📄 localization.lua
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["治疗祷言"] = {t=3.0};
["束缚亡灵"] = {t=1.5};
-- Druid
["治疗之触"] = {t=3.5};
["愈合"] = {t=1.5};
["复生"] = {t=2.0};
["星火术"] = {t=3.5};
["愤怒"] = {t=2.0};
["纠缠根须"] = {t=2.0};
["急奔"] = {t=15.0};
["休眠"] = {t=1.5};
["安抚动物"] = {t=1.5};
["树皮术"] = {t=15.0, i=0.0, c="cooldown"};
["Innervate"] = {t=20.0, i=0.0, c="cooldown"};
-- Shaman
["次级治疗波"] = {t=1.5};
["治疗波"] = {t=3.0};
["先祖之魂"] = {t=10.0};
["闪电链"] = {t=2.5};
["幽魂之狼"] = {t=3.0};
["星界传送"] = {t=10.0};
["治疗链"] = {t=2.5};
["闪电箭"] = {t=3.0};
-- Hunter
["瞄准射击"] = {t=3.0};
["恐吓野兽"] = {t=1.5};
["乱射"] = {t=6.0};
-- Rogue
["解除陷阱"] = {t=5.0};
["疾跑"] = {t=15.0};
-- Warrior
["血性狂暴"] = {t=10.0};
["盾墙"] = {t=10.0};
["鲁莽"] = {t=15.0};
["狂暴之怒"] = {t=10.0};
["末日降临"] = {t=20.0, c="cooldown", m="鲁西弗隆"};
["鲁西弗隆的诅咒"] = {t=20.0, c="cooldown", m="鲁西弗隆"};
-- Magmadar
["恐慌"] = {t=30.0, c="cooldown", m="玛格曼达"};
-- Gehennas
["基赫纳斯的诅咒"] = {t=30.0, c="cooldown", m="基赫纳斯"};
-- Majordomo
["魔法反射"] = {t=10.0, i=10.0, c="cooldown", m="管理者埃克索图斯"};
["伤害反射护盾"] = {t=10.0, i=10.0, c="cooldown", m="管理者埃克索图斯"};
-- Ragnaros
["拉格纳罗斯消失"] = {t=180.0, c="cooldown"};
["群体击退"] = {t=28.0, c="cooldown"};
["烈焰之子"] = {t=90.0, c="cooldown"};
-- Blackwing Lair
-- Firemaw/Flamegor/Ebonroc
["龙翼打击"] = {t=32.0};
["暗影烈焰"] = {t=2.0};
-- Chromaggus
["冰霜燃烧"] = {t=60.0};
["时光流逝"] = {t=60.0};
["点燃躯体"] = {t=60.0};
["腐蚀酸液"] = {t=60.0};
["焚烧"] = {t=60.0};
-- Neferian
["低沉咆哮"] = {t=2.0};
["Class Call"] = {t=33.0};
["Mob Spawn"] = {t=10.0};
}
DSCT_EVENT_OPTION = "事件选项";
DSCT_MISC_OPTION = "基本选项";
DSCT_TEXT_OPTION = "动态文字选项";
DSCT_MSGTEXT_OPTION = "静态文字选项";
DSCT_WARNING_OPTION = "过低警告选项";
DSCT_BUTTON_RESET_LABEL = "重置";
DSCT_BUTTON_RESET_TIP= "恢复默认设置";
DSCT_BUTTON_SAVECUSTOM_LABEL = "保存个性设置"
DSCT_BUTTON_LOADCUSTOM_LABEL = "读取个性设置"
DSCT_RESET_TIP = "已载入默认设置";
DSCT_EVENTTYPE = {
{"关","右","左","_","静"},
{"关","上","下","_","静"},
{"关","左","右","_","静"},
{"关","左","上","右","静"},
{"关","左","右","中","静"},
{"关","左","上","右","静"},
{"关","左","右","下","静"},
}
TOOL_TIP_TEXT_SE = "选中则设置为以静态方式显示,否则以动态滚动方式显示";
DSCT_PREVIEW_TEXT1 = "拖动我[静]态位置";
DSCT_PREVIEW_TEXT2 = "拖动我[动]态位置";
DSCT_OPTION_ANIMODE = "动画方式";
DSCT_ANIMODE_TEXT = {[0] = "水平",[1] = "垂直",[2] = "抛物线",[3] = "弹出1",[4] = "弹出2",[5] = "弹出1a",[6] = "向上增强"};
--Eve nt and Damage option values
DSCTOptionsFrameListFrames = { };
DSCTOptionsFrameListFrames ["FONT"] = { title = "字体",tooltipText="动态文字字体",min = 1,max = 4,list = {{name=DSCT_FONTLIST[1].name,val=1},
{name = DSCT_FONTLIST[2].name,val=2},{name=DSCT_FONTLIST[3].name,val=3},{name=DSCT_FONTLIST[4].name,val=4}} };
DSCTOptionsFrameListFrames ["ANIMODE"] = { title = "动画",tooltipText="动画模式", min = 0,max = 6,list = {{name = "水平",val = 0},{name = "垂直",val = 1},{name = "抛物线",val = 2},
{name = "弹出1",val = 3},{name = "弹出2",val = 4},{name = "弹出1a",val = 5},{name = "向上增强",val = 6}} };
DSCTOptionsFrameListFrames ["FONTOUTLINE"] = { title = "字体描边",tooltipText="给动态字体描边", min = 1,max = 3,list = {{name = "无",val = 1},{name = "细",val = 2},
{name="粗",val = 3}} };
DSCTOptionsFrameListFrames ["MESSAGEFONT"] = { title = "字体",tooltipText="静态文字字体", min = 1,max = 4,list = {{name=DSCT_FONTLIST[1].name,val=1},
{name = DSCT_FONTLIST[2].name,val=2},{name=DSCT_FONTLIST[3].name,val=3},{name=DSCT_FONTLIST[4].name,val=4}} };
DSCTOptionsFrameListFrames ["MESSFONTOUTLINE"] = { title = "字体描边",tooltipText="给静态字体描边", min = 1,max = 3,list = {{name = "无",val = 1},{name = "细",val = 2},
{name="粗",val = 3}} };
DSCTOptionsFrameEventFrames = { };
DSCTOptionsFrameEventFrames ["SHOWHIT"] = { title = "伤害", tooltipText = "显示你受到的伤害"};
DSCTOptionsFrameEventFrames ["SHOWMISS"] = { title = "未命中", tooltipText = "显示敌人对你的攻击未命中"};
DSCTOptionsFrameEventFrames ["SHOWDODGE"] = { title = "回避", tooltipText = "显示你回避敌人的攻击"};
DSCTOptionsFrameEventFrames ["SHOWPARRY"] = { title = "招架", tooltipText = "显示你招架敌人的攻击"};
DSCTOptionsFrameEventFrames ["SHOWBLOCK"] = { title = "格挡", tooltipText = "显示你格挡敌人的攻击"};
DSCTOptionsFrameEventFrames ["SHOWRESIST"] = { title = "抵抗", tooltipText = "显示你抵抗敌人的攻击"};
DSCTOptionsFrameEventFrames ["SHOWABSORB"] = { title = "吸收", tooltipText = "显示你吸收敌人的攻击"};
DSCTOptionsFrameEventFrames ["SHOWCOMBATIN"] = { title = "战斗开始", tooltipText = "显示战斗开始的提示"};
DSCTOptionsFrameEventFrames ["SHOWCOMBATOUT"] = { title = "战斗结束", tooltipText = "显示战斗结束的提示"};
DSCTOptionsFrameEventFrames ["SHOWSPELLCRIT"] = { title = "技能致命", tooltipText = "显示你的技能致命一击造成的伤害"};
DSCTOptionsFrameEventFrames ["SHOWDMGCRIT"] = { title = "普通致命", tooltipText = "显示你的普通致命一击造成的伤害"};
DSCTOptionsFrameEventFrames ["SHOWSPELL"] = { title = "法术伤害", tooltipText = "显示你受到的法术伤害"};
DSCTOptionsFrameEventFrames ["SHOWHEAL"] = { title = "法术治疗", tooltipText = "显示法术给你带来的治疗"};
DSCTOptionsFrameEventFrames ["SHOWDEBUFF"] = { title = "不良效果", tooltipText = "显示你受到的不良效果"};
DSCTOptionsFrameEventFrames ["SHOWBUFF"] = { title = "增益效果", tooltipText = "显示你受到的增益效"};
DSCTOptionsFrameEventFrames ["SHOWFADE"] = { title = "效果消失", tooltipText = "显示你消失的效果"};
DSCTOptionsFrameEventFrames ["SHOWPOWER"] = { title = "能量获得", tooltipText = "显示你获得的能量"};
DSCTOptionsFrameEventFrames ["SHOWCOMBOPOINTS"] = { title = "连击点", tooltipText = "显示你获得的连击点数"};
DSCTOptionsFrameEventFrames ["SHOWHONOR_DSCT"] = { title = "获得荣誉", tooltipText = "显示你获得的荣誉点数"};
DSCTOptionsFrameEventFrames ["SHOWEXECUTE"] = { title = "显示斩杀", tooltipText = "目标血量低于20%时候显示斩杀,限战士和圣骑"};
DSCTOptionsFrameEventFrames ["SHOWLOWHP"] = { title = "生命过低", tooltipText = "当你生命低于设定值的时候显示警告"};
DSCTOptionsFrameEventFrames ["SHOWLOWMANA"] = { title = "魔法过低", tooltipText = "当你魔法低于设定值的时候显示警告"};
--Check Button option values
DSCTOptionsFrameCheckButtons = { };
DSCTOptionsFrameCheckButtons ["ENABLED"] = { title = "战斗指示器", tooltipText = "开启战斗指示器"};
DSCTOptionsFrameCheckButtons ["SHOWSELF"] = { title = "标记战斗信息", tooltipText = "在战斗信息的两侧添加'*'作为标记"};
DSCTOptionsFrameCheckButtons ["DAMAGETYPE"] = { title = "显示魔法伤害类型", tooltipText = "显示你受到的魔法伤害类型,比如火焰,暗影"};
DSCTOptionsFrameCheckButtons ["HEALERNAME"] = { title = "显示治疗者姓名", tooltipText = "显示你受到的治疗来自哪个玩家"};
DSCTOptionsFrameCheckButtons ["CUSTOMEVENT"] = { title = "使用自定义事件", tooltipText = "自定义事件开关,如果你不用自定义事件的话建议关闭此项"};
DSCTOptionsFrameCheckButtons ["ENTEXT"] = { title = "英文战斗信息", tooltipText = "将一些基本信息以英文显示,比如Energy,Dogde等"};
--Slider options values
DSCTOptionsFrameSliders = { };
DSCTOptionsFrameSliders ["ANIMATIONSPEED"] = { title = "动画速度", minValue = 0.2, maxValue = 3, valueStep = 0.1, minText="20%", maxText="300%", tooltipText = "设置动画速度"};
DSCTOptionsFrameSliders ["TEXTSIZE"] = { title = "动态文字大小", minValue = 12, maxValue = 36, valueStep = 1, minText="小", maxText="大", tooltipText = "设置动态文字的大小"};
DSCTOptionsFrameSliders ["LOWHP"] = { title = "生命值百分比", minValue = 0.1, maxValue = 0.9, valueStep = 0.1, minText="10%", maxText="90%", tooltipText = "生命过低警告的百分比"};
DSCTOptionsFrameSliders ["LOWMANA"] = { title = "魔法值百分比", minValue = 0.1, maxValue = 0.9, valueStep = 0.1, minText="10%", maxText="90%", tooltipText = "魔法过低警告的百分比"};
DSCTOptionsFrameSliders ["ALPHA"] = { title = "透明度", minValue = 0.2, maxValue = 1, valueStep = 0.05, minText="20%", maxText="100%", tooltipText = "设置文字的透明度"};
DSCTOptionsFrameSliders ["MESSAGESIZE"] = { title = "静态文字大小", minValue = 12, maxValue = 36, valueStep = 1, minText="小", maxText="大", tooltipText = "设置静态方式文字尺寸的大小"};
DSCTOptionsFrameSliders ["MESSAGEALPHA"] = { title = "透明度", minValue = 0.2, maxValue = 1, valueStep = 0.05, minText="20%", maxText="100%", tooltipText = "设置静态方式文字的透明度"};
DSCTOptionsFrameSliders ["MESSAGETIMER"] = { title = "停留时间", minValue = 1, maxValue = 20, valueStep = 1, minText="1秒", maxText="20秒", tooltipText = "设置静态文字停留在画面的时间"};
DSCTOptionsFrameSliders ["MESSAGEFADETIMER"] = { title = "淡出时间", minValue = 1, maxValue = 10, valueStep = 0.5, minText="1秒", maxText="10秒", tooltipText = "设置静态文字消失过程所用时间"};
--DSCTOptionsFrameSliders ["ANIC"] = { title = "最大显示数量", minValue = 1, maxValue = 10, valueStep = 1,minText="1个", maxText="10个", tooltipText = "设置动态文字的大小"};
DSCTOptionsFrameSliders ["ROTATION"] = { title = "动画旋转角度", minValue = 0, maxValue = 355, valueStep = 5,minText="0 度", maxText="355 度", tooltipText = "旋转动态文字的移动轨迹角度"};
DSCTOptionsColorPickerEx = { };
DSCTAniModeParamsSliders = {
[0] = {{ title = "移动距离", tooltipText = "水平移动的距离"}},
[1] = {{ title = "移动距离", tooltipText = "垂直移动的距离"}},
[2] = {{ title = "射出强度", tooltipText = "抛物线射出力量强度"},
{ title = "坠落深度", tooltipText = "抛物线射出后坠落的深度"}},
[3] = {{ title = "弹出距离1", tooltipText = "第一段弹出距离"},
{ title = "弹出距离2", tooltipText = "第二段弹出距离"}},
[4] = {{ title = "弹出距离1", tooltipText = "第一段弹出距离"},
{ title = "弹出距离2", tooltipText = "第二段弹出距离"}},
[5] = {{ title = "弹出距离1", tooltipText = "第一段弹出距离"},
{ title = "弹出距离2", tooltipText = "第二段弹出距离"}},
[6] = {{ title = "移动距离1", tooltipText = "第一段移动距离"},
{ title = "移动距离2", tooltipText = "第二段移动距离"}},
};
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