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📄 localization.lua

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	GATHERER_VERSION_WARNING="New Gatherer Version detected, check zone match.";	GATHERER_NOTEXT="([-]) no text "	-- TRADE NAME	TRADE_HERBALISM="草药学"	OLD_TRADE_HERBALISM="草药学"	TRADE_MINING="采矿"	TRADE_OPENING="打开"	GATHER_HERBALISM="采集草药"	-- strings for gather line in chat	HERB_GATHER_STRING="使用采集草药"	ORE_GATHER_STRING="使用采矿"	TREASURE_GATHER_STRING="打开"	-- Length of the string to keep the gather name	HERB_GATHER_LENGTH=5	HERB_GATHER_END=-20	ORE_GATHER_LENGTH=5	ORE_GATHER_END=-15	TREASURE_GATHER_LENGTH=5	TREASURE_GATHER_END=-15	GATHERER_REQUIRE="需要"	GATHERER_NOSKILL="需要等级"	-- ore classes	ORE_CLASS_VEIN   ="矿"	ORE_CLASS_DEPOSIT="矿脉"	-- ore types	ORE_COPPER    ="铜"	ORE_TIN       ="锡"	ORE_IRON      ="铁"	ORE_SILVER    ="银"	ORE_TRUESILVER="真银"	ORE_GOLD      ="金"	ORE_MITHRIL   ="秘银"	ORE_THORIUM   ="瑟银"	ORE_RTHORIUM   ="富瑟银"	ORE_DARKIRON  ="黑铁"	-- herb types       	HERB_ARTHASTEAR        ="阿尔萨斯之泪"	HERB_BLACKLOTUS        ="黑莲花"	HERB_BLINDWEED         ="盲目草"	HERB_BRIARTHORN        ="石南草"	HERB_BRUISEWEED        ="跌打草"	HERB_DREAMFOIL         ="梦叶草"	HERB_EARTHROOT         ="地根草"	HERB_FADELEAF          ="枯叶草"	HERB_FIREBLOOM         ="火焰花"	HERB_GHOSTMUSHROOM     ="幽灵菇"	HERB_GOLDENSANSAM      ="黄金参"	HERB_GOLDTHORN         ="金棘草"	HERB_GRAVEMOSS         ="墓地苔"	HERB_GROMSBLOOD        ="格罗姆之血"	HERB_ICECAP            ="冰盖草"	HERB_KHADGARSWHISKER   ="卡德加的胡须"	HERB_KINGSBLOOD        ="皇血草"	HERB_LIFEROOT          ="活根草"	HERB_MAGEROYAL         ="魔皇草"	HERB_MOUNTAINSILVERSAGE="山鼠草"	HERB_PEACEBLOOM        ="宁神花"	HERB_PLAGUEBLOOM       ="瘟疫花"	HERB_PURPLELOTUS       ="紫莲花"	HERB_SILVERLEAF        ="银叶草"	HERB_STRANGLEKELP      ="荆棘藻"	HERB_SUNGRASS          ="太阳草"	HERB_SWIFTTHISTLE      ="雨燕草"	HERB_WILDSTEELBLOOM    ="野钢花"	HERB_WINTERSBITE       ="冬刺草"	HERB_WILDVINE	       ="野葡萄藤"	-- treasure types	TREASURE_BOX   ="盒子"	TREASURE_CHEST ="宝箱"	TREASURE_CLAM  ="巨型蚌壳"	TREASURE_CRATE ="箱子"	TREASURE_BARREL="桶"	TREASURE_CASK  ="酒桶"	TREASURE_UNGOROSOIL = "安戈洛土堆"	TREASURE_UNGOROSOIL_G= "安戈洛的泥土"	TREASURE_BLOODPETAL = "血瓣花"	TREASURE_BLOODPETAL_G = "血瓣花苗"	TREASURE_POWERCRYST = "能量水晶"	TREASURE_FOOTLOCKER = "FOOTLOCKER"	TREASURE_BLOODHERO  = "英雄之血"	TREASURE_SHELLFISHTRAP="贝壳陷阱"	TREASURE_NIGHTDRAGON 	= "night dragon"	TREASURE_WHIPPERROOT 	= "whipper root"	TREASURE_WINDBLOSSOM 	= "windblossom"	TREASURE_SONGFLOWER 	= "songflower"	TREASURE_FISHNODE_TRIGGER1	= "Trunk";--	TREASURE_FISHNODE_TRIGGER2	= "Bloated"; -- no longer found in wreckage in 1.11	TREASURE_FISHNODE_TRIGGER4	= "school";	TREASURE_FISHNODE_TRIGGER5	= "floating wreckage";	TREASURE_FISHNODE_TRIGGER6	= "oil spill";	TREASURE_FISHNODE_TRIGGER7	= "patch of elemental water";		TREASURE_FISHNODE		= "school";	TREASURE_FISHWRECK		= TREASURE_FISHNODE_TRIGGER5;	TREASURE_FISHELEM		= TREASURE_FISHNODE_TRIGGER7;	GATHERER_ReceivesLoot		= "You receive loot: (.+)%.";	TREASURE_REGEX = {		[1] = " ([^ ]+)$",		[2] = "^([^ ]+)",		[3] = "([^ ]+) ([^ ]+) ",	};	function Gatherer_FindOreType(input)		local i,j, oreType, oreClass, oreTypeClass;				if ( string.find(input, "\229\175\140") and string.find(input, "\231\145\159\233\147\182") ) then 			return ORE_RTHORIUM;		end;		--i,j, oreType, oreClass = string.find(input, "([^ ]+) ([^ ]+)$");		oreTypeClass = input;		if (string.find(oreTypeClass, ORE_CLASS_VEIN)) then		   oreType = strsub(oreTypeClass, 0, string.len(oreTypeClass)-string.len(ORE_CLASS_VEIN));		   oreClass = ORE_CLASS_VEIN;		end		if (string.find(oreTypeClass, ORE_CLASS_DEPOSIT)) then		   oreType = strsub(oreTypeClass, 0, string.len(oreTypeClass)-string.len(ORE_CLASS_DEPOSIT));		   oreClass = ORE_CLASS_DEPOSIT;		end		if( oreClass == ORE_CLASS_DEPOSIT and oreType == ORE_SILVER ) then		   oreType = ORE_TRUESILVER;		end		if (oreType and oreClass and ((oreClass == ORE_CLASS_VEIN) or (oreClass == ORE_CLASS_DEPOSIT))) then			return oreType;		end		return;	end	function Gatherer_FindTreasureType(in_input)		local iconName, input;		input =string.gsub(in_input, GATHERER_NOTEXT, "")		if ( string.find(input, TREASURE_UNGOROSOIL_G) or string.find(input, TREASURE_UNGOROSOIL)) then			return TREASURE_UNGOROSOIL, TREASURE_UNGOROSOIL;		end					if (string.find(input, TREASURE_POWERCRYST) ) then			return TREASURE_POWERCRYST, TREASURE_POWERCRYST;		end		if (string.find(input, TREASURE_BLOODPETAL_G) or string.find(input, TREASURE_BLOODPETAL)) then			return TREASURE_BLOODPETAL, TREASURE_BLOODPETAL_G;		end		if (string.find(input, TREASURE_BLOODHERO) ) then			return TREASURE_BLOODHERO, TREASURE_BLOODHERO;		end		for iconName in Gather_DB_IconIndex[0] do			local index, treasure_regex, i, j, treasType;			if ( input == iconName ) then				return iconName;			end						if ( string.find(input, iconName) ) then				for index, treasure_regex in TREASURE_REGEX do					i,j, treasType = string.find(input, treasure_regex);					if ( treasType and treasType == iconName ) then						return iconName;					end										i,j, _, treasType = string.find(input, treasure_regex);					if ( treasType and treasType == iconName ) then						return iconName;					end				end			end		end		return;	end-- ************************************************************************************************-- Common Values, FunctionsTYPE_RARE		= "稀少";function Gatherer_ExtractItemFromTooltip()	local extractedString = GameTooltipTextLeft1:GetText()	if ( extractedString ) then		return string.lower(GameTooltipTextLeft1:GetText());	else		return "";	endendfunction Gatherer_FindFishType(fishItem, fishTooltip)		if ( fishItem  and (strfind(fishItem, TREASURE_FISHNODE_TRIGGER1) ))		then			return TREASURE_FISHWRECK;		-- Fish School		elseif ( fishTooltip and (strfind(fishTooltip, TREASURE_FISHNODE_TRIGGER4) or 					(TREASURE_FISHNODE_TRIGGER3 and strfind(fishTooltip, TREASURE_FISHNODE_TRIGGER3))))		then			return TREASURE_FISHNODE;		-- Floating Wreckage and Oil Spill		elseif ( fishTooltip and 				 (strfind(fishTooltip, TREASURE_FISHNODE_TRIGGER5) or				  strfind(fishTooltip, TREASURE_FISHNODE_TRIGGER6)))		then			return TREASURE_FISHWRECK;		-- Elemental Water		elseif ( fishTooltip and strfind(fishTooltip, TREASURE_FISHNODE_TRIGGER7) ) 		then			return TREASURE_FISHELEM;		end	return nil;endfunction Gatherer_FindHerbType(gather)	local herbType, herbFound = "", false;		for herbType in Gather_DB_IconIndex[1] do		if (herbType and gather and herbType == gather) then herbFound = true; break; end	end	if ( herbFound ) then 		return gather;	else		return nil;	endend

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