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📄 felwoodgathermap.xml

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					</Anchor>
				</Anchors>
				
				<Frames>
					<Button name="FWG_Player" inherits="FWG_PartyTemplate" id="0"/>
					
					<Button name="FWG_FramePOI1" id="1" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI2" id="2" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI3" id="3" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI4" id="4" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI5" id="5" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI6" id="6" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI7" id="7" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI8" id="8" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI9" id="9" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI10" id="10" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI11" id="11" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI12" id="12" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI13" id="13" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI14" id="14" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI15" id="15" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI16" id="16" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI17" id="17" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI18" id="18" inherits="FWG_FramePOIButtonTemplate"/>
					<Button name="FWG_FramePOI19" id="19" inherits="FWG_FramePOIButtonTemplate"/>

					<Button name="FWG_Party1" inherits="FWG_PartyTemplate" id="1" hidden="true"/>
					<Button name="FWG_Party2" inherits="FWG_PartyTemplate" id="2" hidden="true"/>
					<Button name="FWG_Party3" inherits="FWG_PartyTemplate" id="3" hidden="true"/>
					<Button name="FWG_Party4" inherits="FWG_PartyTemplate" id="4" hidden="true"/>
					<Button name="FWG_Raid1" inherits="FWG_RaidTemplate" id="1" hidden="true"/>
					<Button name="FWG_Raid2" inherits="FWG_RaidTemplate" id="2" hidden="true"/>
					<Button name="FWG_Raid3" inherits="FWG_RaidTemplate" id="3" hidden="true"/>
					<Button name="FWG_Raid4" inherits="FWG_RaidTemplate" id="4" hidden="true"/>
					<Button name="FWG_Raid5" inherits="FWG_RaidTemplate" id="5" hidden="true"/>
					<Button name="FWG_Raid6" inherits="FWG_RaidTemplate" id="6" hidden="true"/>
					<Button name="FWG_Raid7" inherits="FWG_RaidTemplate" id="7" hidden="true"/>
					<Button name="FWG_Raid8" inherits="FWG_RaidTemplate" id="8" hidden="true"/>
					<Button name="FWG_Raid9" inherits="FWG_RaidTemplate" id="9" hidden="true"/>
					<Button name="FWG_Raid10" inherits="FWG_RaidTemplate" id="10" hidden="true"/>
					<Button name="FWG_Raid11" inherits="FWG_RaidTemplate" id="11" hidden="true"/>
					<Button name="FWG_Raid12" inherits="FWG_RaidTemplate" id="12" hidden="true"/>
					<Button name="FWG_Raid13" inherits="FWG_RaidTemplate" id="13" hidden="true"/>
					<Button name="FWG_Raid14" inherits="FWG_RaidTemplate" id="14" hidden="true"/>
					<Button name="FWG_Raid15" inherits="FWG_RaidTemplate" id="15" hidden="true"/>
					<Button name="FWG_Raid16" inherits="FWG_RaidTemplate" id="16" hidden="true"/>
					<Button name="FWG_Raid17" inherits="FWG_RaidTemplate" id="17" hidden="true"/>
					<Button name="FWG_Raid18" inherits="FWG_RaidTemplate" id="18" hidden="true"/>
					<Button name="FWG_Raid19" inherits="FWG_RaidTemplate" id="19" hidden="true"/>
					<Button name="FWG_Raid20" inherits="FWG_RaidTemplate" id="20" hidden="true"/>
					<Button name="FWG_Raid21" inherits="FWG_RaidTemplate" id="21" hidden="true"/>
					<Button name="FWG_Raid22" inherits="FWG_RaidTemplate" id="22" hidden="true"/>
					<Button name="FWG_Raid23" inherits="FWG_RaidTemplate" id="23" hidden="true"/>
					<Button name="FWG_Raid24" inherits="FWG_RaidTemplate" id="24" hidden="true"/>
					<Button name="FWG_Raid25" inherits="FWG_RaidTemplate" id="25" hidden="true"/>
					<Button name="FWG_Raid26" inherits="FWG_RaidTemplate" id="26" hidden="true"/>
					<Button name="FWG_Raid27" inherits="FWG_RaidTemplate" id="27" hidden="true"/>
					<Button name="FWG_Raid28" inherits="FWG_RaidTemplate" id="28" hidden="true"/>
					<Button name="FWG_Raid29" inherits="FWG_RaidTemplate" id="29" hidden="true"/>
					<Button name="FWG_Raid30" inherits="FWG_RaidTemplate" id="30" hidden="true"/>
					<Button name="FWG_Raid31" inherits="FWG_RaidTemplate" id="31" hidden="true"/>
					<Button name="FWG_Raid32" inherits="FWG_RaidTemplate" id="32" hidden="true"/>
					<Button name="FWG_Raid33" inherits="FWG_RaidTemplate" id="33" hidden="true"/>
					<Button name="FWG_Raid34" inherits="FWG_RaidTemplate" id="34" hidden="true"/>
					<Button name="FWG_Raid35" inherits="FWG_RaidTemplate" id="35" hidden="true"/>
					<Button name="FWG_Raid36" inherits="FWG_RaidTemplate" id="36" hidden="true"/>
					<Button name="FWG_Raid37" inherits="FWG_RaidTemplate" id="37" hidden="true"/>
					<Button name="FWG_Raid38" inherits="FWG_RaidTemplate" id="38" hidden="true"/>
					<Button name="FWG_Raid39" inherits="FWG_RaidTemplate" id="39" hidden="true"/>
					<Button name="FWG_Raid40" inherits="FWG_RaidTemplate" id="40" hidden="true"/>
				</Frames>
				
			</Frame>
		</Frames>
		
		<Scripts>
			<OnMouseDown>
				if ( arg1 == "LeftButton" and not FelwoodGatherMap_Config.lock) then
					this:StartMoving();
				elseif (arg1 == "RightButton") then
					FelwoodGatherMap_OnContextMenu(arg1);
				end
			</OnMouseDown>
			<OnMouseUp>
				if ( arg1 == "LeftButton" ) then
					this:StopMovingOrSizing();
					FelwoodGatherMap_SavePosition();
				end
			</OnMouseUp>
			<OnShow>
				--FWG_Print("onshow!");
				FelwoodGatherMap_UpdateAlpha();
				FelwoodGatherMap_UpdateScale();
			</OnShow>
		</Scripts>
	</Frame>
	<Frame name="FWG_MapConextMenu" inherits="UIDropDownMenuTemplate" hidden="true">
		<Size>
			<AbsDimension x="10" y="10"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER">
				<Offset>
					<AbsDimension x="-20" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="FelwoodGatherMap_OptionsFrame" toplevel="true" frameStrata="DIALOG" movable="true" enableMouse="true" hidden="true" parent="UIParent" enableKeyboard="true">
		<Size>
			<AbsDimension x="300" y="300"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="FelwoodGatherMap_OptionsFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="400" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="FelwoodGatherMap_OptionsFrameTitle" inherits="GameFontNormal" text="FelwoodGatherMap Options">
					<Anchors>
						<Anchor point="TOP" relativeTo="FelwoodGatherMap_OptionsFrameHeader">
							<Offset>
								<AbsDimension x="0" y="-14"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Slider name="FelwoodGatherMap_SliderAlpha" inherits="OptionsSliderTemplate">
				<Size>
					<AbsDimension x="220" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="0" y="-50" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName().."Text"):SetText(FELWOODGATHER_OPTIONS_TRANSPARENCY);
						getglobal(this:GetName().."High"):SetText("100%");
						getglobal(this:GetName().."Low"):SetText("0%");
						FelwoodGatherMap_SliderAlpha:SetMinMaxValues(0.0,1.0);
						FelwoodGatherMap_SliderAlpha:SetValueStep(0.1);
					</OnLoad>
					<OnValueChanged>
						FelwoodGatherMap_Config.alpha = FelwoodGatherMap_SliderAlpha:GetValue();
						FelwoodGatherMap_UpdateAlpha();
					</OnValueChanged>
				</Scripts>
			</Slider>
			<Slider name="FelwoodGatherMap_SliderScale" inherits="OptionsSliderTemplate">
				<Size>
					<AbsDimension x="220" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="0" y="-100" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName().."Text"):SetText(FELWOODGATHER_OPTIONS_SCALE);
						getglobal(this:GetName().."High"):SetText("100%");
						getglobal(this:GetName().."Low"):SetText("5%");
						FelwoodGatherMap_SliderScale:SetMinMaxValues(0.05,1.0);
						FelwoodGatherMap_SliderScale:SetValueStep(0.05);
					</OnLoad>
					<OnValueChanged>
						FelwoodGatherMap_Config.scale = FelwoodGatherMap_SliderScale:GetValue();
						FelwoodGatherMap_UpdateScale();
					</OnValueChanged>
				</Scripts>
			</Slider>
			<CheckButton name="FelwoodGatherMap_AutoShow" inherits="OptionsCheckButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="40" y="-140"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName().."Text"):SetText(FELWOODGATHER_OPTIONS_AUTOSHOW);
					</OnLoad>
					<OnClick>
						FelwoodGatherMap_Config.autoshow = (not FelwoodGatherMap_Config.autoshow);
					</OnClick>
				</Scripts>
			</CheckButton>
			<Button name="FelwoodGatherMap_OptionsFrameDone" inherits="OptionsButtonTemplate" text="Done">
				<Anchors>
					<Anchor point="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="20"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						this:SetText(FELWOODGATHER_OPTIONS_DONE);
					</OnLoad>
					<OnClick>
						FelwoodGatherMap_ToggleMapConfigWindow();
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				FelwoodGatherMap_Options_OnLoad();
			</OnLoad>
			<OnHide>
				FelwoodGatherMap_Options_OnHide();
			</OnHide>
		</Scripts>
	</Frame>
	<GameTooltip name="FWG_Tooltip" frameStrata="TOOLTIP" hidden="true" parent="FWG_Frame" inherits="GameTooltipTemplate">
		<Scripts>
			<OnLoad>
				this:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
				this:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
			</OnLoad>
		</Scripts>
	</GameTooltip>
</Ui>

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