📄 felwoodgathermap.xml
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</Anchor>
</Anchors>
<Frames>
<Button name="FWG_Player" inherits="FWG_PartyTemplate" id="0"/>
<Button name="FWG_FramePOI1" id="1" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI2" id="2" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI3" id="3" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI4" id="4" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI5" id="5" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI6" id="6" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI7" id="7" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI8" id="8" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI9" id="9" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI10" id="10" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI11" id="11" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI12" id="12" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI13" id="13" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI14" id="14" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI15" id="15" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI16" id="16" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI17" id="17" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI18" id="18" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_FramePOI19" id="19" inherits="FWG_FramePOIButtonTemplate"/>
<Button name="FWG_Party1" inherits="FWG_PartyTemplate" id="1" hidden="true"/>
<Button name="FWG_Party2" inherits="FWG_PartyTemplate" id="2" hidden="true"/>
<Button name="FWG_Party3" inherits="FWG_PartyTemplate" id="3" hidden="true"/>
<Button name="FWG_Party4" inherits="FWG_PartyTemplate" id="4" hidden="true"/>
<Button name="FWG_Raid1" inherits="FWG_RaidTemplate" id="1" hidden="true"/>
<Button name="FWG_Raid2" inherits="FWG_RaidTemplate" id="2" hidden="true"/>
<Button name="FWG_Raid3" inherits="FWG_RaidTemplate" id="3" hidden="true"/>
<Button name="FWG_Raid4" inherits="FWG_RaidTemplate" id="4" hidden="true"/>
<Button name="FWG_Raid5" inherits="FWG_RaidTemplate" id="5" hidden="true"/>
<Button name="FWG_Raid6" inherits="FWG_RaidTemplate" id="6" hidden="true"/>
<Button name="FWG_Raid7" inherits="FWG_RaidTemplate" id="7" hidden="true"/>
<Button name="FWG_Raid8" inherits="FWG_RaidTemplate" id="8" hidden="true"/>
<Button name="FWG_Raid9" inherits="FWG_RaidTemplate" id="9" hidden="true"/>
<Button name="FWG_Raid10" inherits="FWG_RaidTemplate" id="10" hidden="true"/>
<Button name="FWG_Raid11" inherits="FWG_RaidTemplate" id="11" hidden="true"/>
<Button name="FWG_Raid12" inherits="FWG_RaidTemplate" id="12" hidden="true"/>
<Button name="FWG_Raid13" inherits="FWG_RaidTemplate" id="13" hidden="true"/>
<Button name="FWG_Raid14" inherits="FWG_RaidTemplate" id="14" hidden="true"/>
<Button name="FWG_Raid15" inherits="FWG_RaidTemplate" id="15" hidden="true"/>
<Button name="FWG_Raid16" inherits="FWG_RaidTemplate" id="16" hidden="true"/>
<Button name="FWG_Raid17" inherits="FWG_RaidTemplate" id="17" hidden="true"/>
<Button name="FWG_Raid18" inherits="FWG_RaidTemplate" id="18" hidden="true"/>
<Button name="FWG_Raid19" inherits="FWG_RaidTemplate" id="19" hidden="true"/>
<Button name="FWG_Raid20" inherits="FWG_RaidTemplate" id="20" hidden="true"/>
<Button name="FWG_Raid21" inherits="FWG_RaidTemplate" id="21" hidden="true"/>
<Button name="FWG_Raid22" inherits="FWG_RaidTemplate" id="22" hidden="true"/>
<Button name="FWG_Raid23" inherits="FWG_RaidTemplate" id="23" hidden="true"/>
<Button name="FWG_Raid24" inherits="FWG_RaidTemplate" id="24" hidden="true"/>
<Button name="FWG_Raid25" inherits="FWG_RaidTemplate" id="25" hidden="true"/>
<Button name="FWG_Raid26" inherits="FWG_RaidTemplate" id="26" hidden="true"/>
<Button name="FWG_Raid27" inherits="FWG_RaidTemplate" id="27" hidden="true"/>
<Button name="FWG_Raid28" inherits="FWG_RaidTemplate" id="28" hidden="true"/>
<Button name="FWG_Raid29" inherits="FWG_RaidTemplate" id="29" hidden="true"/>
<Button name="FWG_Raid30" inherits="FWG_RaidTemplate" id="30" hidden="true"/>
<Button name="FWG_Raid31" inherits="FWG_RaidTemplate" id="31" hidden="true"/>
<Button name="FWG_Raid32" inherits="FWG_RaidTemplate" id="32" hidden="true"/>
<Button name="FWG_Raid33" inherits="FWG_RaidTemplate" id="33" hidden="true"/>
<Button name="FWG_Raid34" inherits="FWG_RaidTemplate" id="34" hidden="true"/>
<Button name="FWG_Raid35" inherits="FWG_RaidTemplate" id="35" hidden="true"/>
<Button name="FWG_Raid36" inherits="FWG_RaidTemplate" id="36" hidden="true"/>
<Button name="FWG_Raid37" inherits="FWG_RaidTemplate" id="37" hidden="true"/>
<Button name="FWG_Raid38" inherits="FWG_RaidTemplate" id="38" hidden="true"/>
<Button name="FWG_Raid39" inherits="FWG_RaidTemplate" id="39" hidden="true"/>
<Button name="FWG_Raid40" inherits="FWG_RaidTemplate" id="40" hidden="true"/>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" and not FelwoodGatherMap_Config.lock) then
this:StartMoving();
elseif (arg1 == "RightButton") then
FelwoodGatherMap_OnContextMenu(arg1);
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
this:StopMovingOrSizing();
FelwoodGatherMap_SavePosition();
end
</OnMouseUp>
<OnShow>
--FWG_Print("onshow!");
FelwoodGatherMap_UpdateAlpha();
FelwoodGatherMap_UpdateScale();
</OnShow>
</Scripts>
</Frame>
<Frame name="FWG_MapConextMenu" inherits="UIDropDownMenuTemplate" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-20" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="FelwoodGatherMap_OptionsFrame" toplevel="true" frameStrata="DIALOG" movable="true" enableMouse="true" hidden="true" parent="UIParent" enableKeyboard="true">
<Size>
<AbsDimension x="300" y="300"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="FelwoodGatherMap_OptionsFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="400" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="FelwoodGatherMap_OptionsFrameTitle" inherits="GameFontNormal" text="FelwoodGatherMap Options">
<Anchors>
<Anchor point="TOP" relativeTo="FelwoodGatherMap_OptionsFrameHeader">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Slider name="FelwoodGatherMap_SliderAlpha" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="220" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-50" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(FELWOODGATHER_OPTIONS_TRANSPARENCY);
getglobal(this:GetName().."High"):SetText("100%");
getglobal(this:GetName().."Low"):SetText("0%");
FelwoodGatherMap_SliderAlpha:SetMinMaxValues(0.0,1.0);
FelwoodGatherMap_SliderAlpha:SetValueStep(0.1);
</OnLoad>
<OnValueChanged>
FelwoodGatherMap_Config.alpha = FelwoodGatherMap_SliderAlpha:GetValue();
FelwoodGatherMap_UpdateAlpha();
</OnValueChanged>
</Scripts>
</Slider>
<Slider name="FelwoodGatherMap_SliderScale" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="220" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-100" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(FELWOODGATHER_OPTIONS_SCALE);
getglobal(this:GetName().."High"):SetText("100%");
getglobal(this:GetName().."Low"):SetText("5%");
FelwoodGatherMap_SliderScale:SetMinMaxValues(0.05,1.0);
FelwoodGatherMap_SliderScale:SetValueStep(0.05);
</OnLoad>
<OnValueChanged>
FelwoodGatherMap_Config.scale = FelwoodGatherMap_SliderScale:GetValue();
FelwoodGatherMap_UpdateScale();
</OnValueChanged>
</Scripts>
</Slider>
<CheckButton name="FelwoodGatherMap_AutoShow" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="40" y="-140"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(FELWOODGATHER_OPTIONS_AUTOSHOW);
</OnLoad>
<OnClick>
FelwoodGatherMap_Config.autoshow = (not FelwoodGatherMap_Config.autoshow);
</OnClick>
</Scripts>
</CheckButton>
<Button name="FelwoodGatherMap_OptionsFrameDone" inherits="OptionsButtonTemplate" text="Done">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="20"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(FELWOODGATHER_OPTIONS_DONE);
</OnLoad>
<OnClick>
FelwoodGatherMap_ToggleMapConfigWindow();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
FelwoodGatherMap_Options_OnLoad();
</OnLoad>
<OnHide>
FelwoodGatherMap_Options_OnHide();
</OnHide>
</Scripts>
</Frame>
<GameTooltip name="FWG_Tooltip" frameStrata="TOOLTIP" hidden="true" parent="FWG_Frame" inherits="GameTooltipTemplate">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
this:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
</OnLoad>
</Scripts>
</GameTooltip>
</Ui>
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