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📄 decursive.xml

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			</CheckButton>

			<Slider name="$parentTargetPrioSlider" inherits="OptionsSliderTemplate">
				<Size>
					<AbsDimension x="50" y="17"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentSetTargetPrio">
						<Offset>
							<AbsDimension x="150" y="0" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnValueChanged>
						Dcr_TargetPrioSlider_OnValueChanged();
					</OnValueChanged>
					<OnShow>
						Dcr_TargetPrioSlider_OnShow();
					</OnShow>
				</Scripts>
			</Slider>

			<Slider name="$parentAmountOfAfflictedSlider" inherits="OptionsSliderTemplate">
				<Size>
					<AbsDimension x="220" y="17"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentSetTargetPrio">
						<Offset>
							<AbsDimension x="10" y="-45" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnValueChanged>
						Dcr_AmountOfAfflictedSlider_OnValueChanged();
					</OnValueChanged>
					<OnShow>
						Dcr_AmountOfAfflictedSlider_OnShow();
					</OnShow>
				</Scripts>
			</Slider>


			<Slider name="$parentScanTimeSlider" inherits="OptionsSliderTemplate">
				<Size>
					<AbsDimension x="220" y="17"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentAmountOfAfflictedSlider">
						<Offset>
							<AbsDimension x="0" y="-40" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnValueChanged>
						Dcr_ScanTimeSlider_OnValueChanged();
					</OnValueChanged>
					<OnShow>
						Dcr_ScanTimeSlider_OnShow();
					</OnShow>
				</Scripts>
			</Slider>

			<Button name="$parentSave" inherits="GameMenuButtonTemplate" text="CLOSE">
				<Anchors>
					<Anchor point="CENTER" relativePoint="BOTTOM" relativeTo="$parent">
						<Offset>
							<AbsDimension x="0" y="20" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						Dcr_ShowHideOptionsUI();
					</OnClick>
				</Scripts>
			</Button>
		</Frames>

	</Frame>

	<Frame name="DecursiveAnchor" frameStrata="HIGH" toplevel="true" enableMouse="true" movable="true" hidden="true" parent="UIParent">
		<Size>
			<AbsDimension x="150" y="25"/>
		</Size>

		<Anchors>
			<Anchor point="TOP" relativeTo="UIErrorsFrame" relativePoint="BOTTOM">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>

		<TitleRegion setAllPoints="true"/>

		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="5" right="5" top="5" bottom="5"/>
			</BackgroundInsets>
		</Backdrop>

		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentText" inherits="GameFontNormal" text="Anchor">
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				getglobal(this:GetName().."Text"):SetText(DCR_ANCHOR);
			</OnLoad>
		</Scripts>
	</Frame>

	<Frame name="DecursiveAddTip" frameStrata="LOW" toplevel="true" enableMouse="false" movable="false" hidden="true" parent="UIParent">
		<Size>
			<AbsDimension x="280" y="80"/>
		</Size>

		<Anchors>
			<Anchor point="CENTER" relativeTo="UIErrorsFrame" relativePoint="CENTER">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>

		<TitleRegion setAllPoints="true"/>

		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="5" right="5" top="5" bottom="5"/>
			</BackgroundInsets>
		</Backdrop>

		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentText" inherits="GameFontNormal" text="A1A2A3A4A5A6A7A8A9">
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="0" y="10"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<CheckButton name="$parentToTop" inherits="OptionsCheckButtonTemplate" frameStrata="HIGH">
				<Anchors>
					<Anchor point="BOTTOM" relativePoint="BOTTOM" relativeTo="$parent">
						<Offset>
							<AbsDimension x="-40" y="5" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName().."Text"):SetText(DCR_TOTOP);
					</OnLoad>
					<OnClick>
						Dcr_IfToTop = (this:GetChecked() == 1);
					</OnClick>
					<OnShow>
						this:SetChecked(0);
					</OnShow>
				</Scripts>
			</CheckButton>
		</Frames>
	</Frame>
	
	

	<Frame name="DecursiveDebuffMonitorListFrame" frameStrata="LOW" toplevel="true" enableMouse="true" movable="true">
		<Size>
			<AbsDimension x="95" y="25" />
		</Size>
		
		<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="5" right="5" top="5" bottom="5"/>
			</BackgroundInsets>
		</Backdrop>
		
		<Anchors>
			<Anchor point="RIGHT" relativeTo="UIErrorsFrame" relativePoint="LEFT"/>
		</Anchors>

		<TitleRegion setAllPoints="true"/>

		<Scripts>
			<OnLoad>
				getglobal(this:GetName().."Name"):SetText(DCR_MONITOR_NAME);--DCR_MONITOR_NAME="VIP监视器";
				this:SetBackdropBorderColor(1,1,1,0);
			</OnLoad>
			<OnEnter>
				this:SetBackdropBorderColor(1,1,1,0.8);
			</OnEnter>
			<OnLeave>
				this:SetBackdropBorderColor(1,1,1,0);
			</OnLeave>
		</Scripts>

		<Layers>
			<Layer level="ARTWORK">
			
				<FontString name="$parentName" justifyH="CENTER" inherits="GameFontNormalSmall" maxLines="1" text="Name">
					<Size>
						<AbsDimension x="85" y="15"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER" relativeTo="$parent"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>

		<Frames>
			
			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" hidden="true">
				<Scripts>
					<OnLoad>
						Dcr_DebuffMonitorDropDownMenu_OnLoad();
					</OnLoad>
				</Scripts>
			</Frame>
		
			<Button name="$parentClickMe">
				<Size>
					<AbsDimension x="83" y="13" />
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativeTo="$parent"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						this:RegisterForClicks('RightButtonDown');
					</OnLoad>
					<OnClick>
						ToggleDropDownMenu(1, nil,DecursiveDebuffMonitorListFrameDropDown,this,40,0);
					</OnClick>
					<OnEnter>
						Dcr_DisplayTooltip(DCR_MONITOR_TIP);--DCR_MONITOR_TIP="拖动边框可以移动\n单击右键打开设置菜单";
					</OnEnter>
					<OnLeave>
						DcrDisplay_Tooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			
			

			<Button name="$parentListItem1" id="1" inherits="DecursiveDebuffMonitorTemplate">
				<Anchors>
					<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parent">
						<Offset>
							<AbsDimension x="0" y="5" />
						</Offset>
					</Anchor>
				</Anchors>
			</Button>

			<Button name="$parentListItem2" id="2" inherits="DecursiveDebuffMonitorTemplate">
				<Anchors>
					<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem1">
						<Offset>
							<AbsDimension x="0" y="5" />
						</Offset>
					</Anchor>
				</Anchors>
			</Button>

			<Button name="$parentListItem3" id="3" inherits="DecursiveDebuffMonitorTemplate">
				<Anchors>
					<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem2">
						<Offset>
							<AbsDimension x="0" y="5" />
						</Offset>
					</Anchor>
				</Anchors>
			</Button>

			<Button name="$parentListItem4" id="4" inherits="DecursiveDebuffMonitorTemplate">
				<Anchors>
					<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem3">
						<Offset>
							<AbsDimension x="0" y="5" />
						</Offset>
					</Anchor>
				</Anchors>
			</Button>

			<Button name="$parentListItem5" id="5" inherits="DecursiveDebuffMonitorTemplate">
				<Anchors>
					<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem4">
						<Offset>
							<AbsDimension x="0" y="5" />
						</Offset>
					</Anchor>
				</Anchors>
			</Button>

		</Frames>
	</Frame>
	
	
	<Frame name="DcrQuickPriorityListFrame" frameStrata="LOW" toplevel="true" enableMouse="true" movable="true">
		<Size>
			<AbsDimension x="90" y="25" />
		</Size>
		<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="5" right="5" top="5" bottom="5"/>
			</BackgroundInsets>
		</Backdrop>
		
		<Anchors>
			<Anchor point="RIGHT" relativeTo="UIErrorsFrame" relativePoint="LEFT"/>
		</Anchors>

		<TitleRegion setAllPoints="true"/>

		<Scripts>
			<OnLoad>
				getglobal(this:GetName().."Name"):SetText(DCR_QPRIOLIST_NAME);--DCR_QPRIOLIST_NAME="快速优先设置";
				this:SetBackdropBorderColor(1,1,1,0);
			</OnLoad>
			<OnEnter>
				this:SetBackdropBorderColor(1,1,1,0.8);
			</OnEnter>
			<OnLeave>
				this:SetBackdropBorderColor(1,1,1,0);
			</OnLeave>
		</Scripts>

		<Layers>
			<Layer level="ARTWORK">
			
				<FontString name="$parentName" justifyH="CENTER" inherits="GameFontNormalSmall" maxLines="1" text="Name">
					<Size>
						<AbsDimension x="80" y="15"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER" relativeTo="$parent"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>

		<Frames>
			<Button name="$parentClickMe">
				<Size>
					<AbsDimension x="78" y="13" />
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativeTo="$parent"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						this:RegisterForClicks('RightButtonDown');
					</OnLoad>
					<OnEnter>
						Dcr_DisplayTooltip(DCR_QPRIOLIST_TIP);--DCR_QPRIOLIST_TIP="拖动边框可以移动";
					</OnEnter>
					<OnLeave>
						DcrDisplay_Tooltip:Hide();
					</OnLeave>
					<OnClick>
						Dcr_QuickPriorityListFrame_Click();
					</OnClick>
				</Scripts>
			</Button>
				
			<Frame name="$parentSetup" frameStrata="LOW" toplevel="true" movable="true">
				<Size>
					<AbsDimension x="90" y="170" />
				</Size>
				<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>
						<AbsValue val="16"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="16"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="5" right="5" top="5" bottom="5"/>
					</BackgroundInsets>
				</Backdrop>
				
				<Anchors>
					<Anchor point="TOP" relativeTo="DcrQuickPriorityListFrame">
						<Offset>
							<AbsDimension x="0" y="-20" />
						</Offset>
					</Anchor>
				</Anchors>
				
				
				
				<Scripts>
					<OnLoad>
						getglobal("DcrQuickPriorityListFrameSetupNoItem"):SetText(DCR_QPRIOLIST_NOITEM);
					</OnLoad>
				</Scripts>
				
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentNoItem" inherits="GameFontNormalSmall" justifyH="CENTER" hidden="true" text="没有职业优先">
							<Size>
								<AbsDimension x="80" y="20"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
						
				
				<Frames>
					<Button name="$parentListItem1" id="1" inherits="DcrQuickPriorityListClassTemplate">
						<Anchors>
							<Anchor point="TOP" relativeTo="$parent">
								<Offset>
									<AbsDimension x="0" y="-5" />
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
			
					<Button name="$parentListItem2" id="2" inherits="DcrQuickPriorityListClassTemplate">
						<Anchors>
							<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem1"/>
						</Anchors>
					</Button>
			
					<Button name="$parentListItem3" id="3" inherits="DcrQuickPriorityListClassTemplate">
						<Anchors>
							<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem2"/>
						</Anchors>
					</Button>
			
					<Button name="$parentListItem4" id="4" inherits="DcrQuickPriorityListClassTemplate">
						<Anch

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