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📄 gen.c

📁 ncurses 库 可能有用酒用 没用就算了 我觉得还可以用
💻 C
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#ifdef KEY_IL  keydef("Key_Insert_Line", "KEY_IL", KEY_IL, mode);#endif#ifdef KEY_DC  keydef("Key_Delete_Char", "KEY_DC", KEY_DC, mode);#endif#ifdef KEY_IC  keydef("Key_Insert_Char", "KEY_IC", KEY_IC, mode);#endif#ifdef KEY_EIC  keydef("Key_Exit_Insert_Mode", "KEY_EIC", KEY_EIC, mode);#endif#ifdef KEY_CLEAR  keydef("Key_Clear_Screen", "KEY_CLEAR", KEY_CLEAR, mode);#endif#ifdef KEY_EOS  keydef("Key_Clear_End_Of_Screen", "KEY_EOS", KEY_EOS, mode);#endif#ifdef KEY_EOL  keydef("Key_Clear_End_Of_Line", "KEY_EOL", KEY_EOL, mode);#endif#ifdef KEY_SF  keydef("Key_Scroll_1_Forward", "KEY_SF", KEY_SF, mode);#endif#ifdef KEY_SR  keydef("Key_Scroll_1_Backward", "KEY_SR", KEY_SR, mode);#endif#ifdef KEY_NPAGE  keydef("Key_Next_Page", "KEY_NPAGE", KEY_NPAGE, mode);#endif#ifdef KEY_PPAGE  keydef("Key_Previous_Page", "KEY_PPAGE", KEY_PPAGE, mode);#endif#ifdef KEY_STAB  keydef("Key_Set_Tab", "KEY_STAB", KEY_STAB, mode);#endif#ifdef KEY_CTAB  keydef("Key_Clear_Tab", "KEY_CTAB", KEY_CTAB, mode);#endif#ifdef KEY_CATAB  keydef("Key_Clear_All_Tabs", "KEY_CATAB", KEY_CATAB, mode);#endif#ifdef KEY_ENTER  keydef("Key_Enter_Or_Send", "KEY_ENTER", KEY_ENTER, mode);#endif#ifdef KEY_SRESET  keydef("Key_Soft_Reset", "KEY_SRESET", KEY_SRESET, mode);#endif#ifdef KEY_RESET  keydef("Key_Reset", "KEY_RESET", KEY_RESET, mode);#endif#ifdef KEY_PRINT  keydef("Key_Print", "KEY_PRINT", KEY_PRINT, mode);#endif#ifdef KEY_LL  keydef("Key_Bottom", "KEY_LL", KEY_LL, mode);#endif#ifdef KEY_A1  keydef("Key_Upper_Left_Of_Keypad", "KEY_A1", KEY_A1, mode);#endif#ifdef KEY_A3  keydef("Key_Upper_Right_Of_Keypad", "KEY_A3", KEY_A3, mode);#endif#ifdef KEY_B2  keydef("Key_Center_Of_Keypad", "KEY_B2", KEY_B2, mode);#endif#ifdef KEY_C1  keydef("Key_Lower_Left_Of_Keypad", "KEY_C1", KEY_C1, mode);#endif#ifdef KEY_C3  keydef("Key_Lower_Right_Of_Keypad", "KEY_C3", KEY_C3, mode);#endif#ifdef KEY_BTAB  keydef("Key_Back_Tab", "KEY_BTAB", KEY_BTAB, mode);#endif#ifdef KEY_BEG  keydef("Key_Beginning", "KEY_BEG", KEY_BEG, mode);#endif#ifdef KEY_CANCEL  keydef("Key_Cancel", "KEY_CANCEL", KEY_CANCEL, mode);#endif#ifdef KEY_CLOSE  keydef("Key_Close", "KEY_CLOSE", KEY_CLOSE, mode);#endif#ifdef KEY_COMMAND  keydef("Key_Command", "KEY_COMMAND", KEY_COMMAND, mode);#endif#ifdef KEY_COPY  keydef("Key_Copy", "KEY_COPY", KEY_COPY, mode);#endif#ifdef KEY_CREATE  keydef("Key_Create", "KEY_CREATE", KEY_CREATE, mode);#endif#ifdef KEY_END  keydef("Key_End", "KEY_END", KEY_END, mode);#endif#ifdef KEY_EXIT  keydef("Key_Exit", "KEY_EXIT", KEY_EXIT, mode);#endif#ifdef KEY_FIND  keydef("Key_Find", "KEY_FIND", KEY_FIND, mode);#endif#ifdef KEY_HELP  keydef("Key_Help", "KEY_HELP", KEY_HELP, mode);#endif#ifdef KEY_MARK  keydef("Key_Mark", "KEY_MARK", KEY_MARK, mode);#endif#ifdef KEY_MESSAGE  keydef("Key_Message", "KEY_MESSAGE", KEY_MESSAGE, mode);#endif#ifdef KEY_MOVE  keydef("Key_Move", "KEY_MOVE", KEY_MOVE, mode);#endif#ifdef KEY_NEXT  keydef("Key_Next", "KEY_NEXT", KEY_NEXT, mode);#endif#ifdef KEY_OPEN  keydef("Key_Open", "KEY_OPEN", KEY_OPEN, mode);#endif#ifdef KEY_OPTIONS  keydef("Key_Options", "KEY_OPTIONS", KEY_OPTIONS, mode);#endif#ifdef KEY_PREVIOUS  keydef("Key_Previous", "KEY_PREVIOUS", KEY_PREVIOUS, mode);#endif#ifdef KEY_REDO  keydef("Key_Redo", "KEY_REDO", KEY_REDO, mode);#endif#ifdef KEY_REFERENCE  keydef("Key_Reference", "KEY_REFERENCE", KEY_REFERENCE, mode);#endif#ifdef KEY_REFRESH  keydef("Key_Refresh", "KEY_REFRESH", KEY_REFRESH, mode);#endif#ifdef KEY_REPLACE  keydef("Key_Replace", "KEY_REPLACE", KEY_REPLACE, mode);#endif#ifdef KEY_RESTART  keydef("Key_Restart", "KEY_RESTART", KEY_RESTART, mode);#endif#ifdef KEY_RESUME  keydef("Key_Resume", "KEY_RESUME", KEY_RESUME, mode);#endif#ifdef KEY_SAVE  keydef("Key_Save", "KEY_SAVE", KEY_SAVE, mode);#endif#ifdef KEY_SBEG  keydef("Key_Shift_Begin", "KEY_SBEG", KEY_SBEG, mode);#endif#ifdef KEY_SCANCEL  keydef("Key_Shift_Cancel", "KEY_SCANCEL", KEY_SCANCEL, mode);#endif#ifdef KEY_SCOMMAND  keydef("Key_Shift_Command", "KEY_SCOMMAND", KEY_SCOMMAND, mode);#endif#ifdef KEY_SCOPY  keydef("Key_Shift_Copy", "KEY_SCOPY", KEY_SCOPY, mode);#endif#ifdef KEY_SCREATE  keydef("Key_Shift_Create", "KEY_SCREATE", KEY_SCREATE, mode);#endif#ifdef KEY_SDC  keydef("Key_Shift_Delete_Char", "KEY_SDC", KEY_SDC, mode);#endif#ifdef KEY_SDL  keydef("Key_Shift_Delete_Line", "KEY_SDL", KEY_SDL, mode);#endif#ifdef KEY_SELECT  keydef("Key_Select", "KEY_SELECT", KEY_SELECT, mode);#endif#ifdef KEY_SEND  keydef("Key_Shift_End", "KEY_SEND", KEY_SEND, mode);#endif#ifdef KEY_SEOL  keydef("Key_Shift_Clear_End_Of_Line", "KEY_SEOL", KEY_SEOL, mode);#endif#ifdef KEY_SEXIT  keydef("Key_Shift_Exit", "KEY_SEXIT", KEY_SEXIT, mode);#endif#ifdef KEY_SFIND  keydef("Key_Shift_Find", "KEY_SFIND", KEY_SFIND, mode);#endif#ifdef KEY_SHELP  keydef("Key_Shift_Help", "KEY_SHELP", KEY_SHELP, mode);#endif#ifdef KEY_SHOME  keydef("Key_Shift_Home", "KEY_SHOME", KEY_SHOME, mode);#endif#ifdef KEY_SIC  keydef("Key_Shift_Insert_Char", "KEY_SIC", KEY_SIC, mode);#endif#ifdef KEY_SLEFT  keydef("Key_Shift_Cursor_Left", "KEY_SLEFT", KEY_SLEFT, mode);#endif#ifdef KEY_SMESSAGE  keydef("Key_Shift_Message", "KEY_SMESSAGE", KEY_SMESSAGE, mode);#endif#ifdef KEY_SMOVE  keydef("Key_Shift_Move", "KEY_SMOVE", KEY_SMOVE, mode);#endif#ifdef KEY_SNEXT  keydef("Key_Shift_Next_Page", "KEY_SNEXT", KEY_SNEXT, mode);#endif#ifdef KEY_SOPTIONS  keydef("Key_Shift_Options", "KEY_SOPTIONS", KEY_SOPTIONS, mode);#endif#ifdef KEY_SPREVIOUS  keydef("Key_Shift_Previous_Page", "KEY_SPREVIOUS", KEY_SPREVIOUS, mode);#endif#ifdef KEY_SPRINT  keydef("Key_Shift_Print", "KEY_SPRINT", KEY_SPRINT, mode);#endif#ifdef KEY_SREDO  keydef("Key_Shift_Redo", "KEY_SREDO", KEY_SREDO, mode);#endif#ifdef KEY_SREPLACE  keydef("Key_Shift_Replace", "KEY_SREPLACE", KEY_SREPLACE, mode);#endif#ifdef KEY_SRIGHT  keydef("Key_Shift_Cursor_Right", "KEY_SRIGHT", KEY_SRIGHT, mode);#endif#ifdef KEY_SRSUME  keydef("Key_Shift_Resume", "KEY_SRSUME", KEY_SRSUME, mode);#endif#ifdef KEY_SSAVE  keydef("Key_Shift_Save", "KEY_SSAVE", KEY_SSAVE, mode);#endif#ifdef KEY_SSUSPEND  keydef("Key_Shift_Suspend", "KEY_SSUSPEND", KEY_SSUSPEND, mode);#endif#ifdef KEY_SUNDO  keydef("Key_Shift_Undo", "KEY_SUNDO", KEY_SUNDO, mode);#endif#ifdef KEY_SUSPEND  keydef("Key_Suspend", "KEY_SUSPEND", KEY_SUSPEND, mode);#endif#ifdef KEY_UNDO  keydef("Key_Undo", "KEY_UNDO", KEY_UNDO, mode);#endif#ifdef KEY_MOUSE  keydef("Key_Mouse", "KEY_MOUSE", KEY_MOUSE, mode);#endif#ifdef KEY_RESIZE  keydef("Key_Resize", "KEY_RESIZE", KEY_RESIZE, mode);#endif}/* * Generate a constant with the given name. The second parameter * is a reference to the ACS character in the acs_map[] array and * will be translated into an index. */static voidacs_def(const char *name, chtype *a){  int c = a - &acs_map[0];  printf("   %-24s : constant Character := ", name);  if (isprint(c) && (c != '`'))    printf("'%c';\n", c);  else    printf("Character'Val (%d);\n", c);}/* * Generate the constants for the ACS characters */static voidgen_acs(void){#ifdef ACS_ULCORNER  acs_def("ACS_Upper_Left_Corner", &ACS_ULCORNER);#endif#ifdef ACS_LLCORNER  acs_def("ACS_Lower_Left_Corner", &ACS_LLCORNER);#endif#ifdef ACS_URCORNER  acs_def("ACS_Upper_Right_Corner", &ACS_URCORNER);#endif#ifdef ACS_LRCORNER  acs_def("ACS_Lower_Right_Corner", &ACS_LRCORNER);#endif#ifdef ACS_LTEE  acs_def("ACS_Left_Tee", &ACS_LTEE);#endif#ifdef ACS_RTEE  acs_def("ACS_Right_Tee", &ACS_RTEE);#endif#ifdef ACS_BTEE  acs_def("ACS_Bottom_Tee", &ACS_BTEE);#endif#ifdef ACS_TTEE  acs_def("ACS_Top_Tee", &ACS_TTEE);#endif#ifdef ACS_HLINE  acs_def("ACS_Horizontal_Line", &ACS_HLINE);#endif#ifdef ACS_VLINE  acs_def("ACS_Vertical_Line", &ACS_VLINE);#endif#ifdef ACS_PLUS  acs_def("ACS_Plus_Symbol", &ACS_PLUS);#endif#ifdef ACS_S1  acs_def("ACS_Scan_Line_1", &ACS_S1);#endif#ifdef ACS_S9  acs_def("ACS_Scan_Line_9", &ACS_S9);#endif#ifdef ACS_DIAMOND  acs_def("ACS_Diamond", &ACS_DIAMOND);#endif#ifdef ACS_CKBOARD  acs_def("ACS_Checker_Board", &ACS_CKBOARD);#endif#ifdef ACS_DEGREE  acs_def("ACS_Degree", &ACS_DEGREE);#endif#ifdef ACS_PLMINUS  acs_def("ACS_Plus_Minus", &ACS_PLMINUS);#endif#ifdef ACS_BULLET  acs_def("ACS_Bullet", &ACS_BULLET);#endif#ifdef ACS_LARROW  acs_def("ACS_Left_Arrow", &ACS_LARROW);#endif#ifdef ACS_RARROW  acs_def("ACS_Right_Arrow", &ACS_RARROW);#endif#ifdef ACS_DARROW  acs_def("ACS_Down_Arrow", &ACS_DARROW);#endif#ifdef ACS_UARROW  acs_def("ACS_Up_Arrow", &ACS_UARROW);#endif#ifdef ACS_BOARD  acs_def("ACS_Board_Of_Squares", &ACS_BOARD);#endif#ifdef ACS_LANTERN  acs_def("ACS_Lantern", &ACS_LANTERN);#endif#ifdef ACS_BLOCK  acs_def("ACS_Solid_Block", &ACS_BLOCK);#endif#ifdef ACS_S3  acs_def("ACS_Scan_Line_3", &ACS_S3);#endif#ifdef ACS_S7  acs_def("ACS_Scan_Line_7", &ACS_S7);#endif#ifdef ACS_LEQUAL  acs_def("ACS_Less_Or_Equal", &ACS_LEQUAL);#endif#ifdef ACS_GEQUAL  acs_def("ACS_Greater_Or_Equal", &ACS_GEQUAL);#endif#ifdef ACS_PI  acs_def("ACS_PI", &ACS_PI);#endif#ifdef ACS_NEQUAL  acs_def("ACS_Not_Equal", &ACS_NEQUAL);#endif#ifdef ACS_STERLING  acs_def("ACS_Sterling", &ACS_STERLING);#endif}#define GEN_EVENT(name,value) \   printf("   %-25s : constant Event_Mask := 8#%011lo#;\n", \          #name, value)#define GEN_MEVENT(name) \   printf("   %-25s : constant Event_Mask := 8#%011lo#;\n", \          #name, name)staticvoidgen_mouse_events(void){  mmask_t all1 = 0;  mmask_t all2 = 0;  mmask_t all3 = 0;  mmask_t all4 = 0;#ifdef BUTTON1_RELEASED  GEN_MEVENT(BUTTON1_RELEASED);  all1 |= BUTTON1_RELEASED;#endif#ifdef BUTTON1_PRESSED  GEN_MEVENT(BUTTON1_PRESSED);  all1 |= BUTTON1_PRESSED;#endif#ifdef BUTTON1_CLICKED  GEN_MEVENT(BUTTON1_CLICKED);  all1 |= BUTTON1_CLICKED;#endif#ifdef BUTTON1_DOUBLE_CLICKED  GEN_MEVENT(BUTTON1_DOUBLE_CLICKED);  all1 |= BUTTON1_DOUBLE_CLICKED;#endif#ifdef BUTTON1_TRIPLE_CLICKED  GEN_MEVENT(BUTTON1_TRIPLE_CLICKED);  all1 |= BUTTON1_TRIPLE_CLICKED;#endif#ifdef BUTTON1_RESERVED_EVENT  GEN_MEVENT(BUTTON1_RESERVED_EVENT);  all1 |= BUTTON1_RESERVED_EVENT;#endif#ifdef BUTTON2_RELEASED  GEN_MEVENT(BUTTON2_RELEASED);  all2 |= BUTTON2_RELEASED;#endif#ifdef BUTTON2_PRESSED  GEN_MEVENT(BUTTON2_PRESSED);  all2 |= BUTTON2_PRESSED;#endif#ifdef BUTTON2_CLICKED  GEN_MEVENT(BUTTON2_CLICKED);  all2 |= BUTTON2_CLICKED;#endif#ifdef BUTTON2_DOUBLE_CLICKED  GEN_MEVENT(BUTTON2_DOUBLE_CLICKED);  all2 |= BUTTON2_DOUBLE_CLICKED;#endif#ifdef BUTTON2_TRIPLE_CLICKED  GEN_MEVENT(BUTTON2_TRIPLE_CLICKED);  all2 |= BUTTON2_TRIPLE_CLICKED;#endif#ifdef BUTTON2_RESERVED_EVENT  GEN_MEVENT(BUTTON2_RESERVED_EVENT);  all2 |= BUTTON2_RESERVED_EVENT;#endif#ifdef BUTTON3_RELEASED  GEN_MEVENT(BUTTON3_RELEASED);  all3 |= BUTTON3_RELEASED;#endif#ifdef BUTTON3_PRESSED  GEN_MEVENT(BUTTON3_PRESSED);  all3 |= BUTTON3_PRESSED;#endif#ifdef BUTTON3_CLICKED  GEN_MEVENT(BUTTON3_CLICKED);  all3 |= BUTTON3_CLICKED;#endif#ifdef BUTTON3_DOUBLE_CLICKED  GEN_MEVENT(BUTTON3_DOUBLE_CLICKED);  all3 |= BUTTON3_DOUBLE_CLICKED;#endif#ifdef BUTTON3_TRIPLE_CLICKED  GEN_MEVENT(BUTTON3_TRIPLE_CLICKED);  all3 |= BUTTON3_TRIPLE_CLICKED;#endif#ifdef BUTTON3_RESERVED_EVENT  GEN_MEVENT(BUTTON3_RESERVED_EVENT);  all3 |= BUTTON3_RESERVED_EVENT;#endif#ifdef BUTTON4_RELEASED  GEN_MEVENT(BUTTON4_RELEASED);  all4 |= BUTTON4_RELEASED;#endif#ifdef BUTTON4_PRESSED  GEN_MEVENT(BUTTON4_PRESSED);  all4 |= BUTTON4_PRESSED;#endif#ifdef BUTTON4_CLICKED  GEN_MEVENT(BUTTON4_CLICKED);  all4 |= BUTTON4_CLICKED;#endif#ifdef BUTTON4_DOUBLE_CLICKED  GEN_MEVENT(BUTTON4_DOUBLE_CLICKED);  all4 |= BUTTON4_DOUBLE_CLICKED;#endif#ifdef BUTTON4_TRIPLE_CLICKED  GEN_MEVENT(BUTTON4_TRIPLE_CLICKED);  all4 |= BUTTON4_TRIPLE_CLICKED;#endif#ifdef BUTTON4_RESERVED_EVENT  GEN_MEVENT(BUTTON4_RESERVED_EVENT);  all4 |= BUTTON4_RESERVED_EVENT;#endif#ifdef BUTTON_CTRL  GEN_MEVENT(BUTTON_CTRL);#endif#ifdef BUTTON_SHIFT  GEN_MEVENT(BUTTON_SHIFT);#endif#ifdef BUTTON_ALT  GEN_MEVENT(BUTTON_ALT);#endif#ifdef REPORT_MOUSE_POSITION  GEN_MEVENT(REPORT_MOUSE_POSITION);#endif#ifdef ALL_MOUSE_EVENTS  GEN_MEVENT(ALL_MOUSE_EVENTS);#endif  GEN_EVENT(BUTTON1_EVENTS, all1);  GEN_EVENT(BUTTON2_EVENTS, all2);  GEN_EVENT(BUTTON3_EVENTS, all3);  GEN_EVENT(BUTTON4_EVENTS, all4);

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