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📄 ncurses2-test_sgr_attributes.adb

📁 ncurses 库 可能有用酒用 没用就算了 我觉得还可以用
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--------------------------------------------------------------------------------                                                                          ----                       GNAT ncurses Binding Samples                       ----                                                                          ----                                 ncurses                                  ----                                                                          ----                                 B O D Y                                  ----                                                                          ---------------------------------------------------------------------------------- Copyright (c) 2000 Free Software Foundation, Inc.                        ----                                                                          ---- Permission is hereby granted, free of charge, to any person obtaining a  ---- copy of this software and associated documentation files (the            ---- "Software"), to deal in the Software without restriction, including      ---- without limitation the rights to use, copy, modify, merge, publish,      ---- distribute, distribute with modifications, sublicense, and/or sell       ---- copies of the Software, and to permit persons to whom the Software is    ---- furnished to do so, subject to the following conditions:                 ----                                                                          ---- The above copyright notice and this permission notice shall be included  ---- in all copies or substantial portions of the Software.                   ----                                                                          ---- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS  ---- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF               ---- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.   ---- IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,   ---- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR    ---- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR    ---- THE USE OR OTHER DEALINGS IN THE SOFTWARE.                               ----                                                                          ---- Except as contained in this notice, the name(s) of the above copyright   ---- holders shall not be used in advertising or otherwise to promote the     ---- sale, use or other dealings in this Software without prior written       ---- authorization.                                                           ----------------------------------------------------------------------------------  Author: Eugene V. Melaragno <aldomel@ix.netcom.com> 2000--  Version Control--  $Revision: 1.1 $--  Binding Version 01.00------------------------------------------------------------------------------with Terminal_Interface.Curses; use Terminal_Interface.Curses;with ncurses2.util; use ncurses2.util;--  Graphic-rendition test (adapted from vttest)procedure ncurses2.test_sgr_attributes is   procedure xAdd (l : Line_Position; c : Column_Position; s : String);   procedure xAdd (l : Line_Position; c : Column_Position; s : String) is   begin      Add (Line => l, Column => c, Str => s);   end xAdd;   normal, current : Attributed_Character;begin   for pass in reverse Boolean loop      if pass then         normal := (Ch => ' ', Attr => Normal_Video, Color => 0);      else         normal := (Ch => ' ', Attr =>                      (Reverse_Video => True, others => False), Color => 0);      end if;      --  Use non-default colors if possible to exercise bce a little      if Has_Colors then         Init_Pair (1, White, Blue);         normal.Color := 1;      end if;      Set_Background (Ch => normal);      Erase;      xAdd (1, 20, "Graphic rendition test pattern:");      xAdd (4, 1, "vanilla");      current := normal;      current.Attr.Bold_Character := not current.Attr.Bold_Character;      Set_Background (Ch => current);      xAdd (4, 40, "bold");      current := normal;      current.Attr.Under_Line := not current.Attr.Under_Line;      Set_Background (Ch => current);      xAdd (6, 6, "underline");      current := normal;      current.Attr.Bold_Character  := not current.Attr.Bold_Character;      current.Attr.Under_Line := not current.Attr.Under_Line;      Set_Background (Ch => current);      xAdd (6, 45, "bold underline");      current := normal;      current.Attr.Blink := not current.Attr.Blink;      Set_Background (Ch => current);      xAdd (8, 1, "blink");      current := normal;      current.Attr.Blink  := not current.Attr.Blink;      current.Attr.Bold_Character := not current.Attr.Bold_Character;      Set_Background (Ch => current);      xAdd (8, 40, "bold blink");      current := normal;      current.Attr.Under_Line  := not current.Attr.Under_Line;      current.Attr.Blink := not current.Attr.Blink;      Set_Background (Ch => current);      xAdd (10, 6, "underline blink");      current := normal;      current.Attr.Bold_Character  := not current.Attr.Bold_Character;      current.Attr.Under_Line  := not current.Attr.Under_Line;      current.Attr.Blink := not current.Attr.Blink;      Set_Background (Ch => current);      xAdd (10, 45, "bold underline blink");      current := normal;      current.Attr.Reverse_Video := not current.Attr.Reverse_Video;      Set_Background (Ch => current);      xAdd (12, 1, "negative");      current := normal;      current.Attr.Bold_Character  := not current.Attr.Bold_Character;      current.Attr.Reverse_Video := not current.Attr.Reverse_Video;      Set_Background (Ch => current);      xAdd (12, 40, "bold negative");      current := normal;      current.Attr.Under_Line  := not current.Attr.Under_Line;      current.Attr.Reverse_Video := not current.Attr.Reverse_Video;      Set_Background (Ch => current);      xAdd (14, 6, "underline negative");      current := normal;      current.Attr.Bold_Character  := not current.Attr.Bold_Character;      current.Attr.Under_Line  := not current.Attr.Under_Line;      current.Attr.Reverse_Video := not current.Attr.Reverse_Video;      Set_Background (Ch => current);      xAdd (14, 45, "bold underline negative");      current := normal;      current.Attr.Blink  := not current.Attr.Blink;      current.Attr.Reverse_Video := not current.Attr.Reverse_Video;      Set_Background (Ch => current);      xAdd (16, 1, "blink negative");      current := normal;      current.Attr.Bold_Character  := not current.Attr.Bold_Character;      current.Attr.Blink  := not current.Attr.Blink;      current.Attr.Reverse_Video := not current.Attr.Reverse_Video;      Set_Background (Ch => current);      xAdd (16, 40, "bold blink negative");      current := normal;      current.Attr.Under_Line  := not current.Attr.Under_Line;      current.Attr.Blink  := not current.Attr.Blink;      current.Attr.Reverse_Video := not current.Attr.Reverse_Video;      Set_Background (Ch => current);      xAdd (18, 6, "underline blink negative");      current := normal;      current.Attr.Bold_Character  := not current.Attr.Bold_Character;      current.Attr.Under_Line  := not current.Attr.Under_Line;      current.Attr.Blink  := not current.Attr.Blink;      current.Attr.Reverse_Video := not current.Attr.Reverse_Video;      Set_Background (Ch => current);      xAdd (18, 45, "bold underline blink negative");      Set_Background (Ch => normal);      Move_Cursor (Line => Lines - 2, Column => 1);      if pass then         Add (Str => "Dark");      else         Add (Str => "Light");      end if;      Add (Str => " background. ");      Clear_To_End_Of_Line;      Pause;   end loop;   Set_Background (Ch => Blank2);   Erase;   End_Windows;end ncurses2.test_sgr_attributes;

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