📄 textparsing.lua
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---------------------------------------------------------------------------------- Text replacement function--------------------------------------------------------------------------------
function AtlasLoot_FixText(text)
--Armour class
text = gsub(text, "#a1#", ATLASLOOT_CLOTH);
text = gsub(text, "#a2#", ATLASLOOT_LEATHER);
text = gsub(text, "#a3#", ATLASLOOT_MAIL);
text = gsub(text, "#a4#", ATLASLOOT_PLATE);
--Body slot
text = gsub(text, "#s1#", ATLASLOOT_HEAD);
text = gsub(text, "#s2#", ATLASLOOT_NECK);
text = gsub(text, "#s3#", ATLASLOOT_SHOULDER);
text = gsub(text, "#s4#", ATLASLOOT_BACK);
text = gsub(text, "#s5#", ATLASLOOT_CHEST);
text = gsub(text, "#s6#", ATLASLOOT_SHIRT);
text = gsub(text, "#s7#", ATLASLOOT_TABARD);
text = gsub(text, "#s8#", ATLASLOOT_WRIST);
text = gsub(text, "#s9#", ATLASLOOT_HANDS);
text = gsub(text, "#s10#", ATLASLOOT_WAIST);
text = gsub(text, "#s11#", ATLASLOOT_LEGS);
text = gsub(text, "#s12#", ATLASLOOT_FEET);
text = gsub(text, "#s13#", ATLASLOOT_RING);
text = gsub(text, "#s14#", ATLASLOOT_TRINKET);
text = gsub(text, "#s15#", ATLASLOOT_OFF_HAND);
text = gsub(text, "#s16#", ATLASLOOT_RELIC);
--Weapon Weilding
text = gsub(text, "#h1#", ATLASLOOT_ONE_HAND);
text = gsub(text, "#h2#", ATLASLOOT_TWO_HAND);
text = gsub(text, "#h3#", ATLASLOOT_MAIN_HAND);
text = gsub(text, "#h4#", ATLASLOOT_OFFHAND);
--Weapon type
text = gsub(text, "#w1#", ATLASLOOT_AXE);
text = gsub(text, "#w2#", ATLASLOOT_BOW);
text = gsub(text, "#w3#", ATLASLOOT_CROSSBOW);
text = gsub(text, "#w4#", ATLASLOOT_DAGGER);
text = gsub(text, "#w5#", ATLASLOOT_GUN);
text = gsub(text, "#w6#", ATLASLOOT_MACE);
text = gsub(text, "#w7#", ATLASLOOT_POLEARM);
text = gsub(text, "#w8#", ATLASLOOT_SHIELD);
text = gsub(text, "#w9#", ATLASLOOT_STAFF);
text = gsub(text, "#w10#", ATLASLOOT_SWORD);
text = gsub(text, "#w11#", ATLASLOOT_THROWN);
text = gsub(text, "#w12#", ATLASLOOT_WAND);
text = gsub(text, "#w13#", ATLASLOOT_FIST);
-- Misc. Equipment
text = gsub(text, "#e1#", ATLASLOOT_POTION);
text = gsub(text, "#e2#", ATLASLOOT_FOOD);
text = gsub(text, "#e3#", ATLASLOOT_DRINK);
text = gsub(text, "#e4#", ATLASLOOT_BANDAGE);
text = gsub(text, "#e5#", ATLASLOOT_ARROW);
text = gsub(text, "#e6#", ATLASLOOT_BULLET);
text = gsub(text, "#e7#", ATLASLOOT_MOUNT);
text = gsub(text, "#e8#", ATLASLOOT_AMMO);
text = gsub(text, "#e9#", ATLASLOOT_QUIVER);
text = gsub(text, "#e10#", ATLASLOOT_BAG);
text = gsub(text, "#e11#", ATLASLOOT_ENCHANT);
text = gsub(text, "#e12#", ATLASLOOT_TRADE_GOODS);
text = gsub(text, "#e13#", ATLASLOOT_SCOPE);
text = gsub(text, "#e14#", ATLASLOOT_KEY);
text = gsub(text, "#e15#", ATLASLOOT_PET);
text = gsub(text, "#e16#", ATLASLOOT_IDOL);
text = gsub(text, "#e17#", ATLASLOOT_TOTEM);
text = gsub(text, "#e18#", ATLASLOOT_LIBRAM);
text = gsub(text, "#e19#", ATLASLOOT_DARKMOON);
text = gsub(text, "#e20#", ATLASLOOT_BOOK);
text = gsub(text, "#e21#", ATLASLOOT_BANNER);
-- Classes
text = gsub(text, "#c1#", ATLASLOOT_DRUID);
text = gsub(text, "#c2#", ATLASLOOT_HUNTER);
text = gsub(text, "#c3#", ATLASLOOT_MAGE);
text = gsub(text, "#c4#", ATLASLOOT_PALADIN);
text = gsub(text, "#c5#", ATLASLOOT_PRIEST);
text = gsub(text, "#c6#", ATLASLOOT_ROGUE);
text = gsub(text, "#c7#", ATLASLOOT_SHAMAN);
text = gsub(text, "#c8#", ATLASLOOT_WARLOCK);
text = gsub(text, "#c9#", ATLASLOOT_WARRIOR);
--Professions
text = gsub(text, "#p1#", ATLASLOOT_ALCHEMY);
text = gsub(text, "#p2#", ATLASLOOT_BLACKSMITHING);
text = gsub(text, "#p3#", ATLASLOOT_COOKING);
text = gsub(text, "#p4#", ATLASLOOT_ENCHANTING);
text = gsub(text, "#p5#", ATLASLOOT_ENGINEERING);
text = gsub(text, "#p6#", ATLASLOOT_FIRST_AID);
text = gsub(text, "#p7#", ATLASLOOT_LEATHERWORKING);
text = gsub(text, "#p8#", ATLASLOOT_TAILORING);
text = gsub(text, "#p9#", ATLASLOOT_DRAGONSCALE);
text = gsub(text, "#p10#", ATLASLOOT_TRIBAL);
text = gsub(text, "#p11#", ATLASLOOT_ELEMENTAL);
--Reputation
text = gsub(text, "#r1#", ATLASLOOT_NEUTRAL);
text = gsub(text, "#r2#", ATLASLOOT_FRIENDLY);
text = gsub(text, "#r3#", ATLASLOOT_HONORED);
text = gsub(text, "#r4#", ATLASLOOT_REVERED);
text = gsub(text, "#r5#", ATLASLOOT_EXALTED);
--Battleground Factions
text = gsub(text, "#b1#", ATLASLOOT_BG_STORMPIKE);
text = gsub(text, "#b2#", ATLASLOOT_BG_FROSTWOLF);
text = gsub(text, "#b3#", ATLASLOOT_BG_SENTINELS);
text = gsub(text, "#b4#", ATLASLOOT_BG_OUTRIDERS);
text = gsub(text, "#b5#", ATLASLOOT_BG_ARATHOR);
text = gsub(text, "#b6#", ATLASLOOT_BG_DEFILERS);
-- Misc phrases and mod specific stuff
text = gsub(text, "#m1#", ATLASLOOT_CLASSES);
text = gsub(text, "#m2#", ATLASLOOT_QUEST1);
text = gsub(text, "#m3#", ATLASLOOT_QUEST2);
text = gsub(text, "#m4#", ATLASLOOT_QUEST3);
text = gsub(text, "#m5#", ATLASLOOT_SHARED);
text = gsub(text, "#m6#", ATLASLOOT_HORDE);
text = gsub(text, "#m7#", ATLASLOOT_ALLIANCE);
text = gsub(text, "#m8#", ATLASLOOT_UNIQUE);
text = gsub(text, "#m9#", ATLASLOOT_RIGHTSIDE);
text = gsub(text, "#m10#", ATLASLOOT_LEFTSIDE);
text = gsub(text, "#m11#", ATLASLOOT_FELCOREBAG);
text = gsub(text, "#m12#", ATLASLOOT_ONYBAG);
text = gsub(text, "#m13#", ATLASLOOT_WCBAG);
text = gsub(text, "#m14#", ATLASLOOT_FULLSKILL);
text = gsub(text, "#m15#", ATLASLOOT_295);
text = gsub(text, "#m16#", ATLASLOOT_275);
text = gsub(text, "#m17#", ATLASLOOT_265);
text = gsub(text, "#m18#", ATLASLOOT_290);
text = gsub(text, "#m19#", ATLASLOOT_SET);
text = gsub(text, "#m20#", ATLASLOOT_285);
text = gsub(text, "#m21#", ATLASLOOT_16SLOT);
text = gsub(text, "#x1#", ATLASLOOT_COBRAHN);
text = gsub(text, "#x2#", ATLASLOOT_ANACONDRA);
text = gsub(text, "#x3#", ATLASLOOT_SERPENTIS);
text = gsub(text, "#x4#", ATLASLOOT_FANGDRUID);
text = gsub(text, "#x5#", ATLASLOOT_PYTHAS);
text = gsub(text, "#x6#", ATLASLOOT_VANCLEEF);
text = gsub(text, "#x7#", ATLASLOOT_GREENSKIN);
text = gsub(text, "#x8#", ATLASLOOT_DEFIASMINER);
text = gsub(text, "#x9#", ATLASLOOT_DEFIASOVERSEER);
text = gsub(text, "#x10#", ATLASLOOT_Primal_Hakkari_Kossack);
text = gsub(text, "#x11#", ATLASLOOT_Primal_Hakkari_Shawl);
text = gsub(text, "#x12#", ATLASLOOT_Primal_Hakkari_Bindings);
text = gsub(text, "#x13#", ATLASLOOT_Primal_Hakkari_Sash);
text = gsub(text, "#x14#", ATLASLOOT_Primal_Hakkari_Stanchion);
text = gsub(text, "#x15#", ATLASLOOT_Primal_Hakkari_Aegis);
text = gsub(text, "#x16#", ATLASLOOT_Primal_Hakkari_Girdle);
text = gsub(text, "#x17#", ATLASLOOT_Primal_Hakkari_Armsplint);
text = gsub(text, "#x18#", ATLASLOOT_Primal_Hakkari_Tabard);
text = gsub(text, "#x19#", ATLASLOOT_Qiraji_Ornate_Hilt);
text = gsub(text, "#x20#", ATLASLOOT_Qiraji_Martial_Drape);
text = gsub(text, "#x21#", ATLASLOOT_Qiraji_Magisterial_Ring);
text = gsub(text, "#x22#", ATLASLOOT_Qiraji_Ceremonial_Ring);
text = gsub(text, "#x23#", ATLASLOOT_Qiraji_Regal_Drape);
text = gsub(text, "#x24#", ATLASLOOT_Qiraji_Spiked_Hilt);
text = gsub(text, "#x25#", ATLASLOOT_Qiraji_Bindings_of_Dominance);
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