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📄 titanclasstracker.lua

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TITAN_CLASSTRACKER_FREQUENCY=1.0;

-- Version information
local TitanClassTrackerName = "TitanClassTracker";
local TitanClassTrackerVersion = "2.6";

-- Declare our warning thresholds
SHARD_WARNING = 3;
ANKH_WARNING = 1;
RUNE_WARNING = 1;
ROGUE_WARNING = 1;
DRUID_WARNING = 1;
PRIEST_WARNING = 1;
PALADIN_WARNING = 1;

-- WARLOCK
local shardCount = 0;
local healthCount = 0;
local soulCount = 0;
local spellCount = 0;
local fireCount = 0;
-- SHAMAN
local ankhCount = 0;
local scalesCount = 0;
local oilCount = 0;
-- MAGE
local teleCount = 0;
local portalCount = 0;
local arcaneCount = 0;
-- ROGUE
local flashCount = 0;
local blindCount = 0;
local instantCount = 0;
local deadlyCount = 0;
local cripplingCount = 0;
local mindnumbCount = 0;
local woundCount = 0;
local thistleCount = 0;
-- DRUID
local mseedCount = 0;
local sseedCount = 0;
local aseedCount = 0;
local hseedCount = 0;
local iseedCount = 0;
local berriesCount = 0;
local thornrootCount = 0;
-- PRIEST
local featherCount = 0;
local hcandleCount = 0;
local scandleCount = 0;
-- PALADIN
local symbolCount = 0;

function TitanPanelClassTrackerButton_OnLoad()
	this.registry={
		id="ClassTracker",
		builtIn_t=1,
		menuText=TITAN_CLASSTRACKER_MENU_TEXT,
		buttonTextFunction="TitanPanelClassTrackerButton_GetButtonText",
		tooltipTitle = TITAN_CLASSTRACKER_TOOLTIP,
		tooltipTextFunction = "TitanPanelClassTrackerButton_GetTooltipText",
		frequency=TITAN_CLASSTRACKER_FREQUENCY,
		savedVariables = {
			ShowLabelText = 1,
		}
	}


    -- Register for inventory change events
	this:RegisterEvent("VARIABLES_LOADED");
	this:RegisterEvent("PLAYER_ENTERING_WORLD");
	this:RegisterEvent("BAG_UPDATE");
	this:RegisterEvent("BANKFRAME_CLOSED");
	this:RegisterEvent("UNIT_INVENTORY_CHANGED");
--	this:RegisterEvent("UNIT_NAME_UPDATE");
end

-- Event handling code
function TitanPanelClassTrackerButton_OnEvent()
	TitanClassTracker_Count();
	TitanPanelButton_UpdateButton("ClassTracker");
	TitanPanelButton_UpdateTooltip();       
end


-- Function to count Shards
function TitanClassTracker_Count()

-- Reset the count so we can count them again
-- WARLOCK
		if (shardCount ~= 0) then
			shardCount = 0;
		end
		if (healthCount ~= 0) then
			healthCount = 0;
		end
		if (soulCount ~= 0) then
			soulCount = 0;
		end
		if (spellCount ~= 0) then
			spellCount = 0;
		end
		if (fireCount ~= 0) then
			fireCount = 0;
		end

-- SHAMAN
		if (ankhCount ~= 0) then
			ankhCount = 0;
		end
		if (scalesCount ~= 0) then
			scalesCount = 0;
		end
		if (oilCount ~= 0) then
			oilCount = 0;
		end
-- MAGE
		if (teleCount ~= 0) then
			teleCount = 0;
		end
		if (portalCount ~= 0) then
			portalCount = 0;
		end
		if (arcaneCount ~= 0) then
			arcaneCount = 0;
		end

-- ROGUE
		if (flashCount ~= 0) then
			flashCount = 0;
		end
		if (blindCount ~= 0) then
			blindCount = 0;
		end
		if (instantCount ~= 0) then
			instantCount = 0;
		end
		if (deadlyCount ~= 0) then
			deadlyCount = 0;
		end
		if (cripplingCount ~= 0) then
			cripplingCount = 0;
		end
		if (mindnumbCount ~= 0) then
			mindnumbCount = 0;
		end
		if (woundCount ~= 0) then
			woundCount = 0;
		end
		if (thistleCount ~= 0) then
			thistleCount = 0;
		end

-- DRUID
		if (mseedCount ~= 0) then
			mseedCount = 0;
		end
		if (sseedCount ~= 0) then
			sseedCount = 0;
		end
		if (aseedCount ~= 0) then
			aseedCount = 0;
		end
		if (hseedCount ~= 0) then
			hseedCount = 0;
		end
		if (iseedCount ~= 0) then
			iseedCount = 0;
		end
		if (berriesCount ~= 0) then
			berriesCount = 0;
		end
		if (thornrootCount ~= 0) then
			thornrootCount = 0;
		end

-- PRIEST (featherCount for MAGE also)
		if (featherCount ~= 0) then
			featherCount = 0;
		end
		if (hcandleCount ~= 0) then
			hcandleCount = 0;
		end
		if (scandleCount ~= 0) then
			scandleCount = 0;
		end

-- PALADIN 
		if (symbolCount ~= 0) then
			symbolCount = 0;
		end

	local bag; 
	local slot; 
	local idx; 
	local itemName = nil; 
	local size; 
	local count = 0;
	local texture = 0;

	for bag = 0, 4, 1 do
		if (bag == 0) then
			size = 16;
		else
			size = GetContainerNumSlots(bag);
		end
		if (size and size > 0) then
			for slot = 1, size, 1 do
				itemType = nil; itemIdx = nil; itemName=nil;
				itemName = GetContainerItemLink(bag,slot);
				if (itemName) then
					local idx = string.find(itemName,"[[]");
					itemName = string.sub (itemName,idx+1);
					idx = string.find(itemName,"]");
					itemName = string.sub (itemName,1,idx-1);
				end
				if (itemName == "灵魂碎片") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	shardCount = shardCount + count;
				end
				if (itemName == "治疗石") or (itemName == "初级治疗石") or (itemName == "次级治疗石") or (itemName == "强效治疗石") or (itemName == "极效治疗石") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	healthCount = healthCount + count;
                    	end
				if (itemName == "灵魂石") or (itemName == "初级灵魂石") or (itemName == "次级灵魂石") or (itemName == "强效灵魂石") or (itemName == "极效灵魂石") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	soulCount = soulCount + count;
                    	end
				if (itemName == "法术石") or (itemName == "强效法术石") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	spellCount = spellCount + count;
                    	end
				if (itemName == "火焰石") or (itemName == "次级火焰石") or (itemName == "强效火焰石") or (itemName == "极效火焰石") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	fireCount = fireCount + count;
                    	end
				if (itemName == "十字章") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	ankhCount = ankhCount + count;
                    	end
				if (itemName == "闪亮的鱼鳞") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	scalesCount = scalesCount + count;
                    	end
				if (itemName == "鱼油") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	oilCount = oilCount + count;
                    	end
				if (itemName == "传送符文") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	teleCount = teleCount + count;
                    	end
				if (itemName == "传送门符文") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	portalCount = portalCount + count;
                    	end
				if (itemName == "魔粉") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	arcaneCount = arcaneCount + count;
                    	end
				if (itemName == "闪光粉") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	flashCount = flashCount + count;
                    	end
				if (itemName == "致盲粉") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	blindCount = blindCount + count;
                    	end
				if (itemName == "速效毒药 VI") or (itemName == "速效毒药 V") or (itemName ==  "速效毒药 IV") or (itemName == "速效毒药 III") or (itemName == "速效毒药 II") or (itemName == "速效毒药") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	instantCount = instantCount + count;
                    	end
				if (itemName == "致命毒药 IV") or (itemName == "致命毒药 III") or (itemName ==  "致命毒药 II") or (itemName == "致命毒药") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	deadlyCount = deadlyCount + count;
                    	end
				if (itemName == "致残毒药 II") or (itemName == "致残毒药") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	cripplingCount = cripplingCount + count;
                    	end
				if (itemName == "麻痹毒药 III") or (itemName == "麻痹毒药 II") or  (itemName == "麻痹毒药") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	mindnumbCount = mindnumbCount + count;
                    	end
				if (itemName == "致伤毒药 IV") or (itemName == "致伤毒药 III") or (itemName == "致伤毒药 II") or (itemName == "致伤毒药") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	woundCount = woundCount + count;
                    	end
				if (itemName == "菊花茶") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	thistleCount = thistleCount + count;
                    	end
				if (itemName == "枫树种子") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	mseedCount = mseedCount + count;
                    	end
				if (itemName == "荆棘种子") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	sseedCount = sseedCount + count;
                    	end
				if (itemName == "灰木种子") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	aseedCount = aseedCount + count;
                    	end
				if (itemName == "角树种子") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	hseedCount = hseedCount + count;
                    	end
				if (itemName == "铁木种子") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	iseedCount = iseedCount + count;
                    	end
				if (itemName == "野生浆果") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	berriesCount = berriesCount + count;
                    	end
				if (itemName == "野生棘根草") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	thornrootCount = thornrootCount + count;
                    	end
				if (itemName == "轻羽毛") then
					texture, count = GetContainerItemInfo(bag,slot);
                        	featherCount = featherCount + count;

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