📄 auctioneer.xml
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<Ui xmlns="http://www.blizzard.com/wow/ui/"xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"><!-- Version: 3.5.0.0917 (Platypus) Revision: $Id: Auctioneer.xml 766 2006-03-22 22:35:05Z mentalpower $ License: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program(see GPL.txt); if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.--> <Script file="AucObjects.lua"/> <Script file="Babylonian.lua"/> <Script file="AucStrings.lua"/> <Script file="AucLocale.lua"/> <Script file="BalancedList.lua"/> <Script file="AucEvent.lua"/> <Script file="AHScanning.lua"/> <Script file="AucAPI.lua"/> <Script file="AucCommand.lua"/> <Script file="AucConvert.lua"/> <Script file="AucCore.lua"/> <Script file="AucFilter.lua"/> <Script file="AucScanner.lua"/> <Script file="AucStatistic.lua"/> <Script file="AucTooltip.lua"/> <Script file="AucUtil.lua"/> <Script file="AucStorage.lua"/> <Script file="AucAskPrice.lua"/> <Script file="Auctioneer.lua"/> <Script file="AuctioneerUI.lua"/> <Script file="AucBidManager.lua"/> <Script file="AucPostManager.lua"/> <Frame name="AuctioneerFrame" parent="UIParent" hidden="true"> <Scripts> <OnLoad> Auctioneer.OnLoad(); AuctioneerUI_OnLoad(); this:RegisterEvent("ADDON_LOADED") </OnLoad> <OnEvent> if (event == "ADDON_LOADED" and string.lower(arg1) == "auctioneer") then Auctioneer.Core.AddonLoaded() this:UnregisterEvent("ADDON_LOADED") end </OnEvent> </Scripts> <Frames> <Button name="BrowseScanButton" inherits="UIPanelButtonTemplate" hidden="true"> <Size> <AbsDimension x="80" y="22"/> </Size> <Scripts> <OnClick> Auctioneer.Scanning.RequestAuctionScan(); </OnClick> <OnUpdate> if (Auctioneer.Scanning.CanScan()) then this:Enable(); else this:Disable(); end </OnUpdate> </Scripts> </Button> </Frames> </Frame> <!-- BidManagerFrame is broken out separately in order to control OnUpdate events. The frame is show when it wants to receive them and hidden when it doesn't. --> <Frame name="AucBidManagerFrame" hidden="true"> <Scripts> <OnLoad> AucBidManagerFrame_OnLoad(); </OnLoad> <OnEvent> AucBidManagerFrame_OnEvent(event); </OnEvent> <OnUpdate> AucBidManagerFrame_OnUpdate(); </OnUpdate> </Scripts> </Frame> <Frame name="AucPostManagerFrame" hidden="true"> <Scripts> <OnLoad> AucPostManagerFrame_OnLoad(); </OnLoad> <OnEvent> AucPostManagerFrame_OnEvent(event); </OnEvent> </Scripts> </Frame> <Frame name="AuctionInfo" hidden="true"> <Size> <AbsDimension x="160" y="80"/> </Size> <Layers> <Layer level="INFO"> <FontString name="$parentText1" inherits="GameFontNormalSmall" hidden="true"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentText2" inherits="GameFontNormalSmall" hidden="true"> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentText1" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="-1"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentText3" inherits="GameFontNormalSmall" hidden="true"> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentText2" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="-1"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentText4" inherits="GameFontNormalSmall" hidden="true"> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentText3" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="-1"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentText5" inherits="GameFontNormalSmall" hidden="true"> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentText4" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="-1"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentWarnText" inherits="GameFontNormal" hidden="true"> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="5" y="-76"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <Frame name="$parentMoney1" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true"> <Anchors> <Anchor point="LEFT" relativeTo="$parentText1" relativePoint="RIGHT"/> </Anchors> <Scripts> <OnLoad> SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("STATIC"); </OnLoad> </Scripts> </Frame> <Frame name="$parentMoney2" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true"> <Anchors> <Anchor point="LEFT" relativeTo="$parentText2" relativePoint="RIGHT"/> </Anchors> <Scripts> <OnLoad> SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("STATIC"); </OnLoad> </Scripts> </Frame> <Frame name="$parentMoney3" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true"> <Anchors> <Anchor point="LEFT" relativeTo="$parentText3" relativePoint="RIGHT"/> </Anchors> <Scripts> <OnLoad> SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("STATIC"); </OnLoad> </Scripts> </Frame> <Frame name="$parentMoney4" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true"> <Anchors> <Anchor point="LEFT" relativeTo="$parentText4" relativePoint="RIGHT"/> </Anchors> <Scripts> <OnLoad> SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("STATIC"); </OnLoad> </Scripts> </Frame> <Frame name="$parentMoney5" inherits="TinyMoneyFrameTemplate" hidden="true" toplevel="true"> <Anchors> <Anchor point="LEFT" relativeTo="$parentText5" relativePoint="RIGHT"/> </Anchors> <Scripts> <OnLoad> SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("STATIC"); </OnLoad> </Scripts> </Frame> </Frames> </Frame> <Frame name="AuctPriceRemember" hidden="true"> <Size> <AbsDimension x="160" y="80"/> </Size> <Layers> <Layer level="INFO"> <FontString name="$parentText" inherits="GameFontNormalSmall"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="18" y="0"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> </Frame> <CheckButton name="AuctPriceRememberCheck" hidden="true"> <Size> <AbsDimension x="20" y="20"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctPriceRemember" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/> <PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/> <HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/> <CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/> <DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/> <Scripts> <OnClick> Auctioneer.Scanner.RememberPrice() </OnClick> </Scripts> </CheckButton> <CheckButton name="AuctFilterTemplate" hidden="true" virtual="true"> <Size> <AbsDimension x="16" y="16"/> </Size> <NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/> <PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/> <HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/> <CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/> <DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/> <Scripts> <OnClick> if (this.filterVal) then if (this:GetChecked()) then Auctioneer.Command.SetFilter(this.filterVal, "on"); else Auctioneer.Command.SetFilter(this.filterVal, "off"); end end </OnClick> </Scripts> </CheckButton> <CheckButton name="AuctionFilterButton1Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton2Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton3Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton4Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton5Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton6Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton7Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton8Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton9Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton10Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton11Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton12Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton13Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton14Checkbox" inherits="AuctFilterTemplate" hidden="true"/> <CheckButton name="AuctionFilterButton15Checkbox" inherits="AuctFilterTemplate" hidden="true"/></Ui>
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