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📄 monkeyquestinit.lua

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	-- clean up the config hidden list
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList = nil;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList = {};
	
	
	-- delete the objective list, we're about to rebuild it
	MonkeyQuest.m_aQuestItemList = nil;
	MonkeyQuest.m_aQuestItemList = {};
	
	
	-- go through the quest list one more time and copy the entries from the temp list to the real list.
	--  this gets rid of any list entries for quests the user doesn't have
	for i = 1, iNumEntries, 1 do
		-- strQuestLogTitleText		the title text of the quest, may be a header (ex. Wetlands)
		-- strQuestLevel			the level of the quest
		-- strQuestTag				the tag on the quest (ex. COMPLETED)
		local strQuestLogTitleText, strQuestLevel, strQuestTag, isHeader, isCollapsed, isComplete = GetQuestLogTitle(i);
		
		MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList[strQuestLogTitleText] = {};
		MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_aQuestList[strQuestLogTitleText].m_bChecked = 
			MonkeyQuest.m_aQuestList[strQuestLogTitleText].m_bChecked;
			
		
		-- Select the quest log entry for other functions like GetNumQuestLeaderBoards()
		SelectQuestLogEntry(i);
		
		-- here's a good place to create the objective list
		if (GetNumQuestLeaderBoards() > 0) then
			for ii = 1, GetNumQuestLeaderBoards(), 1 do
				--local string = getglobal("QuestLogObjective"..ii);
				local strLeaderBoardText, strType, iFinished = GetQuestLogLeaderBoard(ii);
				
				MonkeyQuest_AddQuestItemToList(strLeaderBoardText);
			end
		end
	end
	
	-- Restore the currently quest log selection
	SelectQuestLogEntry(tmpQuestLogSelection);
	
	-- kill it
	MonkeyQuest.m_aQuestList = nil;
end

function MonkeyQuestInit_ResetConfig()

	-- reset all the config variables to the defaults, but keep the hidden list intact
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bDisplay = true;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bDefaultAnchor = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strAnchor = "ANCHOR_TOPLEFT";
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bObjectives = true;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iAlpha = MONKEYQUEST_DEFAULT_ALPHA;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameAlpha = MONKEYQUEST_DEFAULT_FRAME_ALPHA;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bMinimized = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameWidth = MONKEYQUEST_DEFAULT_WIDTH;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowHidden = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoHeaders = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bGrowUp = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameLeft = MONKEYQUEST_DEFAULT_LEFT;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameTop = MONKEYQUEST_DEFAULT_TOP;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameBottom = MONKEYQUEST_DEFAULT_BOTTOM;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowNumQuests = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bLocked = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideCompletedQuests = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideCompletedObjectives = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bAllowRightClick = true;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowTooltipObjectives = true;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitleButtons = false;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitle = false;

	-- colours
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strQuestTitleColour = MONKEYQUEST_DEFAULT_QUESTTITLECOLOUR;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strHeaderOpenColour = MONKEYQUEST_DEFAULT_HEADEROPENCOLOUR;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strHeaderClosedColour = MONKEYQUEST_DEFAULT_HEADERCLOSEDCOLOUR;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strOverviewColour = MONKEYQUEST_DEFAULT_OVERVIEWCOLOUR;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strSpecialObjectiveColour = MONKEYQUEST_DEFAULT_SPECIALOBJECTIVECOLOUR;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strMidObjectiveColour = MONKEYQUEST_DEFAULT_MIDOBJECTIVECOLOUR;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strInitialObjectiveColour = MONKEYQUEST_DEFAULT_INITIALOBJECTIVECOLOUR;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strCompleteObjectiveColour = MONKEYQUEST_DEFAULT_COMPLETEOBJECTIVECOLOUR;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_strZoneHighlightColour = MONKEYQUEST_DEFAULT_ZONEHILIGHTCOLOUR;
	
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight = 12;
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashFont = false;

	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashBorder = false;
	
	-- noob tips
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bShowNoobTips = MONKEYQUEST_DEFAULT_SHOWNOOBTIPS;
	
	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iQuestPadding = MONKEYQUEST_DEFAULT_QUESTPADDING;


	-- finally apply the settings
	MonkeyQuestInit_ApplySettings();
end

function MonkeyQuestInit_Font(bCrashFont)

	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashFont = bCrashFont;

	if (bCrashFont) then

		-- change the fonts
		--MonkeyQuestTitleText:SetFont("Interface\\AddOns\\MonkeyLibrary\\Fonts\\adventure.ttf", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight + 2);
		--MonkeyQuestInit_SetButtonFonts("Interface\\AddOns\\MonkeyLibrary\\Fonts\\myriapsc.ttf", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight);
		-- Chinese display fix
		MonkeyQuestInit_SetButtonFonts("Fonts\\FZXHJW.ttf", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight);
		

	else
		-- Default look
		
		-- change the fonts
		--MonkeyQuestInit_SetButtonFonts("Interface\\AddOns\\MonkeyLibrary\\Fonts\\framd.ttf", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight);
		--MonkeyQuestTitleText:SetFont("Fonts\\FRIZQT__.TTF", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight + 2);
		-- Chinese display fix
		MonkeyQuestInit_SetButtonFonts("Fonts\\FZLBJW.ttf", MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFontHeight);
	end

	-- set the border
	if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder == true) then
		MonkeyQuestFrame:SetBackdropBorderColor(0.0, 0.0, 0.0, 0.0);
	else
		MonkeyQuestFrame:SetBackdropBorderColor(MonkeyQuest.m_colourBorder.r, MonkeyQuest.m_colourBorder.g, MonkeyQuest.m_colourBorder.b, 1.0);
	end

	-- check for MonkeyBuddy
	if (MonkeyBuddyQuestFrame_Refresh ~= nil) then
		MonkeyBuddyQuestFrame_Refresh();
	end
end

function MonkeyQuestInit_Border(bCrashBorder)

	MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashBorder = bCrashBorder;

	if (bCrashBorder) then

		-- change the border colour
		MonkeyQuest.m_colourBorder.r = MONKEYQUEST_DEFAULT_CRASHCOLOUR.r;
		MonkeyQuest.m_colourBorder.g = MONKEYQUEST_DEFAULT_CRASHCOLOUR.g;
		MonkeyQuest.m_colourBorder.b = MONKEYQUEST_DEFAULT_CRASHCOLOUR.b;

	else
		-- Default look
		-- change the border colour
		MonkeyQuest.m_colourBorder.r = TOOLTIP_DEFAULT_COLOR.r;
		MonkeyQuest.m_colourBorder.g = TOOLTIP_DEFAULT_COLOR.g;
		MonkeyQuest.m_colourBorder.b = TOOLTIP_DEFAULT_COLOR.b;

	end

	-- set the border
	if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder == true) then
		MonkeyQuestFrame:SetBackdropBorderColor(0.0, 0.0, 0.0, 0.0);
	else
		MonkeyQuestFrame:SetBackdropBorderColor(MonkeyQuest.m_colourBorder.r, MonkeyQuest.m_colourBorder.g, MonkeyQuest.m_colourBorder.b, 1.0);
	end

	-- check for MonkeyBuddy
	if (MonkeyBuddyQuestFrame_Refresh ~= nil) then
		MonkeyBuddyQuestFrame_Refresh();
	end
end

function MonkeyQuestInit_SetButtonFonts(strFontName, iFontHeight)

	local i = 0;

	-- set the font for all buttons
	for i = 1, MonkeyQuest.m_iNumQuestButtons, 1 do
		getglobal("MonkeyQuestButton" .. i .. "Text"):SetFont(strFontName, iFontHeight);
	end
end

function MonkeyQuestInit_ApplySettings()

	-- init the look
	MonkeyQuestInit_Font(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashFont);
	MonkeyQuestInit_Border(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bCrashBorder);
	
	-- show or hide the main frame
	if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bDisplay == true) then
		MonkeyQuestFrame:Show();
	else
		MonkeyQuestFrame:Hide();
	end
	
	-- make sure the minimize button has the right texture
	if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bMinimized == true) then
		MonkeyQuestMinimizeButton:SetNormalTexture("Interface\\AddOns\\MonkeyLibrary\\Textures\\MinimizeButton-Down");
	else
		MonkeyQuestMinimizeButton:SetNormalTexture("Interface\\AddOns\\MonkeyLibrary\\Textures\\MinimizeButton-Up");
	end
	
	-- show or hide the title buttons
	MonkeyQuestSlash_CmdHideTitleButtons(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bHideTitleButtons);
	
	-- set the alpha
	MonkeyQuest_SetAlpha(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iAlpha);
	MonkeyQuest_SetFrameAlpha(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameAlpha);

	-- set the border
	if (MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_bNoBorder == true) then
		MonkeyQuestFrame:SetBackdropBorderColor(0.0, 0.0, 0.0, 0.0);
	else
		MonkeyQuestFrame:SetBackdropBorderColor(MonkeyQuest.m_colourBorder.r, MonkeyQuest.m_colourBorder.g, MonkeyQuest.m_colourBorder.b, 1.0);
	end

	-- set the width
	MonkeyQuestFrame:SetWidth(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iFrameWidth);
	
	-- set the quest padding
	MonkeyQuestSlash_CmdSetQuestPadding(MonkeyQuestConfig[MonkeyQuest.m_strPlayer].m_iQuestPadding);
	
	-- finally refresh the quest list
	MonkeyQuest_Refresh();
	
	-- check for MonkeyBuddy
	if (MonkeyBuddyQuestFrame_Refresh ~= nil) then
		MonkeyBuddyQuestFrame_Refresh();
	end
end

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