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📄 tinymoneyframe.xml

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<Ui xmlns="http://www.blizzard.com/wow/ui/"xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"><!--	Version: 3.5.0.0908 (Platypus)	Revision: $Id: TinyMoneyFrame.xml 632 2005-12-18 14:36:34Z norganna $		License:		This program is free software; you can redistribute it and/or		modify it under the terms of the GNU General Public License		as published by the Free Software Foundation; either version 2		of the License, or (at your option) any later version.		This program is distributed in the hope that it will be useful,		but WITHOUT ANY WARRANTY; without even the implied warranty of		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the		GNU General Public License for more details.		You should have received a copy of the GNU General Public License		along with this program(see GLP.txt); if not, write to the Free Software		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.-->	<Script file="TinyMoneyFrame.lua"/>		<Frame name="TinyMoneyFrameTemplate" virtual="true">		<Size>			<AbsDimension x="128" y="10"/>		</Size>		<Frames>			<Button name="$parentCopperButton">				<Size>					<AbsDimension x="14" y="10"/>				</Size>				<Anchors>					<Anchor point="RIGHT">						<Offset>							<AbsDimension x="-10" y="0"/>						</Offset>					</Anchor>				</Anchors>				<Scripts>					<OnClick>						local parent = this:GetParent();						OpenCoinPickupFrame(1, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);						parent.hasPickup = 1;					</OnClick>				</Scripts>				<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">					<Size>						<AbsDimension x="10" y="10"/>					</Size>					<Anchors>						<Anchor point="RIGHT"/>					</Anchors>					<TexCoords left="0.5" right="0.75" top="0" bottom="1"/>				</NormalTexture>				<NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="RIGHT">					<Anchors>						<Anchor point="RIGHT">							<Offset>								<AbsDimension x="-12" y="0"/>							</Offset>						</Anchor>					</Anchors>				</NormalText>				<PushedTextOffset>					<AbsDimension x="0" y="0"/>				</PushedTextOffset>			</Button>			<Button name="$parentSilverButton">				<Size>					<AbsDimension x="14" y="10"/>				</Size>				<Anchors>					<Anchor point="RIGHT" relativeTo="$parentCopperButton" relativePoint="LEFT">						<Offset>							<AbsDimension x="-6" y="0"/>						</Offset>					</Anchor>				</Anchors>				<Scripts>					<OnClick>						local parent = this:GetParent();						OpenCoinPickupFrame(COPPER_PER_SILVER, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);						parent.hasPickup = 1;					</OnClick>				</Scripts>				<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">					<Size>						<AbsDimension x="10" y="10"/>					</Size>					<Anchors>						<Anchor point="RIGHT"/>					</Anchors>					<TexCoords left="0.25" right="0.5" top="0" bottom="1"/>				</NormalTexture>				<NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="RIGHT">					<Anchors>						<Anchor point="RIGHT">							<Offset>								<AbsDimension x="-12" y="0"/>							</Offset>						</Anchor>					</Anchors>				</NormalText>				<PushedTextOffset>					<AbsDimension x="0" y="0"/>				</PushedTextOffset>			</Button>			<Button name="$parentGoldButton">				<Size>					<AbsDimension x="14" y="10"/>				</Size>				<Anchors>					<Anchor point="RIGHT" relativeTo="$parentSilverButton" relativePoint="LEFT">						<Offset>							<AbsDimension x="-6" y="0"/>						</Offset>					</Anchor>				</Anchors>				<Scripts>					<OnClick>						local parent = this:GetParent();						OpenCoinPickupFrame(COPPER_PER_GOLD, MoneyTypeInfo[parent.moneyType].UpdateFunc(), parent);						parent.hasPickup = 1;					</OnClick>				</Scripts>				<NormalTexture file="Interface\MoneyFrame\UI-MoneyIcons">					<Size>						<AbsDimension x="10" y="10"/>					</Size>					<Anchors>						<Anchor point="RIGHT"/>					</Anchors>					<TexCoords left="0" right="0.25" top="0" bottom="1"/>				</NormalTexture>				<NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="LEFT">					<Anchors>						<Anchor point="LEFT"/>					</Anchors>				</NormalText>				<PushedTextOffset>					<AbsDimension x="0" y="0"/>				</PushedTextOffset>			</Button>		</Frames>		<Scripts>			<OnLoad>				SmallMoneyFrame_OnLoad();			</OnLoad>			<OnEvent>				MoneyFrame_OnEvent();			</OnEvent>			<OnShow>				TinyMoneyFrame_UpdateMoney();			</OnShow>			<OnHide>				if ( this.hasPickup == 1 ) then					CoinPickupFrame:Hide();					this.hasPickup = 0;				end			</OnHide>		</Scripts>	</Frame></Ui>

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