📄 myinventory_options.lua
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-- -----------------------------------------------------------------
-- File: MyInventory_Options.lua
--
-- Purpose: Functions for MyInventory WoW Window.
--
-- Author: Ramble - May, 2005
-- Svarten - MyInventory origional author.
--
-- Credits:
-- Sarf, for the original concept.
-- Telo, for LootLink which I love.
-- Kaitlin, for showing me how a good code should look.
-- Pan and Nirre, for testing Svarten's corrupt code during development.
-- -----------------------------------------------------------------
function MyInventoryOptionsFrame_OnLoad()
tinsert(UISpecialFrames, "MyInventoryOptionsFrame"); -- Esc Closes Inventory
UIPanelWindows["MyInventoryOptionsFrame"] = {area = "center", pushable = 0};
MI_OptionsFrame_Slider_Cols:SetMinMaxValues(MYINVENTORY_COLUMNS_MIN, MYINVENTORY_COLUMNS_MAX);
MI_OptionsFrame_Slider_Cols:SetValueStep(1);
MI_OptionsFrame_Slider_ColsText:SetText("每行格数");
MI_OptionsFrame_Slider_ColsLow:SetText(MYINVENTORY_COLUMNS_MIN);
MI_OptionsFrame_Slider_ColsHigh:SetText(MYINVENTORY_COLUMNS_MAX);
MI_OptionsFrame_Slider_Scale:SetMinMaxValues(0.5, 1.5);
MI_OptionsFrame_Slider_Scale:SetValueStep(0.01);
MI_OptionsFrame_Slider_ScaleText:SetText("缩放");
MI_OptionsFrame_Slider_ScaleLow:SetText("0.5");
MI_OptionsFrame_Slider_ScaleHigh:SetText("1.5");
end
function MyInventoryOptionsFrame_OnShow()
-- Load Checks
MI_OptionsFrame_CheckButton_ReplaceBags:SetChecked(MyInventoryReplaceBags);
MI_OptionsFrame_CheckButton_Graphics:SetChecked(MyInventoryGraphics); -- -LITE
MI_OptionsFrame_CheckButton_Background:SetChecked(MyInventoryBackground);
MI_OptionsFrame_CheckButton_HighlightBags:SetChecked(MyInventoryHighlightBags);
MI_OptionsFrame_CheckButton_HighlightItems:SetChecked(MyInventoryHighlightItems);
MI_OptionsFrame_CheckButton_ShowTitle:SetChecked(MyInventoryShowTitle);
MI_OptionsFrame_CheckButton_Cash:SetChecked(MyInventoryCash);
MI_OptionsFrame_CheckButton_Buttons:SetChecked(MyInventoryButtons);
MI_OptionsFrame_CheckButton_Freeze:SetChecked(MyInventoryFreeze);
MI_OptionsFrame_CheckButton_ItemBorder:SetChecked(MyInventoryItemBorder);
if MyInventoryCount == 1 then
MI_OptionsFrame_CheckButton_CountUsed:SetChecked(1);
MI_OptionsFrame_CheckButton_CountFree:SetChecked(0);
MI_OptionsFrame_CheckButton_CountOff:SetChecked(0);
elseif MyInventoryCount == 0 then
MI_OptionsFrame_CheckButton_CountUsed:SetChecked(0);
MI_OptionsFrame_CheckButton_CountFree:SetChecked(1);
MI_OptionsFrame_CheckButton_CountOff:SetChecked(0);
else
MI_OptionsFrame_CheckButton_CountUsed:SetChecked(0);
MI_OptionsFrame_CheckButton_CountFree:SetChecked(0);
MI_OptionsFrame_CheckButton_CountOff:SetChecked(1);
end
MI_OptionsFrame_Slider_ColsText:SetText("每行格数("..MyInventoryColumns..")");
MI_OptionsFrame_Slider_Cols:SetValue(MyInventoryColumns);
MI_OptionsFrame_Slider_ScaleText:SetText("缩放("..MyInventoryScale..")");
MI_OptionsFrame_Slider_Scale:SetValue(MyInventoryScale);
end
function MyInventory_OptionCheck_OnLoad()
local option = strsub(this:GetName(), 29);
-- Set Check button text.
local label = getglobal(this:GetName().."Text");
local optiontext = "MYINVENTORY_CHECKTEXT_"..string.upper(option);
if getglobal(optiontext) then
label:SetText(getglobal(optiontext));
else
label:SetText(option);
end
-- Set tooltip text :
local optiontip = getglobal("MYINVENTORY_CHECKTIP_"..string.upper(option));
if optiontip then
this.tooltipText = optiontip;
end
end
function MyInventory_OptionCheck_OnClick()
local value;
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
value = 1;
else
PlaySound("igMainMenuOptionCheckBoxOn");
value = 0;
end
--Set Option
local option = strsub(this:GetName(), 29);
MyInventory_Toggle_Option(option, value, 1);
MyInventoryFrame_UpdateLook(MyInventory_GetBagsTotalSlots());
end
function MyInventory_CountCheck_OnClick()
local value;
this:SetChecked(1);
if MI_OptionsFrame_CheckButton_CountUsed ~= this then
MI_OptionsFrame_CheckButton_CountUsed:SetChecked(0);
else
value = 1
end
if MI_OptionsFrame_CheckButton_CountFree ~= this then
MI_OptionsFrame_CheckButton_CountFree:SetChecked(0);
else
value = 0
end
if MI_OptionsFrame_CheckButton_CountOff ~= this then
MI_OptionsFrame_CheckButton_CountOff:SetChecked(0);
else
value = -1
end
MyInventory_Toggle_Option("Count", value, 1);
MyInventoryFrame_UpdateLook(MyInventory_GetBagsTotalSlots());
end
function MI_OptionsFrame_Slider_Cols_OnValueChanged()
if this:GetValue() ~= MyInventoryColumns then
MI_OptionsFrame_Slider_ColsText:SetText("每行格数("..this:GetValue()..")");
MyInventoryFrame_SetColumns(this:GetValue());
end
end
function MI_OptionsFrame_Slider_Scale_OnValueChanged()
if this:GetValue() ~= MyInventoryScale then
MI_OptionsFrame_Slider_ScaleText:SetText("缩放("..(math.floor(this:GetValue()*10)/10)..")");
MyInventory_SetScale(math.floor(this:GetValue()*10)/10);
end
end
function MI_Check_OnEnter()
if ( this.tooltipText ) then
MI_OptionsFrame_Help_Text:SetText(this.tooltipText);
MI_OptionsFrame_Help_Text:SetWidth(350);
end
end
function MI_Check_OnLeave()
MI_OptionsFrame_Help_Text:SetText("");
end
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