📄 options.xml
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<!-- MikeyHealthBar V0.1 -->
<!-- Options Pane Definition -->
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="options.lua"/>
<!-- CHECKBUTTON TEMPLATE -->
<CheckButton name="DSCTCheckTemplate" inherits="UICheckButtonTemplate" virtual="true">
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Scripts>
<OnClick>
DSCT_OptionsCheckButtonOnClick(this:GetParent():GetName(),this:GetName());
</OnClick>
<OnEnter>
if ( this.tooltipText ) then
GameTooltip_AddNewbieTip(this.tooltipText, 1.0, 1.0, 1.0);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<!-- SLIDER TEMPLATE -->
<Slider name="DSCTSliderTemplate" inherits="OptionsSliderTemplate" virtual="true">
<Scripts>
<OnEnter>
if ( this.tooltipText ) then
GameTooltip_AddNewbieTip(this.tooltipText, 1.0, 1.0, 1.0);
end
</OnEnter>
<OnValueChanged>
DSCT_OptionsSliderOnValueChanged();
</OnValueChanged>
<OnMouseUp>
DSCT_OptionsSliderMouseUp();
</OnMouseUp>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider >
<Frame name="DSCTColorPickerTemplate" virtual="true">
<Frames>
<Button name="$parent_ColorSwatch">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parent_SwatchBg">
<Size>
<AbsDimension x="18" y="18"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
DSCT_OpenColorPicker(this:GetParent());
</OnClick>
<OnEnter>
getglobal(this:GetName().."_SwatchBg"):SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
</OnEnter>
<OnLeave>
getglobal(this:GetName().."_SwatchBg"):SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
</OnLeave>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
</Button>
</Frames>
</Frame>
<Frame name="DSCTColorPickerExTemplate" inherits="DSCTColorPickerTemplate" virtual="true">
<Size>
<AbsDimension x="160" y="22"/>
</Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parent_Text" inherits="GameFontNormal">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="30" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="DSCTListTemplate" virtual="true" hidden="false">
<Size>
<AbsDimension x="140" y="50"/>
</Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parent_TileText" inherits="GameFontNormal">
<Anchors>
<Anchor point="TOP" relativeTo="$parent" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_Text" inherits="GameFontNormal">
<Color r="1.0" g="1.0" b="1.0"/>
<Anchors>
<Anchor point="TOP" relativeTo="$parent_TileText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>
if ( this.tooltipText ) then
GameTooltip_AddNewbieTip(this.tooltipText, 1.0, 1.0, 1.0);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Frames>
<Button name="$parent_P">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent_Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="-55" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
DSCT_ButtonToggle(this:GetName(),-1);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
<HighlightTexture file="Interface\Buttons\GlowStar" alphaMode="ADD"/>
</Button>
<Button name="$parent_N">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent_Text" relativePoint="CENTER">
<Offset>
<AbsDimension x="55" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
DSCT_ButtonToggle(this:GetName(),1);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
<HighlightTexture file="Interface\Buttons\GlowStar" alphaMode="ADD"/>
</Button>
</Frames>
</Frame>
<!-- EVENT TEMPLATE -->
<Frame name="DSCTEventOptionTemplate" inherits="DSCTColorPickerTemplate" virtual="true">
<Size>
<AbsDimension x="160" y="22"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parent_Text" inherits="GameFontNormal">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent">
<Offset>
<AbsDimension x="55" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parent_Button" inherits="GameMenuButtonTemplate" text="A">
<Size>
<AbsDimension x="22" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_ColorSwatch" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
DSCT_Event_Button_Click(this:GetName());
</OnClick>
<OnEnter>
GameTooltip_AddNewbieTip(this.tooltipText, 1.0, 1.0, 1.0);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
</Frames>
</Frame>
<!-- MAIN OPTION FRAME -->
<Frame name="DSCTOptions" toplevel="false" frameStrata="MEDIUM" movable="true" enableMouse="true" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="550" y="435"/>
</Size>
<Anchors>
<Anchor point="CENTER" />
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border"
tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11" />
<Size>
<AbsDimension x="128" y="17" />
</Size>
</BackgroundInsets>
<TileSize>
<AbsValue val="32" />
</TileSize>
<EdgeSize>
<AbsValue val="32" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="DSCTFrameTitle" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="360" y="64" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12" />
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="DSCT_MAIN_OPTION">
<Anchors>
<Anchor point="TOP" relativeTo="DSCTOptions">
<Offset>
<AbsDimension x="0" y="-3" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- EVENTS OPTION FRAME -->
<Frame name="DSCTOptions_EventsFrame" inherits="OptionFrameBoxTemplate">
<Size>
<AbsDimension x="340" y="360"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="180" y="-50"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0.15, 0.15, 0.15);
</OnLoad>
</Scripts>
<Frames>
<Frame name="DSCTOptions_EventsFrameTitle">
<Size>
<AbsDimension x="140" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="100" y="20"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="8"/>
</EdgeSize>
<TileSize>
<AbsValue val="8"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="2" right="2" top="2" bottom="2"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer>
<FontString inherits="GameFontHighlight" text="DSCT_EVENT_OPTION">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0.15, 0.15, 0.15);
</OnLoad>
</Scripts>
</Frame>
<Frame name="SHOWHIT" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DSCTOptions_EventsFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-15" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWMISS" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWHIT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWDODGE" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWMISS" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWPARRY" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWDODGE" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWBLOCK" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWPARRY" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWRESIST" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWBLOCK" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWABSORB" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWRESIST" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWCOMBATIN" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWABSORB" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWCOMBATOUT" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWCOMBATIN" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHOWSPELLCRIT" inherits="DSCTEventOptionTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SHOWCOMBATOUT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-30" />
</Offset>
</Anchor>
</Anchors>
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