📄 countdoomtimer.lua
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-- CountDoom 0.46
-- CountDoomTimer stuff
-- Author: Scrum
CDTimer_maxButtons = 5;
CDTimer_numTimers = 0;
CDTIMERPRIORITY_LOW = 2;
CDTIMERPRIORITY_MEDIUM = 1;
CDTIMERPRIORITY_HIGH = 0;
CDTIMEREVENT_ONUPDATE = 1;
CDTIMEREVENT_ONTIMERWARNING = 2;
CDTIMEREVENT_ONTIMEREND = 3;
CDTIMEREVENT_ONMOVETIMER = 4;
CDTIMEREVENT_ONENTER = 5;
CDTIMEREVENT_ONLEAVE = 6;
CDTIMEREVENT_ONMOUSEDOWN = 7;
CDTIMEREVENT_ONMOUSEUP = 8;
CDTIMEREVENT_ONCLICK = 9;
CDTIMEREVENT_MAXEVENTS = 10;
CDTimers = {};
--Internal members
--userHandle - custom object to store anything in a timer
--startTime - time timer was created
--warningTime - number of seconds before warning is signaled
--duration - lifetime of timer. -1 is infinite
--icon - cache of texture to be displayed
--text - cache of text to be displayed
--flashInterval - flash period in seconds. 0 = disabled
--flashTime - time within flash period [0 .. flashInterval]
--funcHandlers - table of callbacks based on events
--priority - determines button priority {HIGH, NORMAL, LOW}
--countDown - true if display a countdown versus a countup
--prefix - text added to beginning of timer countdown text
--suffix - text added to end of timer countdown text
--Public methods
--CDTimer_Create( priority, duration, warningTime, handle )
--CDTimer_Destroy( timerIndex )
--CDTimer_SetFunctionHandler( timerIndex, handlerName, funcHandler )
--CDTimer_GetRemainingTime( timerIndex )
--CDTimer_SetText( timerIndex, timerText )
--CDTimer_GetText( timerIndex )
--CDTimer_SetIcon( timerIndex, timerIcon )
--CDTimer_GetIcon( timerIndex )
--CDTimer_SetWarningTime( timerIndex, warningTime )
--CDTimer_GetWarningTime( timerIndex )
--CDTimer_SetUserHandle( timerIndex, userHandle )
--CDTimer_GetUserHandle( timerIndex )
--CDTimer_SetCountDown( timerIndex, countDown );
--CDTimer_GetCountDown( timerIndex );
--CDTimer_EnableFlash( timerIndex, interval )
--CDTimer_DisableFlash( timerIndex )
--CDTimer_SetPriority( timerIndex, priority );
--CDTimer_Copy( destIndex, srcIndex );
--CDTimer_SetTimerPrefix( timerPrefix, prefixStr )
--CDTimer_SetTimerSuffix( timerPrefix, suffixStr )
--Private methods
--CDTimer_GenericHandler( timerIndex, eventName, arg1 )
--CDTimer_OnUpdate(arg1)
--CDTimer_OnEnter(arg1)
--CDTimer_OnLeave(arg1)
--CDTimer_OnMouseDown(arg1)
--CDTimer_OnMouseUp(arg1)
--CDTimer_OnClick(arg1)
--CDTimer_ShowButton( timerIndex, showButton )
--CDTimer_SetAlpha( timerIndex, alpha ) - NOTE: This is used by the flashing logic and shouldn't be called directly
--CDTimer_UpdateFlash( timerIndex, timeDelta )
local function CDTimer_Dump( timerIndex )
CountDoom.DebugPrint( "Timer: " .. timerIndex );
CountDoom.DebugPrint( "userHandle: " .. CDTimers[ timerIndex ].userHandle );
CountDoom.DebugPrint( "startTime: " .. CDTimers[ timerIndex ].startTime );
CountDoom.DebugPrint( "warningTime: " .. CDTimers[ timerIndex ].warningTime );
CountDoom.DebugPrint( "duration: " .. CDTimers[ timerIndex ].duration );
CountDoom.DebugPrint( "icon: " .. CountDoom.ToString( CDTimers[ timerIndex ].icon ) );
CountDoom.DebugPrint( "text: " .. CountDoom.ToString( CDTimers[ timerIndex ].text ) );
CountDoom.DebugPrint( "flashInterval: " .. CDTimers[ timerIndex ].flashInterval );
CountDoom.DebugPrint( "flashTime: " .. CDTimers[ timerIndex ].flashTime );
CountDoom.DebugPrint( "priority: " .. CDTimers[ timerIndex ].priority );
end
local function CDTimer_DumpAll()
local timerIndex;
for timerIndex = 0, CDTimer_numTimers - 1, 1 do
CDTimer_Dump( timerIndex );
end
end
local function CDTimer_SetAlpha( timerIndex, alpha )
if CDTimers[ timerIndex ] == nil then
CountDoom.DebugPrint( "Invalid timerIndex in CDTimer_SetAlpha" );
return;
end
local buttonName = "CDTimerButton" .. timerIndex .. "_DurationText";
local buttonItem = getglobal( buttonName );
if( buttonItem ~= nil ) then
buttonItem:SetAlpha( alpha );
elseif timerIndex < CDTimer_maxButtons then
CountDoom.DebugPrint( "Unable to call " .. buttonName .. ":SetAlpha()" );
end
--TODO set the icon alpha also
end
local function CDTimer_ShowButton( timerIndex, showButton )
CountDoom.DebugPrint( "CDTimer_ShowButton(" .. CountDoom.ToString( timerIndex ) .. ")" );
if timerIndex >= CDTimer_numTimers then
CountDoom.DebugPrint( "CDTimer_ShowButton: Invalid index " .. timerIndex );
return
end
local buttonName = "CDTimerButton" .. timerIndex;
local buttonItem = getglobal( buttonName );
if( buttonItem ~= nil ) then
if( showButton ) then
CountDoom.DebugPrint( "CDTimer_ShowButton: calling Show() " );
buttonItem:Show();
else
CountDoom.DebugPrint( "CDTimer_ShowButton: calling Hide() " );
buttonItem:Hide();
end
elseif timerIndex < CDTimer_maxButtons then
CountDoom.DebugPrint( "Unable to call " .. buttonName .. ":Show()" );
end
end
local function CDTimer_UpdateFlash( timerIndex, timeDelta )
if CDTimers[ timerIndex ] == nil then
CountDoom.DebugPrint( "Invalid timerIndex in CDTimer_UpdateFlash" );
return -1;
end
if CDTimers[ timerIndex ].flashInterval <= 0.0 then
return
end
CDTimers[ timerIndex ].flashTime = CDTimers[ timerIndex ].flashTime + timeDelta;
while CDTimers[ timerIndex ].flashTime > CDTimers[ timerIndex ].flashInterval do
CDTimers[ timerIndex ].flashTime = CDTimers[ timerIndex ].flashTime - CDTimers[ timerIndex ].flashInterval;
end
local alpha = 2.0 * CDTimers[ timerIndex ].flashTime / CDTimers[ timerIndex ].flashInterval;
if( alpha > 1.0 ) then
alpha = 2.0 - alpha;
end
CDTimer_SetAlpha( timerIndex, alpha );
end
local function CDTimer_GenericHandler( timerIndex, eventName, arg1 )
if timerIndex == nil then
--CountDoom.DebugPrint( "ButtonID doesn't map to a valid timerIndex in CDTimer_" .. eventName );
return nil;
end
if CDTimers[ timerIndex ] == nil then
CountDoom.DebugPrint( "Invalid timerIndex in CDTimer_" .. eventName );
return nil;
end
-- Call the callback function
if CDTimers[ timerIndex ].funcHandlers ~= nil then
local funcHandler = CDTimers[ timerIndex ].funcHandlers[ eventName ];
if funcHandler ~= nil then
funcHandler( timerIndex, arg1 );
end
end
return timerIndex;
end
function CDTimer_UpdateTimer( timerIndex )
if( CDTimers[ timerIndex ] == nil ) then
CountDoom.DebugPrint( "Invalid timerIndex in CDTimer_OnUpdate: " .. timerIndex );
return;
end
local currentTime = GetTime();
local rawDelta = currentTime - CDTimers[ timerIndex ].startTime;
local duration = CDTimers[ timerIndex ].duration;
local warningTime = CDTimers[ timerIndex ].warningTime;
local finished = false;
local delta = floor(rawDelta);
if( delta > duration ) then
delta = duration;
finished = true;
end
-- Update the timer
local flashAlpha = 1.0;
local textColor = {};
local alpha = 1.0;
if (rawDelta > duration) then
textColor["r"] = 1.0;
textColor["g"] = 0.0;
textColor["b"] = 0.0;
elseif (rawDelta > warningTime) then
alpha = (rawDelta - warningTime) / (duration - warningTime);
textColor["r"] = 1.0;
textColor["g"] = 1.0 - alpha;
textColor["b"] = 0.0;
else
alpha = rawDelta / warningTime;
textColor["r"] = 1.0;
textColor["g"] = 1.0;
textColor["b"] = 1.0 - alpha;
end
-- Invert for count down situations
local timeDelta = rawDelta;
if( CDTimers[ timerIndex ].countDown ) then
timeDelta = duration - rawDelta;
end
local signStr = "";
if timeDelta < 0 then
signStr = "-";
timeDelta = -timeDelta;
end
local minutes = floor(timeDelta/60);
local seconds = floor(math.mod(timeDelta, 60));
local hseconds = floor(math.mod(floor(rawDelta*100), 100));
local htimeText = "";
if (CountDoom.config.hseconds == true) then
if (hseconds >= 10) then
htimeText = "." .. hseconds;
else
htimeText = ".0" .. hseconds;
end
end
local timeText = "";
if (seconds >= 10) then
timeText = signStr .. minutes .. ":" .. seconds .. htimeText;
else
timeText = signStr .. minutes .. ":0" .. seconds .. htimeText;
end
-- Add any prefix or suffix
if CDTimers[ timerIndex ].prefix ~= nil then
timeText = CDTimers[ timerIndex ].prefix .. timeText;
end
if CDTimers[ timerIndex ].suffix ~= nil then
timeText = timeText .. CDTimers[ timerIndex ].suffix;
end
-- Set the timer text
CDTimer_SetText( timerIndex, timeText, textColor );
-- Update flash time
local flashRate = 0.1;
if CDTimers[ timerIndex ].flashInterval ~= 0.0 then
CDTimer_UpdateFlash( timerIndex, flashRate );
else
CDTimer_SetAlpha( timerIndex, 1.0 );
end
-- Callback for custom OnUpdate calls
CDTimer_GenericHandler( timerIndex, CDTIMEREVENT_ONUPDATE, arg1 );
if( finished ) then
--CountDoom.DebugPrint( "Calling OnTimerEnd for timer #" .. timerIndex );
CDTimer_GenericHandler( timerIndex, CDTIMEREVENT_ONTIMEREND, delta );
elseif( delta >= warningTime ) then
--CountDoom.DebugPrint( "Calling OnTimerWarning for timer #" .. timerIndex );
CDTimer_GenericHandler( timerIndex, CDTIMEREVENT_ONTIMERWARNING, delta );
end
end
function CDTimer_OnUpdate( arg1 )
local timerIndex = this:GetID();
CDTimer_UpdateTimer( timerIndex );
end
function CDTimer_OnEnter( arg1 )
local timerIndex = this:GetID();
-- put the tool tip in the default position
GameTooltip_SetDefaultAnchor(GameTooltip, this);
-- set the tool tip text
GameTooltip:SetText(COUNTDOOM_TITLE, 255/255, 209/255, 0/255);
CDTimer_GenericHandler( timerIndex, CDTIMEREVENT_ONENTER, arg1 );
GameTooltip:AddLine(COUNTDOOM_DESCRIPTION, 80/255, 143/255, 148/255);
GameTooltip:Show();
end
function CDTimer_OnLeave( arg1 )
local timerIndex = this:GetID();
CDTimer_GenericHandler( timerIndex, CDTIMEREVENT_ONLEAVE, arg1 );
GameTooltip:Hide(arg1);
end
function CDTimer_OnMouseDown( arg1 )
-- if not loaded yet then get out
if (CountDoom.initialized == false) then
return;
end
local timerIndex = this:GetID();
CDTimer_GenericHandler( timerIndex, CDTIMEREVENT_ONMOUSEDOWN, arg1 );
end
function CDTimer_OnMouseUp( arg1 )
-- if not loaded yet then get out
if CountDoom.initialized == false then
return;
end
local timerIndex = this:GetID();
CDTimer_GenericHandler( timerIndex, CDTIMEREVENT_ONMOUSEUP, arg1 );
end
function CDTimer_OnClick( arg1 )
-- if not loaded yet then get out
if CountDoom.initialized == false then
return;
end
local timerIndex = this:GetID();
CDTimer_GenericHandler( timerIndex, CDTIMEREVENT_ONCLICK, arg1 );
end
local function CDTimer_Constructor( timerIndex )
if CDTimers[ timerIndex ] == nil then
CDTimers[ timerIndex ] = {};
end
CDTimers[ timerIndex ].userHandle = nil;
CDTimers[ timerIndex ].priority = nil;
CDTimers[ timerIndex ].startTime = GetTime();
CDTimers[ timerIndex ].warningTime = nil;
CDTimers[ timerIndex ].duration = nil;
CDTimers[ timerIndex ].icon = nil;
CDTimers[ timerIndex ].text = nil;
CDTimers[ timerIndex ].flashInterval = 0.0;
CDTimers[ timerIndex ].flashTime = 0.0;
CDTimers[ timerIndex ].countDown = true;
CDTimers[ timerIndex ].prefix = nil;
CDTimers[ timerIndex ].suffix = nil;
CDTimers[ timerIndex ].funcHandlers = nil;
CDTimers[ timerIndex ].funcHandlers = {};
end
local function CDTimer_GetInsertionIndex( priority, duration )
local foundIndex = CDTimer_numTimers;
if( CDTimer_numTimers > 0 ) then
local currentTime = GetTime();
-- Loop through all items stopping at first button less than
local timerIndex;
for timerIndex = 0, CDTimer_numTimers - 1, 1 do
if( CDTimers[ timerIndex ] ~= nil ) then
-- Check for priority is a lower number (higher priority)
if( priority < CDTimers[ timerIndex ].priority ) then
foundIndex = timerIndex;
break;
end
-- If equivalent, check remaining time
local elapsed = currentTime - CDTimers[ timerIndex ].startTime;
local remaining = CDTimers[ timerIndex ].duration - elapsed;
if( duration <= remaining ) then
foundIndex = timerIndex;
break;
end
else
foundIndex = timerIndex;
break;
end
end
-- if it's the last index, we're done
if( foundIndex <= CDTimer_numTimers ) then
-- Slide all the items to the next slots
CountDoom.DebugPrint( "CDTimer_numTimers " .. CDTimer_numTimers );
CountDoom.DebugPrint( "foundIndex " .. foundIndex );
for newID = CDTimer_numTimers, foundIndex + 1, -1 do
local oldID = newID - 1;
CountDoom.DebugPrint( "oldID: " .. oldID .. " newID: " .. newID );
CDTimer_Copy( newID, oldID );
end
end
end
local buttonToEnable = CDTimer_numTimers;
CDTimer_numTimers = CDTimer_numTimers + 1;
-- Enable the last button
CDTimer_ShowButton( buttonToEnable, true );
return foundIndex;
end
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