📄 decursive.xml
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</CheckButton>
<Slider name="$parentTargetPrioSlider" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="50" y="17"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentSetTargetPrio">
<Offset>
<AbsDimension x="150" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnValueChanged>
Dcr_TargetPrioSlider_OnValueChanged();
</OnValueChanged>
<OnShow>
Dcr_TargetPrioSlider_OnShow();
</OnShow>
</Scripts>
</Slider>
<Slider name="$parentAmountOfAfflictedSlider" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="220" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentSetTargetPrio">
<Offset>
<AbsDimension x="10" y="-45" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnValueChanged>
Dcr_AmountOfAfflictedSlider_OnValueChanged();
</OnValueChanged>
<OnShow>
Dcr_AmountOfAfflictedSlider_OnShow();
</OnShow>
</Scripts>
</Slider>
<Slider name="$parentScanTimeSlider" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="220" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentAmountOfAfflictedSlider">
<Offset>
<AbsDimension x="0" y="-40" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnValueChanged>
Dcr_ScanTimeSlider_OnValueChanged();
</OnValueChanged>
<OnShow>
Dcr_ScanTimeSlider_OnShow();
</OnShow>
</Scripts>
</Slider>
<Button name="$parentSave" inherits="GameMenuButtonTemplate" text="CLOSE">
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOM" relativeTo="$parent">
<Offset>
<AbsDimension x="0" y="20" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Dcr_ShowHideOptionsUI();
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
<Frame name="DecursiveAnchor" frameStrata="HIGH" toplevel="true" enableMouse="true" movable="true" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="150" y="25"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="UIErrorsFrame" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TitleRegion setAllPoints="true"/>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentText" inherits="GameFontNormal" text="Anchor">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(DCR_ANCHOR);
</OnLoad>
</Scripts>
</Frame>
<Frame name="DecursiveAddTip" frameStrata="LOW" toplevel="true" enableMouse="false" movable="false" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="280" y="80"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="UIErrorsFrame" relativePoint="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TitleRegion setAllPoints="true"/>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentText" inherits="GameFontNormal" text="A1A2A3A4A5A6A7A8A9">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="$parentToTop" inherits="OptionsCheckButtonTemplate" frameStrata="HIGH">
<Anchors>
<Anchor point="BOTTOM" relativePoint="BOTTOM" relativeTo="$parent">
<Offset>
<AbsDimension x="-40" y="5" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(DCR_TOTOP);
</OnLoad>
<OnClick>
Dcr_IfToTop = (this:GetChecked() == 1);
</OnClick>
<OnShow>
this:SetChecked(0);
</OnShow>
</Scripts>
</CheckButton>
</Frames>
</Frame>
<Frame name="DecursiveDebuffMonitorListFrame" frameStrata="LOW" toplevel="true" enableMouse="true" movable="true">
<Size>
<AbsDimension x="95" y="25" />
</Size>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Anchors>
<Anchor point="RIGHT" relativeTo="UIErrorsFrame" relativePoint="LEFT"/>
</Anchors>
<TitleRegion setAllPoints="true"/>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Name"):SetText(DCR_MONITOR_NAME);--DCR_MONITOR_NAME="VIP监视器";
this:SetBackdropBorderColor(1,1,1,0);
</OnLoad>
<OnEnter>
this:SetBackdropBorderColor(1,1,1,0.8);
</OnEnter>
<OnLeave>
this:SetBackdropBorderColor(1,1,1,0);
</OnLeave>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentName" justifyH="CENTER" inherits="GameFontNormalSmall" maxLines="1" text="Name">
<Size>
<AbsDimension x="85" y="15"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" hidden="true">
<Scripts>
<OnLoad>
Dcr_DebuffMonitorDropDownMenu_OnLoad();
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentClickMe">
<Size>
<AbsDimension x="83" y="13" />
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent"/>
</Anchors>
<Scripts>
<OnLoad>
this:RegisterForClicks('RightButtonDown');
</OnLoad>
<OnClick>
ToggleDropDownMenu(1, nil,DecursiveDebuffMonitorListFrameDropDown,this,40,0);
</OnClick>
<OnEnter>
Dcr_DisplayTooltip(DCR_MONITOR_TIP);--DCR_MONITOR_TIP="拖动边框可以移动\n单击右键打开设置菜单";
</OnEnter>
<OnLeave>
DcrDisplay_Tooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="$parentListItem1" id="1" inherits="DecursiveDebuffMonitorTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parent">
<Offset>
<AbsDimension x="0" y="5" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentListItem2" id="2" inherits="DecursiveDebuffMonitorTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem1">
<Offset>
<AbsDimension x="0" y="5" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentListItem3" id="3" inherits="DecursiveDebuffMonitorTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem2">
<Offset>
<AbsDimension x="0" y="5" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentListItem4" id="4" inherits="DecursiveDebuffMonitorTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem3">
<Offset>
<AbsDimension x="0" y="5" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentListItem5" id="5" inherits="DecursiveDebuffMonitorTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem4">
<Offset>
<AbsDimension x="0" y="5" />
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
<Frame name="DcrQuickPriorityListFrame" frameStrata="LOW" toplevel="true" enableMouse="true" movable="true">
<Size>
<AbsDimension x="90" y="25" />
</Size>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Anchors>
<Anchor point="RIGHT" relativeTo="UIErrorsFrame" relativePoint="LEFT"/>
</Anchors>
<TitleRegion setAllPoints="true"/>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Name"):SetText(DCR_QPRIOLIST_NAME);--DCR_QPRIOLIST_NAME="快速优先设置";
this:SetBackdropBorderColor(1,1,1,0);
</OnLoad>
<OnEnter>
this:SetBackdropBorderColor(1,1,1,0.8);
</OnEnter>
<OnLeave>
this:SetBackdropBorderColor(1,1,1,0);
</OnLeave>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentName" justifyH="CENTER" inherits="GameFontNormalSmall" maxLines="1" text="Name">
<Size>
<AbsDimension x="80" y="15"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentClickMe">
<Size>
<AbsDimension x="78" y="13" />
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent"/>
</Anchors>
<Scripts>
<OnLoad>
this:RegisterForClicks('RightButtonDown');
</OnLoad>
<OnEnter>
Dcr_DisplayTooltip(DCR_QPRIOLIST_TIP);--DCR_QPRIOLIST_TIP="拖动边框可以移动";
</OnEnter>
<OnLeave>
DcrDisplay_Tooltip:Hide();
</OnLeave>
<OnClick>
Dcr_QuickPriorityListFrame_Click();
</OnClick>
</Scripts>
</Button>
<Frame name="$parentSetup" frameStrata="LOW" toplevel="true" movable="true">
<Size>
<AbsDimension x="90" y="170" />
</Size>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Anchors>
<Anchor point="TOP" relativeTo="DcrQuickPriorityListFrame">
<Offset>
<AbsDimension x="0" y="-20" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal("DcrQuickPriorityListFrameSetupNoItem"):SetText(DCR_QPRIOLIST_NOITEM);
</OnLoad>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentNoItem" inherits="GameFontNormalSmall" justifyH="CENTER" hidden="true" text="没有职业优先">
<Size>
<AbsDimension x="80" y="20"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentListItem1" id="1" inherits="DcrQuickPriorityListClassTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parent">
<Offset>
<AbsDimension x="0" y="-5" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentListItem2" id="2" inherits="DcrQuickPriorityListClassTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem1"/>
</Anchors>
</Button>
<Button name="$parentListItem3" id="3" inherits="DcrQuickPriorityListClassTemplate">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentListItem2"/>
</Anchors>
</Button>
<Button name="$parentListItem4" id="4" inherits="DcrQuickPriorityListClassTemplate">
<Anch
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