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📄 countdoomspelltimer.lua

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-- CountDoomSpellTimer stuff
-- Author: Scrum


CDTimerSpell_numSpells = 0;
CDTimerSpell_spellID = 0;


CDTimerSpells = {};
-- timerIndex = timerIndex;    
-- warningHit = false;
-- spellAbbreviation = spellAbbreviation;
-- announceWarning = false;
-- warningSound = false;
-- announceEnd = false;
-- endSound = false;
-- targetName = nil;
-- targetLevel = nil;
-- type = nil;
-- ID = 0;


local function CDTimerSpell_Dump( spellIndex )
    CountDoom.DebugPrint( "Spell#: "            .. spellIndex );
    CountDoom.DebugPrint( "  timerIndex: "      .. CountDoom.ToString( CDTimerSpells[ spellIndex ].timerIndex ) );
    CountDoom.DebugPrint( "  spellID: "         .. CountDoom.ToString( CDTimerSpells[ spellIndex ].spellID ) );
    CountDoom.DebugPrint( "  warningHit: "      .. CountDoom.ToString( CDTimerSpells[ spellIndex ].warningHit ) );
    CountDoom.DebugPrint( "  spellAbbreviation: "       .. CDTimerSpells[ spellIndex ].spellAbbreviation );
    CountDoom.DebugPrint( "  announceWarning: " .. CountDoom.ToString( CDTimerSpells[ spellIndex ].announceWarning ) );
    CountDoom.DebugPrint( "  warningSound: "    .. CountDoom.ToString( CDTimerSpells[ spellIndex ].warningSound ) );
    CountDoom.DebugPrint( "  announceEnd: "     .. CountDoom.ToString( CDTimerSpells[ spellIndex ].announceEnd ) );
    CountDoom.DebugPrint( "  endSound: "        .. CountDoom.ToString( CDTimerSpells[ spellIndex ].endSound ) );
end


local function CDTimerSpell_DumpAll()
    if CountDoom.debugVerbose then
        local spellIndex;
        for spellIndex = 0, CDTimerSpell_numSpells - 1 do
            CDTimerSpell_Dump( spellIndex );
        end
    end        
end


local function CDTimerSpell_AnnounceMessage( msg )
    if CountDoom.config.announceSpells == nil or CountDoom.config.announceSpells == "never" then
        return;
    end

    local announceRaid = CountDoom.config.announceSpells == "all" or CountDoom.config.announceSpells == "raid";
    local announceParty = CountDoom.config.announceSpells == "all" or CountDoom.config.announceSpells == "party";

    local isRaid = GetNumRaidMembers() > 0;
    local isParty = GetNumPartyMembers() > 0;
    
    if( CountDoom.debugVerbose ) then
        isRaid = false;
        isParty = false;
    end
    
    if( announceRaid and isRaid ) then
        SendChatMessage( msg, "RAID" )
    elseif( announceParty and isParty ) then
        SendChatMessage( msg, "PARTY" );
    elseif ( CountDoom.config.announceSpells == "channel" )and 
           ( CountDoom.config.announceChannel ~= nil ) then

        local channelID = GetChannelName( CountDoom.config.announceChannel );
        if channelID ~= nil then
            SendChatMessage( msg, "CHANNEL", nil, channelID);
        else
            CountDoom.ChatPrint( msg, 1, 1, 1);
        end
    else
        CountDoom.ChatPrint( msg, 1, 1, 1);
    end
end


function CDTimerSpell_OnTimerWarning( timerIndex, timeUsed )
    local spellIndex = CDTimer_GetUserHandle( timerIndex );
    
    if spellIndex == nil then
        return;
    elseif CDTimerSpells[ spellIndex ].warningHit ~= true then
        if CountDoom.config.flashSpells ~= nil and
            CountDoom.config.flashSpells == true then
            CDTimer_EnableFlash( timerIndex, 2.0 );
        end

        CDTimerSpells[ spellIndex ].warningHit = true;
        
        local spellAbbreviation = CDTimerSpells[ spellIndex ].spellAbbreviation;
        local spellText = CountDoomSpell[ spellAbbreviation ].text;
        
        --
        -- Announce a warning message
        --
        if CDTimerSpells[ spellIndex ].announceWarning then
            local timeRemaining = CountDoomSpell[ spellAbbreviation ].warningTime;
            
            CDTimerSpell_AnnounceMessage( string.format( "%s has %d seconds remaining.", spellText, timeRemaining ) );
        end
        
        --
        -- Play a warning sound
        --
        if CDTimerSpells[ spellIndex ].warningSound and CountDoom.config.playSounds then
            local soundFile = CountDoom.soundPath .. CDTimerSpells[ spellIndex ].warningSound .. ".wav";
            CountDoom.DebugPrint("Playing " .. soundFile);
            PlaySoundFile(soundFile);
        end
    end
end


function CDTimerSpell_OnTimerEnd( timerIndex, arg1 )
    local spellIndex = CDTimer_GetUserHandle( timerIndex );
    
    if spellIndex ~= nil then
    
        local spellAbbreviation = CDTimerSpells[ spellIndex ].spellAbbreviation;
        local spellText = CountDoomSpell[ spellAbbreviation ].text;

        --
        -- Announce a completion message
        --
        if CDTimerSpells[ spellIndex ].announceEnd then
            CDTimerSpell_AnnounceMessage( string.format( "%s has finished.", spellText ) );
            CDTimerSpells[ spellIndex ].announceEnd = false;
        end
    
        --
        -- Play a completion sound
        --
        if CDTimerSpells[ spellIndex ].endSound and CountDoom.config.playSounds then
            local soundFile = CountDoom.soundPath .. CDTimerSpells[ spellIndex ].endSound .. ".wav";
            CountDoom.DebugPrint("Playing " .. soundFile);
            PlaySoundFile(soundFile);
            CDTimerSpells[ spellIndex ].endSound = false;
        end
    
        local remainingTime = CDTimer_GetRemainingTime( timerIndex );
        if (remainingTime + CountDoom.config.postExpireDelay) < 0 then
            CDTimerSpell_DeleteIndex( spellIndex );
        end
    end
end


function CDTimerSpell_OnTimerMove( newTimerIndex, oldTimerIndex )
    local spellIndex = CDTimer_GetUserHandle( newTimerIndex );
    if spellIndex ~= nil then
        if CDTimerSpells[ spellIndex ] ~= nil then
            CDTimerSpells[ spellIndex ].timerIndex = newTimerIndex;
        else
            CountDoom.DebugPrint( "Unexpected nil CDTimerSpells[ spellIndex ] in CDTimerSpell_OnTimerMove" );
        end
    else
        CountDoom.DebugPrint( "Unexpected nil spellIndex in CDTimerSpell_OnTimerMove" );
    end
end


function CDTimerSpell_TargetUnit( spellIndex )
    if spellIndex == nil then
        return false
    end

    local changedTarget = false;
    
    if CDTimerSpells[ spellIndex ].targetID == CountDoom.targetID then
    
        if (UnitName( "target" ) == nil and CDTimerSpells[ spellIndex ].targetName ~= nil) then
            TargetByName( CDTimerSpells[ spellIndex ].targetName );
            changedTarget = true;
        end
        
    elseif UnitName( "target" ) == CDTimerSpells[ spellIndex ].targetName and
    
        UnitLevel( "target" ) == CDTimerSpells[ spellIndex ].targetLevel then
        -- Nothing to do here as this matches our target
        
    elseif( CDTimerSpells[ spellIndex ].targetName ~= nil ) then
    
        ClearTarget();
        TargetByName( CDTimerSpells[ spellIndex ].targetName );
        changedTarget = true;
        
    end
    
    return changedTarget;
end


function CDTimerSpell_RecastSpell( spellIndex )
    if spellIndex == nil or spellIndex == -1 then
        return
    end
    
    local spellAbbreviation = CDTimerSpells[ spellIndex ].spellAbbreviation;
    
    if spellAbbreviation ~= nil then
        local spellName = CountDoomSpell[ spellAbbreviation ].text;
        
        -- recast spell
        if spellName ~= nil and spellName ~= COUNTDOOMSPELL_SEDUCE then
        
            -- re-target this mob
            local changedTarget = CDTimerSpell_TargetUnit( spellIndex );

            -- cast the spell
            if CountDoom.spellTable and CountDoom.spellTable[spellName] then
                local maxRank = CountDoom.spellTable[spellName].maxRank;
                
                if maxRank then
                    local tab = CountDoom.spellTable[spellName][maxRank].tab;
                    local spellID = CountDoom.spellTable[spellName][maxRank].spell;
    
                    if spellID and tab then
                        CountDoom.DebugPrint( "recasting " .. spellName .. " ID " .. spellID .. " tab " .. tab + 1 );
                        CastSpell( spellID, tab + 1 );
                    end
                end
            end            
        
            -- revert to previous target
            if changedTarget then
                TargetLastTarget();
            end
        end
    end
end


function CDTimerSpell_OnTimerClick( timerIndex, arg1 )
    local spellIndex = CDTimer_GetUserHandle( timerIndex );

    CountDoom.DebugPrint( "CDTimerSpell_OnTimerClick(spellIndex = " .. spellIndex .. " arg1 = " .. arg1 .. ")" );
    
    if arg1 == "LeftButton" then 
        if IsShiftKeyDown() then
            if IsAltKeyDown() then
                -- Do nothing.  Too complex of a key combination
            else
                -- Delete this timer
                CDTimerSpell_DeleteIndex( spellIndex );
            end
        elseif IsAltKeyDown() then
        else
            -- re-target this mob
            CDTimerSpell_TargetUnit( spellIndex );
        end
    elseif arg1 == "RightButton" then
        if IsShiftKeyDown() then
            -- Cast secondary spell (conflagrate if immolated)
        elseif IsAltKeyDown() then
        else
            -- recast the spell                
            CDTimerSpell_RecastSpell( spellIndex );
        end
    end
end


function CDTimerSpell_OnEnter( timerIndex )
    local spellIndex = CDTimer_GetUserHandle( timerIndex );
    
    if spellIndex ~= nil then
        local msg = "Target: ";
        if( CDTimerSpells[ spellIndex ].targetName ~= nil ) then
            msg = msg .. CDTimerSpells[ spellIndex ].targetName .. "("; 
            msg = msg .. CDTimerSpells[ spellIndex ].targetLevel .. ")";
        end
        GameTooltip:AddLine( msg, 1.00, 1.00, 1.00 );
    end
    
    GameTooltip:AddLine("Left-click to target", 1.00, 1.00, 1.00);
    --GameTooltip:AddLine("Right-click to re-cast", 1.00, 1.00, 1.00);
    GameTooltip:AddLine("Shift+Left-click to delete", 1.00, 1.00, 1.00);
end


function CDTimerSpell_CreateTimerString(spellIndex)
    local timerIndex = CDTimerSpells[ spellIndex ].timerIndex;
    local targetName = CDTimerSpells[ spellIndex ].targetName;
    local targetLevel = CDTimerSpells[ spellIndex ].targetLevel;
    local spellAbbreviation = CDTimerSpells[ spellIndex ].spellAbbreviation;

    if targetName == nil then
        targetName = "Unknown";
    end;

    if targetLevel == nil then
        targetLevel = "??";
    end;

    local timerString = " - " .. string.upper(spellAbbreviation) .. " - ";
    timerString = timerString .. CountDoom.ToString(targetName) .. "(" .. CountDoom.ToString(targetLevel) .. ")";

    return timerString;

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