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📄 tinymoneyframe.lua

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--[[	TinyMoneyFrame functions	3.5.0.0908 (Platypus)   	$Id: TinyMoneyFrame.lua 632 2005-12-18 14:36:34Z norganna $  	License:		This program is free software; you can redistribute it and/or		modify it under the terms of the GNU General Public License		as published by the Free Software Foundation; either version 2		of the License, or (at your option) any later version.		This program is distributed in the hope that it will be useful,		but WITHOUT ANY WARRANTY; without even the implied warranty of		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the		GNU General Public License for more details.		You should have received a copy of the GNU General Public License		along with this program(see GLP.txt); if not, write to the Free Software		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.]]function TinyMoneyFrame_Update(frameName, money)	local frame = getglobal(frameName);	local info = frame.info;	if ( not info ) then		message("Error moneyType not set");	end	-- Breakdown the money into denominations	local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD));	local silver = floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER);	local copper = mod(money, COPPER_PER_SILVER);	local goldButton = getglobal(frameName.."GoldButton");	local silverButton = getglobal(frameName.."SilverButton");	local copperButton = getglobal(frameName.."CopperButton");	local iconWidth = MONEY_ICON_WIDTH;	local spacing = MONEY_BUTTON_SPACING;	if ( frame.small ) then		iconWidth = MONEY_ICON_WIDTH_SMALL;		spacing = MONEY_BUTTON_SPACING_SMALL;	end	-- Set values for each denomination	goldButton:SetText(gold);	goldButton:SetWidth(goldButton:GetTextWidth() + iconWidth);	goldButton:Show();		if (gold > 0) then		silverButton:SetText(string.format("%."..math.log10(SILVER_PER_GOLD).."d", silver));	else		silverButton:SetText(silver);	end	silverButton:SetWidth(silverButton:GetTextWidth() + iconWidth);	silverButton:Show();		if (gold > 0 or silver > 0) then		copperButton:SetText(string.format("%."..math.log10(COPPER_PER_SILVER).."d", copper));	else		copperButton:SetText(copper);	end	copperButton:SetWidth(copperButton:GetTextWidth() + iconWidth);	copperButton:Show();	-- Store how much money the frame is displaying	frame.staticMoney = money;	-- If not collapsable don't need to continue	if ( not info.collapse ) then		return;	end	local width = iconWidth;	local showLowerDenominations, truncateCopper;	if ( gold > 0 ) then		width = width + goldButton:GetWidth();		if ( info.showSmallerCoins ) then			showLowerDenominations = 1;		end		if ( info.truncateSmallCoins ) then			truncateCopper = 1;		end	else		goldButton:Hide();	end	if ( silver > 0 or showLowerDenominations ) then		if ( gold > 0 ) then			silverButton:SetWidth(25);		end				width = width + silverButton:GetWidth();		goldButton:SetPoint("RIGHT", frameName.."SilverButton", "LEFT", spacing, 0);		if ( goldButton:IsVisible() ) then			width = width - spacing;		end		if ( info.showSmallerCoins ) then			showLowerDenominations = 1;		end	else		silverButton:Hide();		goldButton:SetPoint("RIGHT", frameName.."SilverButton",	"RIGHT", 0, 0);	end	-- Used if we're not showing lower denominations	if ( (copper > 0 or showLowerDenominations or info.showSmallerCoins == "Backpack") and not truncateCopper) then		if ( gold > 0 or silver > 0 ) then			copperButton:SetWidth(25);		end				width = width + copperButton:GetWidth();		silverButton:SetPoint("RIGHT", frameName.."CopperButton", "LEFT", spacing, 0);		if ( silverButton:IsVisible() ) then			width = width - spacing;		end	else		copperButton:Hide();		silverButton:SetPoint("RIGHT", frameName.."CopperButton", "RIGHT", 0, 0);	end	frame:SetWidth(width);endfunction TinyMoneyFrame_UpdateMoney()	if ( this.info ) then		local money = this.info.UpdateFunc();		TinyMoneyFrame_Update(this:GetName(), money);		if ( this.hasPickup == 1 ) then			UpdateCoinPickupFrame(money);		end	else		message("Error moneyType not set");	endend

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