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton10Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton11Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton12Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton13Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton14Checkbox" inherits="AuctFilterTemplate" hidden="true"/>	<CheckButton name="AuctionFilterButton15Checkbox" inherits="AuctFilterTemplate" hidden="true"/></Ui>

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