monkeyglobals.lua
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-- turn on or off debugging
MONKEYLIB_DEBUG = true;
-- change the error window so we can actually READ the error
if (MONKEYLIB_DEBUG) then
-- Another Blizzard hack, I just can't see errors without this
ScriptErrors:SetWidth(600);
ScriptErrors_Message:SetWidth(580);
ScriptErrors:SetPoint("BOTTOM", "UIParent", "BOTTOM", 0, 100);
ScriptErrors:SetPoint("TOP", "UIParent", "BOTTOM", 0, 220);
end
-- global "constants"
MONKEYLIB_VERSION = "2.0";
MONKEYLIB_TITLE_COLOUR = { r = 1.0, g = 0.5, b = 0 };
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