📄 selfcast.lua
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ezsc_UseAction = nil;
function SelfCast_OnLoad()
ezsc_UseAction = UseAction;
UseAction = ezSelfCast_UseAction;
this:RegisterEvent("VARIABLES_LOADED");
end
function SelfCast_OnEvent(event)
if( event == "VARIABLES_LOADED" ) then
if( not SelfCast_Solo ) then
SelfCast_Solo = 1;
end
if( not SelfCast_Alt ) then
SelfCast_Alt = 1;
end
SelfCast_Register();
end
end
function SelfCast_Toggle_Enabled(toggle)
SelfCast_Solo = toggle;
end
function SelfCast_Toggle_Alt(toggle)
SelfCast_Alt = toggle;
end
function SelfCast_Register()
gLim_RegisterButton (
"Self Cast",
"自身施法",
"Interface\\AddOns\\SelfCast\\Icon",
function()
gLimModSecBookShowConfig("gLimSelfCast");
end,
2,
4
);
gLim_RegisterConfigClass(
"gLimSelfCast",
"Self Cast",
"CraZy aPpLe"
);
gLim_RegisterConfigSection(
"gLimSelfCastSection",
"自身施法",
"自身施法",
"CraZy aPpLe",
"gLimSelfCast"
);
gLim_RegisterConfigCheckBox(
"gLim_SelfCast_ENABLED",
"开启Solo模式",
"当玩家没有目标时对自己施法",
SelfCast_Solo,
SelfCast_Toggle_Enabled,
"gLimSelfCast"
);
gLim_RegisterConfigCheckBox(
"gLim_SelfCast_ALT_KEY",
"开启Alt模式",
"当Alt键按下时对自己施法",
SelfCast_Alt,
SelfCast_Toggle_Alt,
"gLimSelfCast"
);
end
function ezSelfCast_UseAction(id, number, onSelf)
if(SelfCast_Alt == 1 and IsAltKeyDown()) then
ezsc_UseAction(id, number, 1);
return;
end
ezsc_UseAction(id, number, onSelf);
if(SelfCast_Solo == 1) then
if (UnitExists("target")) then
if (not UnitIsFriend("player", "target")) then
SpellTargetUnit("player");
end
else
SpellTargetUnit("player");
end
end
end
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