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📄 playerlinkmenu_options.xml

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
  <Script file="PlayerLinkMenu_options.lua"/>

  <Button name="PlayerLinkMenuButtonTemplate" inherits="OptionsButtonTemplate" virtual="true">
    <NormalText name="$parentText" inherits="GameFontNormalSmall"/>
    <DisabledText inherits="GameFontDisableSmall"/>
    <HighlightText inherits="GameFontHighlightSmall"/>
    <Layers>
      <Layer level="BACKGROUND">
        <FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="left">
          <Size>
            <AbsDimension x="280" y="16"/>
          </Size>
          <Anchors>
            <Anchor point="LEFT" relativePoint="RIGHT">
              <Offset>
                <AbsDimension x="20" y="0"/>
              </Offset>
            </Anchor>
          </Anchors>
        </FontString>
      </Layer>
    </Layers>
    <Scripts>
      <OnLoad>
        this.text = nil;
        this.tooltip = nil;
      </OnLoad>
      <OnShow>
        if (this.text) then
          getglobal(this:GetName().."Label"):SetText(this.text);
          getglobal(this:GetName().."Label"):Show();
        else
          getglobal(this:GetName().."Label"):Hide();
        end
      </OnShow>
      <OnClick>
        PlaySound("gsTitleOptionExit");
      </OnClick>
      <OnEnter>
        if (this.tooltip) then
          GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
          GameTooltip:SetText(this.tooltip, nil, nil, nil, nil, 1);
        end
      </OnEnter>
      <OnLeave>
        GameTooltip:Hide();
      </OnLeave>
    </Scripts>
  </Button>

  <Frame name="PlayerLinkMenuEditTemplate" toplevel="true" enableMouse="true" hidden="true" virtual="true">
    <Size>
      <AbsDimension x="260" y="16"/>
    </Size>
    <Frames>
      <CheckButton name="$parentCheckbox" inherits="OptionsCheckButtonTemplate">
        <Size>
          <AbsDimension x="20" y="20"/>
        </Size>
        <Anchors>
          <Anchor point="TOPLEFT">
            <Offset>
              <AbsDimension x="0" y="0"/>
            </Offset>
          </Anchor>
        </Anchors>
        <HitRectInsets>
          <AbsInset left="0" right="0" top="0" bottom="0"/>
        </HitRectInsets>
        <Scripts>
          <OnClick>
            if (this:GetChecked()) then
              PlaySound("igMainMenuOptionCheckBoxOff");
            else
              PlaySound("igMainMenuOptionCheckBoxOn");
            end
            PlayerLinkMenu_SetVisible();
          </OnClick>
        </Scripts>
      </CheckButton>
      <Button name="$parentButtonUp">
        <Size>
          <AbsDimension x="20" y="20"/>
        </Size>
        <Anchors>
          <Anchor point="LEFT" relativeTo="$parentCheckbox" relativePoint="RIGHT">
            <Offset>
              <AbsDimension x="10" y="0"/>
            </Offset>
          </Anchor>
        </Anchors>
        <Scripts>
          <OnClick>
            PlayerLinkMenu_MoveItem(true);
            PlaySound("igChatScrollUp");
          </OnClick>
        </Scripts>
        <NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
        <PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
        <DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
        <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
      </Button>
      <Button name="$parentButtonDown">
        <Size>
          <AbsDimension x="20" y="20"/>
        </Size>
        <Anchors>
          <Anchor point="LEFT" relativeTo="$parentButtonUp" relativePoint="RIGHT">
            <Offset>
              <AbsDimension x="0" y="0"/>
            </Offset>
          </Anchor>
        </Anchors>
        <Scripts>
          <OnClick>
            PlayerLinkMenu_MoveItem(false);
            PlaySound("igChatScrollDown");
          </OnClick>
        </Scripts>
        <NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
        <PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
        <DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
        <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
      </Button>
      <Button name="$parentButton">
        <NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="left"/>
        <DisabledText inherits="GameFontDisableSmall" justifyH="left"/>
        <HighlightText inherits="GameFontHighlightSmall" justifyH="left"/>
        <Size>
          <AbsDimension x="235" y="16"/>
        </Size>
        <Anchors>
          <Anchor point="LEFT" relativeTo="$parentButtonDown" relativePoint="RIGHT">
            <Offset>
              <AbsDimension x="10" y="2"/>
            </Offset>
          </Anchor>
        </Anchors>
        <Scripts>
          <OnLoad>
            this.tooltip = nil;
          </OnLoad>
          <OnClick>
            PlayerLinkMenu_LabelEdit(this);
          </OnClick>
          <OnEnter>
            if (this.tooltip) then
              GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
              GameTooltip:SetText(this.tooltip, nil, nil, nil, nil, 1);
            end
          </OnEnter>
          <OnLeave>
            GameTooltip:Hide();
          </OnLeave>
        </Scripts>
      </Button>
    </Frames>
  </Frame>

  <Frame name="PlayerLinkMenuDropDownTemplate" inherits="UIDropDownMenuTemplate" enableMouse="true" virtual="true">
    <Layers>
      <Layer level="BACKGROUND">
        <FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="left">
          <Size>
            <AbsDimension x="40" y="16"/>
          </Size>
          <Anchors>
            <Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT">
              <Offset>
                <AbsDimension x="0" y="2"/>
              </Offset>
            </Anchor>
          </Anchors>
        </FontString>
      </Layer>
    </Layers>
    <Scripts>
      <OnLoad>
        this.text = nil;
      </OnLoad>
      <OnShow>
        if (this.text) then
          getglobal(this:GetName().."Label"):SetText(this.text);
          getglobal(this:GetName().."Label"):Show();
        else
          getglobal(this:GetName().."Label"):Hide();
        end
      </OnShow>
    </Scripts>
  </Frame>

  <CheckButton name="PlayerLinkMenuCheckButtonTemplate" inherits="OptionsCheckButtonTemplate" virtual="true">
    <Size>
      <AbsDimension x="24" y="24"/>
    </Size>
    <HitRectInsets>
      <AbsInset left="0" right="-180" top="0" bottom="0"/>
    </HitRectInsets>
    <Layers>
      <Layer level="BACKGROUND">
        <FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="left">
          <Size>
            <AbsDimension x="180" y="16"/>
          </Size>
          <Anchors>
            <Anchor point="LEFT" relativePoint="RIGHT">
              <Offset>
                <AbsDimension x="5" y="1"/>
              </Offset>
            </Anchor>
          </Anchors>
        </FontString>
      </Layer>
    </Layers>
    <Scripts>
      <OnLoad>
        this.tooltip = nil;
        this.text = nil;
      </OnLoad>
      <OnShow>
        if (this.text) then
          getglobal(this:GetName().."Label"):SetText(this.text);
        end
      </OnShow>
      <OnClick>
        if (this:GetChecked()) then
          PlaySound("igMainMenuOptionCheckBoxOff");
        else
          PlaySound("igMainMenuOptionCheckBoxOn");
        end
      </OnClick>
      <OnEnter>
        if (this.tooltip) then
          GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
          GameTooltip:SetText(this.tooltip, nil, nil, nil, nil, 1);
        end
      </OnEnter>
      <OnLeave>
        GameTooltip:Hide();
      </OnLeave>
    </Scripts>
  </CheckButton>

  <Button name="PlayerLinkMenuTextButtonTemplate" toplevel="true" enableMouse="true" virtual="true">
    <NormalText name="$parentText" inherits="GameFontNormalSmall"/>
    <DisabledText inherits="GameFontDisableSmall"/>
    <HighlightText inherits="GameFontHighlightSmall"/>
    <Size>
      <AbsDimension x="92" y="16"/>
    </Size>
    <Layers>
      <Layer level="BACKGROUND">
        <FontString name="$parentLabel" inherits="GameFontHighlightSmall" justifyH="center">
          <Size>
            <AbsDimension x="92" y="12"/>
          </Size>
          <Anchors>
            <Anchor point="BOTTOM" relativeTo="$parent" relativePoint="TOP">
              <Offset>
                <AbsDimension x="0" y="-1"/>
              </Offset>
            </Anchor>
          </Anchors>
        </FontString>
      </Layer>
    </Layers>
    <Scripts>
      <OnLoad>
        this.label = nil;
        this.tooltip = nil;
        this.doShow = nil;
      </OnLoad>
      <OnShow>
        if (this.label) then
          getglobal(this:GetName().."Label"):SetText(this.label);
          getglobal(this:GetName().."Label"):Show();
        else
          getglobal(this:GetName().."Label"):Hide();
        end
        if (this.doShow == "TIMEOUT") then
          local tmp = PLAYERLINKMENU_TIMEOUT.." 秒";
          if (PLAYERLINKMENU_TIMEOUT > 1) then
            tmp = tmp.." ";
          end
          this:SetText(tmp);
        end
      </OnShow>
      <OnClick>
      </OnClick>
      <OnEnter>
        if (this.tooltip) then
          GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
          GameTooltip:SetText(this.tooltip, nil, nil, nil, nil, 1);
        end
      </OnEnter>
      <OnLeave>
        GameTooltip:Hide();
      </OnLeave>
    </Scripts>
  </Button>


  <Frame name="PlayerLinkMenuOptions" toplevel="true" frameStrata="DIALOG" movable="false" enableMouse="true" hidden="true" parent="UIParent">
    <Size>

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