📄 localization.lua
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-- English
COUNTDOOM_TITLE = "CountDoom";
COUNTDOOM_VERSION = "0.48";
COUNTDOOM_TITLE_VERSION = COUNTDOOM_TITLE .. " v" .. COUNTDOOM_VERSION;
COUNTDOOM_DESCRIPTION = "Important timers for Warlocks.";
COUNTDOOM_LOADED = "|cffffff00" .. COUNTDOOM_TITLE .. " v" .. COUNTDOOM_VERSION .. " loaded";
COUNTDOOM_LOCKED = "|cffffff00" .. COUNTDOOM_TITLE .. " window locked";
COUNTDOOM_UNLOCKED = "|cffffff00" .. COUNTDOOM_TITLE .. " window unlocked";
COUNTDOOM_CONFIRM_RESET = "Okay to reset " .. COUNTDOOM_TITLE .. " settings to default values?";
COUNTDOOM_WARLOCK = "术士";
COUNTDOOM_TRUE = "true";
COUNTDOOM_FALSE = "false";
COUNTDOOM_SETWARNINGSOUNDMSG = "Your warning sound is now set to %s.wav";
COUNTDOOM_SETENDSOUNDMSG = "Your end sound is now set to %s.wav";
COUNTDOOM_NOANNOUNCEMSG = "Spells will no longer be announced.";
COUNTDOOM_YESANNOUNCEMSG = "Spells will now be announced.";
COUNTDOOM_NOFLASHMSG = "Spells will no longer flash at warning.";
COUNTDOOM_YESFLASHMSG = "Spells will flash at warning.";
COUNTDOOM_NOSOUNDSMSG = "Sounds will no longer be played.";
COUNTDOOM_YESSOUNDSMSG = "Sounds will now be played.";
COUNTDOOM_DISABLEDMSG = "Timers will no longer be displayed.";
COUNTDOOM_ENABLEDMSG = "Timers will now be displayed.";
COUNTDOOM_HSECONDS_OFF = "Hundredths will no longer be displayed";
COUNTDOOM_HSECONDS_ON = "Hundredths will now be displayed";
COUNTDOOMSPELL_AMPLIFY_CURSE = "诅咒增幅";
COUNTDOOMSPELL_BANISH = "放逐术";
COUNTDOOMSPELL_CONFLAGRATE = "Conflagrate";
COUNTDOOMSPELL_CORRUPTION = "腐蚀术";
COUNTDOOMSPELL_CURSEOFAGONY = "痛苦诅咒";
COUNTDOOMSPELL_CURSEOFDOOM = "厄运诅咒";
COUNTDOOMSPELL_CURSEOFTHEELEMENTS = "元素诅咒";
COUNTDOOMSPELL_CURSEOFEXHAUSTION = "疲劳诅咒";
COUNTDOOMSPELL_CURSEOFRECKLESSNESS = "鲁莽诅咒";
COUNTDOOMSPELL_CURSEOFSHADOW = "暗影诅咒";
COUNTDOOMSPELL_CURSEOFTONGUES = "语言诅咒";
COUNTDOOMSPELL_CURSEOFWEAKNESS = "虚弱诅咒";
COUNTDOOMSPELL_ENSLAVEDEMON = "E奴役恶魔";
COUNTDOOMSPELL_FEAR = "恐惧术";
COUNTDOOMSPELL_HOWLOFTERROR = "恐惧嚎叫";
COUNTDOOMSPELL_IMMOLATE = "献祭";
COUNTDOOMSPELL_SIPHONLIFE = "生命虹吸";
COUNTDOOMSPELL_SEDUCE = "诱惑";
COUNTDOOMSPELL_SPELL_LOCK = "法术封锁";
COUNTDOOMSPELL_DEATH_COIL = "死亡缠绕";
COUNTDOOMDEBUFF_ENSLAVEDEMON = "Interface\\Icons\\Spell_Shadow_EnslaveDemon";
local function CD_Localize(in_pattern)
local pattern = in_pattern;
local i,k,field,idx;
pattern = string.gsub(pattern,"%.$",""); -- strip trailing .
pattern = string.gsub(pattern,"%%s","(.+)"); -- %s to (.+)
pattern = string.gsub(pattern,"%%d","(%%d+)"); -- %d to (%d+)
if string.find(pattern,"%$") then
-- entries need reordered, ie: SPELLMISSOTHEROTHER = "%2$s von %1$s verfehlt %3$s.";
pattern = string.gsub(pattern,"%%%d%$s","(.+)");
pattern = string.gsub(pattern,"%%%d%$d","(%%d+)");
end
return pattern;
end
CD_SPELLCASTOTHERSTART = CD_Localize( SPELLCASTOTHERSTART );
CD_AURAADDEDOTHERHARMFUL = CD_Localize( AURAADDEDOTHERHARMFUL ); -- %s is afflicted by %s.
CD_SPELLRESISTSELFOTHER = CD_Localize( SPELLRESISTSELFOTHER ); -- Your %s was resisted by %s.
CD_SPELLIMMUNESELFOTHER = CD_Localize( SPELLIMMUNESELFOTHER ); -- Your %s failed. %s is immune.
CD_SPELLEVADEDSELFOTHER = CD_Localize( SPELLEVADEDSELFOTHER ); -- Your %s was evaded by %s.
CD_AURAREMOVEDOTHER = CD_Localize( AURAREMOVEDOTHER ); -- %s fades from %s.
CD_SPELLCASTOTHERSTART = CD_Localize( SPELLCASTOTHERSTART ); -- %s begins to cast %s.
CD_UNITDIESOTHER = CD_Localize( UNITDIESOTHER ); -- %s dies.
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