📄 countdoomspelltimer.lua
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end
function CDTimerSpell_CreateBySpellAbbreviation( spellAbbreviation, targetInfo, in_rank )
CountDoom.DebugPrint( "CDTimerSpell_CreateBySpellAbbreviation( " .. CountDoom.ToString( spellAbbreviation ) .. ")" );
local spellIndex = -1;
local replacedASpell = false;
if CountDoomSpell.IsEnabled( spellAbbreviation ) ~= true then
return -1, replacedASpell;
end
--See if the spell is already on our target
local targetName = targetInfo.targetName;
local targetLevel = targetInfo.targetLevel;
local targetID = targetInfo.id;
--If we're replacing a spell such as a curse, delete the old one
for spellIndex = 0, CDTimerSpell_numSpells - 1 do
if (CDTimerSpells[ spellIndex ].type == CountDoomSpell[ spellAbbreviation ].type ) and
CDTimerSpells[ spellIndex ].targetName == targetName and
CDTimerSpells[ spellIndex ].targetLevel == targetLevel then
if CountDoomSpell[ spellAbbreviation ].replacesSameType then
CDTimerSpell_DeleteIndex( spellIndex );
replacedASpell = true;
end
break;
end
end
spellIndex = CDTimerSpell_numSpells;
CDTimerSpell_numSpells = CDTimerSpell_numSpells + 1;
if CDTimerSpells[ spellIndex ] == nil then
CDTimerSpells[ spellIndex ] = {};
end
--if rank was passed in as nil, use max rank
local rank = in_rank;
if rank == nil then
rank = 10;
end;
--determine duration
local duration = nil;
if CountDoomSpell[ spellAbbreviation ] ~= nil then
duration = CountDoomSpell[ spellAbbreviation ].rankDuration[ rank ];
end;
while duration == nil and rank > 0 do
rank = rank - 1;
duration = CountDoomSpell[ spellAbbreviation ].rankDuration[ rank ];
end
local warningTime = duration - CountDoomSpell[ spellAbbreviation ].warningTime;
local icon = CountDoomSpell[ spellAbbreviation ].icon;
local type = CountDoomSpell[ spellAbbreviation ].type;
-- Give unique spellIDs to each spell.
local spellID = CDTimerSpell_spellID;
CDTimerSpell_spellID = CDTimerSpell_spellID + 1;
if CDTimerSpell_spellID > 1000 then
CDTimerSpell_spellID = 0;
end
local timerIndex = CDTimer_Create( CDTIMERPRIORITY_MEDIUM, duration );
CDTimerSpells[ spellIndex ].timerIndex = timerIndex;
CDTimerSpells[ spellIndex ].warningHit = false;
CDTimerSpells[ spellIndex ].spellAbbreviation = spellAbbreviation;
CDTimerSpells[ spellIndex ].announceWarning = CountDoomSpell[ spellAbbreviation ].announceWarning;
CDTimerSpells[ spellIndex ].announceEnd = CountDoomSpell[ spellAbbreviation ].announceEnd;
CDTimerSpells[ spellIndex ].warningSound = CountDoom.config.warningSound[ spellAbbreviation ];
CDTimerSpells[ spellIndex ].endSound = CountDoom.config.endSound[ spellAbbreviation ];
CDTimerSpells[ spellIndex ].targetName = targetName;
CDTimerSpells[ spellIndex ].targetLevel = targetLevel;
CDTimerSpells[ spellIndex ].targetID = targetID;
CDTimerSpells[ spellIndex ].spellID = spellID;
CDTimerSpells[ spellIndex ].type = type;
if CountDoom.config.layout == "textonly" then
local timerString = CDTimerSpell_CreateTimerString(spellIndex);
CDTimer_SetTimerSuffix( timerIndex, timerString );
end
CDTimer_SetUserHandle( timerIndex, spellIndex );
CDTimer_SetWarningTime( timerIndex, warningTime );
CDTimer_SetCountDown( timerIndex, CountDoomSpell[ spellAbbreviation ].countDown );
CDTimer_SetFunctionHandler( timerIndex, CDTIMEREVENT_ONTIMERWARNING, CDTimerSpell_OnTimerWarning );
CDTimer_SetFunctionHandler( timerIndex, CDTIMEREVENT_ONTIMEREND, CDTimerSpell_OnTimerEnd );
CDTimer_SetFunctionHandler( timerIndex, CDTIMEREVENT_ONMOVETIMER, CDTimerSpell_OnTimerMove );
CDTimer_SetFunctionHandler( timerIndex, CDTIMEREVENT_ONCLICK, CDTimerSpell_OnTimerClick );
CDTimer_SetFunctionHandler( timerIndex, CDTIMEREVENT_ONENTER, CDTimerSpell_OnEnter );
CDTimer_SetIcon( timerIndex, icon );
CDTimerSpell_DumpAll();
return spellID, replacedASpell;
end
function CDTimerSpell_CreateBySpellName( spellName, targetInfo, rank )
CountDoom.DebugPrint( "CDTimerSpell_CreateBySpellName(" .. CountDoom.ToString( spellName ) .. ")" );
-- Enslave Demon is detected differently than the rest of the Warlock spells.
-- It relies on a change on event in pet status
if spellName == COUNTDOOMSPELL_ENSLAVEDEMON then
return -1;
end
local spellAbbreviation = CountDoomSpellMapping[ spellName ];
if spellAbbreviation ~= nil then
return CDTimerSpell_CreateBySpellAbbreviation( spellAbbreviation, targetInfo, rank );
end
return -1, false;
end
function CDTimerSpell_DeleteIndex( spellIndex )
CountDoom.DebugPrint( "CDTimerSpell_DeleteIndex(" .. CountDoom.ToString( spellIndex ) .. ")" );
if spellIndex >= CDTimerSpell_numSpells then
CountDoom.DebugPrint( "Invalid param CDTimerSpell_DeleteIndex(" .. spellIndex .. ")" );
return;
end
-- Destroy the timer associated with the spell
CDTimer_Destroy( CDTimerSpells[ spellIndex ].timerIndex );
-- Collapse the array table by removing the deleted spell
local srcIndex;
for srcIndex = spellIndex + 1, CDTimerSpell_numSpells - 1do
local dstIndex = srcIndex - 1;
CDTimerSpells[ dstIndex ].timerIndex = CDTimerSpells[ srcIndex ].timerIndex;
CDTimerSpells[ dstIndex ].warningHit = CDTimerSpells[ srcIndex ].warningHit;
CDTimerSpells[ dstIndex ].spellAbbreviation = CDTimerSpells[ srcIndex ].spellAbbreviation;
CDTimerSpells[ dstIndex ].announceWarning = CDTimerSpells[ srcIndex ].announceWarning;
CDTimerSpells[ dstIndex ].warningSound = CDTimerSpells[ srcIndex ].warningSound;
CDTimerSpells[ dstIndex ].announceEnd = CDTimerSpells[ srcIndex ].announceEnd;
CDTimerSpells[ dstIndex ].endSound = CDTimerSpells[ srcIndex ].endSound;
CDTimerSpells[ dstIndex ].targetName = CDTimerSpells[ srcIndex ].targetName;
CDTimerSpells[ dstIndex ].targetLevel = CDTimerSpells[ srcIndex ].targetLevel;
CDTimerSpells[ dstIndex ].targetID = CDTimerSpells[ srcIndex ].targetID;
CDTimerSpells[ dstIndex ].spellID = CDTimerSpells[ srcIndex ].spellID;
CDTimerSpells[ dstIndex ].type = CDTimerSpells[ srcIndex ].type;
CDTimer_SetUserHandle( CDTimerSpells[ dstIndex ].timerIndex, dstIndex );
end
-- Update spell count
CDTimerSpell_numSpells = CDTimerSpell_numSpells - 1;
-- Erase the last spell
CDTimerSpells[ CDTimerSpell_numSpells ] = nil;
-- Dump all spells in debug mode
CDTimerSpell_DumpAll();
end
function CDTimerSpell_DeleteID( spellID )
CountDoom.DebugPrint( "CDTimerSpell_DeleteID(" .. CountDoom.ToString( spellID ) .. ")" );
local matchingIndex = -1;
local spellIndex;
for spellIndex = 0, CDTimerSpell_numSpells - 1 do
if CDTimerSpells[ spellIndex ].spellID == spellID then
matchingIndex = spellIndex;
break;
end
end
if matchingIndex ~= -1 then
CDTimerSpell_DeleteIndex( matchingIndex );
end
end
function CDTimerSpell_DeleteTarget( targetID )
CountDoom.DebugPrint( "CDTimerSpell_DeleteID(" .. CountDoom.ToString( targetID ) .. ")" );
local matchingIndex = -1;
local spellIndex;
for spellIndex = 0, CDTimerSpell_numSpells - 1 do
if CDTimerSpells[ spellIndex ].targetID == targetID then
matchingIndex = spellIndex;
break;
end
end
if matchingIndex ~= -1 then
CDTimerSpell_DeleteIndex( matchingIndex );
return true;
end
return false;
end
function CDTimerSpell_DestroyBySpellAbbreviation( spellAbbreviation )
local found = false;
CountDoom.DebugPrint( "CDTimerSpell_DestroyBySpellAbbreviation(" .. CountDoom.ToString( spellAbbreviation ) .. " )" );
-- Look for the spell in question
local foundIndex = 0;
local spellIndex;
for spellIndex = 0, CDTimerSpell_numSpells - 1 do
if CDTimerSpells[ spellIndex ].spellAbbreviation == spellAbbreviation then
CountDoom.DebugPrint( "[spellIndex]: " .. CDTimerSpells[ spellIndex ].spellAbbreviation );
CountDoom.DebugPrint( "spellAbbr: " .. spellAbbreviation );
found = true;
foundIndex = spellIndex;
break;
end
end
if not found then
CountDoom.DebugPrint( "Attempting to delete a spell not found: " .. spellAbbreviation );
return;
end
CountDoom.DebugPrint( CountDoom.ToString( found ) .. " " .. CountDoom.ToString( foundIndex ) .. ": " .. CountDoom.ToString( CDTimerSpells[ foundIndex ].spellAbbreviation ) );
-- Collapsed the spell table into a contiguous array
CDTimerSpell_DeleteIndex( foundIndex );
end
function CDTimerSpell_DestroyBySpellName( spellName )
CountDoom.DebugPrint( "CDTimerSpell_DestroyBySpellName(" .. CountDoom.ToString( spellName ) .. " )" );
local spellAbbreviation = CountDoomSpellMapping[ spellName ];
if spellAbbreviation ~= nil then
CDTimerSpell_DestroyBySpellAbbreviation( spellAbbreviation );
end
end
function CDTimerSpell_GetSpellName( spellIndex )
if CDTimerSpells[ spellIndex ] ~= nil then
local spellAbbreviation = CDTimerSpells[ spellIndex ].spellAbbreviation;
if spellAbbreviation ~= nil and CountDoomSpell[ spellAbbreviation ] ~= nil then
return CountDoomSpell[ spellAbbreviation ].text;
end
end
return nil;
end
function CDTimerSpell_RemoveCombatSpellTimers()
local spellIndex;
for spellIndex = CDTimerSpell_numSpells - 1, 0, -1 do
local spellAbbreviation = CDTimerSpells[ spellIndex ].spellAbbreviation;
CountDoom.DebugPrint( "Checking for combat removal: " .. spellAbbreviation );
if CountDoomSpell[ spellAbbreviation ].combatOnly then
CDTimerSpell_DeleteIndex( spellIndex );
end
end
end
function CDTimerSpell_UpdateSpellPrefixes()
local spellIndex;
for spellIndex = 0, CDTimerSpell_numSpells - 1 do
local timerIndex = CDTimerSpells[ spellIndex ].timerIndex;
if CountDoom.config.layout == "textonly" then
local timerString = CDTimerSpell_CreateTimerString(spellIndex);
CDTimer_SetTimerSuffix( timerIndex, timerString );
else
CDTimer_SetTimerSuffix( timerIndex, nil );
end
end
end
function TargetHasMyDebuff(spellAbbreviation)
local spellIndex = 0;
local TimerSpell_numSpells = CDTimerSpell_numSpells - 1;
CountDoom.DebugPrint(CDTimerSpell_numSpells.." Spells." );
for spellIndex = 0, TimerSpell_numSpells do
-- CountDoom.DebugPrint(CDTimerSpells[ spellIndex ].targetName.."--"..UnitName("target"));
-- CountDoom.DebugPrint(CDTimerSpells[ spellIndex ].spellAbbreviation.."--"..spellAbbreviation);
-- CountDoom.DebugPrint(CDTimerSpells[ spellIndex ].targetLevel.."--"..UnitLevel("target"));
if CDTimerSpells[ spellIndex ].targetName == UnitName("target") and
CDTimerSpells[ spellIndex ].spellAbbreviation == spellAbbreviation and
CDTimerSpells[ spellIndex ].targetLevel == UnitLevel("target") then
return true;
end
end
return false;
end
function CDTimerSpell_isDebuffCast(spellAbbreviation)
return TargetHasMyDebuff(spellAbbreviation);
end
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