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📄 me.lst

📁 NOKIA 6610液晶初始化程序
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(0166)       x2--;
    03EA 2F26      MOV	R18,R22
    03EB 5F2F      SUBI	R18,0xFF
    03EC 2F04      MOV	R16,R20
(0167)       y2--;
(0168)       glcdSetPixel(x1, y1);
    03ED DE88      RCALL	_glcdDoFillRect
    03EE 2D8C      MOV	R24,R12
    03EF 5081      SUBI	R24,1
    03F0 838A      STD	Y+2,R24
    03F1 82A8      STD	Y+0,R10
    03F2 2F26      MOV	R18,R22
(0169)       glcdSetPixel(x2, y1);
    03F3 5F2F      SUBI	R18,0xFF
    03F4 2D0A      MOV	R16,R10
(0170)       glcdSetPixel(x1, y2);
    03F5 DE80      RCALL	_glcdDoFillRect
    03F6 82CA      STD	Y+2,R12
    03F7 2D8A      MOV	R24,R10
    03F8 5081      SUBI	R24,1
    03F9 8388      STD	Y+0,R24
    03FA 2F26      MOV	R18,R22
    03FB 2F04      MOV	R16,R20
    03FC 5F0F      SUBI	R16,0xFF
(0171)       glcdSetPixel(x2, y2);
    03FD DE78      RCALL	_glcdDoFillRect
    03FE 9623      ADIW	R28,3
    03FF 940E1003  CALL	pop_gset5
    0401 9508      RET
_glcdLine:
  t                    --> R14
  t                    --> R14
  t                    --> R14
  t                    --> R20
  t                    --> R22
  t                    --> Y+15
  t                    --> Y+14
  t                    --> Y+13
  t                    --> R20
  t                    --> R20
  t                    --> R20
  swap                 --> Y+12
  sx                   --> Y+11
  i                    --> Y+10
  dy                   --> Y+9
  y3                   --> Y+8
  x3                   --> Y+7
  sy                   --> Y+6
  dx                   --> Y+5
  e                    --> Y+3
  y2                   --> R8
  x2                   --> R6
  y1                   --> Y+28
  x1                   --> Y+26
    0402 940E0FAD  CALL	push_arg4
    0404 940E1029  CALL	push_gset5
(0172)     }
    0406 9760      SBIW	R28,0x10
    0407 8C6E      LDD	R6,Y+30
    0408 A088      LDD	R8,Y+32
    0409 9020006D  LDS	R2,_cofg
    040B 9030006E  LDS	R3,_cofg+1
(0173)     if (cobk&0x8000) {
(0174)     	RGBToChar(cobk);
    040D FE37      SBRS	R3,7
    040E C106      RJMP	0x0515
    040F 0181      MOVW	R16,R2
    0410 926F      PUSH	R6
    0411 928F      PUSH	R8
    0412 D732      RCALL	_RGBToChar
    0413 908F      POP	R8
    0414 906F      POP	R6
(0175)       glcdDoFillRect(x1, y1 +1, x1, y2 -1);
(0176)       glcdDoFillRect(x2, y1 +1, x2, y2 -1);
(0177)       glcdDoFillRect(x1 +1, y1, x2 -1, y2);
(0178)     }
(0179) }
(0180) 
(0181) void glcdLine(unsigned char x1, unsigned char y1, unsigned char x2, unsigned char y2) {
(0182)         unsigned char swap,i;
    0415 8C0A      LDD	R0,Y+26
    0416 1406      CP	R0,R6
    0417 F419      BNE	0x041B
    0418 E061      LDI	R22,1
    0419 E070      LDI	R23,0
    041A C002      RJMP	0x041D
(0183)                 unsigned char dx, dy, sx, sy;
    041B 2766      CLR	R22
    041C 2777      CLR	R23
    041D 8C0C      LDD	R0,Y+28
    041E 1408      CP	R0,R8
    041F F419      BNE	0x0423
    0420 E041      LDI	R20,1
(0184)                         int  e;
    0421 E050      LDI	R21,0
    0422 C002      RJMP	0x0425
    0423 2744      CLR	R20
    0424 2755      CLR	R21
    0425 011B      MOVW	R2,R22
    0426 2A24      OR	R2,R20
    0427 2A35      OR	R3,R21
    0428 2022      TST	R2
    0429 F411      BNE	0x042C
    042A 2033      TST	R3
    042B F051      BEQ	0x0436
    042C 828A      STD	Y+2,R8
    042D 8268      STD	Y+0,R6
    042E 8D2C      LDD	R18,Y+28
    042F 8D0A      LDD	R16,Y+26
    0430 926F      PUSH	R6
    0431 928F      PUSH	R8
    0432 DEDA      RCALL	_glcdFillRect
    0433 908F      POP	R8
    0434 906F      POP	R6
    0435 C0DF      RJMP	0x0515
    0436 8C0A      LDD	R0,Y+26
    0437 1406      CP	R0,R6
(0185)         unsigned char x3;
    0438 F438      BCC	0x0440
    0439 2C26      MOV	R2,R6
    043A 1820      SUB	R2,R0
    043B 822D      STD	Y+5,R2
    043C 2400      CLR	R0
    043D 9403      INC	R0
    043E 860B      STD	Y+11,R0
    043F C005      RJMP	0x0445
    0440 8C2A      LDD	R2,Y+26
(0186)         unsigned char y3;
    0441 1826      SUB	R2,R6
(0187)     if (cofg&0x8000) {
(0188)     	RGBToChar(cofg);
(0189)       if ((x1 == x2) | (y1 == y2)) {
(0190)         glcdFillRect(x1, y1, x2, y2);
    0442 822D      STD	Y+5,R2
    0443 EF8F      LDI	R24,0xFF
    0444 878B      STD	Y+11,R24
    0445 8C0C      LDD	R0,Y+28
    0446 1408      CP	R0,R8
    0447 F438      BCC	0x044F
    0448 2C28      MOV	R2,R8
    0449 1820      SUB	R2,R0
    044A 8629      STD	Y+9,R2
    044B 2400      CLR	R0
(0191)       } else {
    044C 9403      INC	R0
    044D 820E      STD	Y+6,R0
    044E C005      RJMP	0x0454
    044F 8C2C      LDD	R2,Y+28
    0450 1828      SUB	R2,R8
(0192) 
    0451 8629      STD	Y+9,R2
    0452 EF8F      LDI	R24,0xFF
    0453 838E      STD	Y+6,R24
    0454 8409      LDD	R0,Y+9
    0455 810D      LDD	R16,Y+5
    0456 1600      CP	R0,R16
    0457 F418      BCC	0x045B
    0458 2400      CLR	R0
    0459 860C      STD	Y+12,R0
    045A C003      RJMP	0x045E
(0193) 
    045B 2400      CLR	R0
    045C 9403      INC	R0
    045D 860C      STD	Y+12,R0
    045E 840C      LDD	R0,Y+12
    045F 2000      TST	R0
(0194) 
(0195)         if (x1 < x2) {dx = x2 - x1; sx = +1;}
(0196)           else {dx = x1 - x2; sx = -1;}
    0460 F061      BEQ	0x046D
    0461 8D4A      LDD	R20,Y+26
    0462 8C0C      LDD	R0,Y+28
    0463 8E0A      STD	Y+26,R0
    0464 8F4C      STD	Y+28,R20
    0465 814D      LDD	R20,Y+5
    0466 8409      LDD	R0,Y+9
(0197)         if (y1 < y2) {dy = y2 - y1; sy = +1;}
    0467 820D      STD	Y+5,R0
    0468 8749      STD	Y+9,R20
    0469 854B      LDD	R20,Y+11
(0198)           else {dy = y1 - y2; sy = -1;}
    046A 800E      LDD	R0,Y+6
    046B 860B      STD	Y+11,R0
    046C 834E      STD	Y+6,R20
(0199) 
    046D 802D      LDD	R2,Y+5
    046E 2433      CLR	R3
    046F 8449      LDD	R4,Y+9
    0470 2455      CLR	R5
(0200) 
    0471 1842      SUB	R4,R2
    0472 0853      SBC	R5,R3
    0473 8429      LDD	R2,Y+9
    0474 2433      CLR	R3
(0201)         if(dx > dy)swap=0;
    0475 0C42      ADD	R4,R2
    0476 1C53      ADC	R5,R3
    0477 825C      STD	Y+4,R5
    0478 824B      STD	Y+3,R4
(0202)         else swap= 1;
(0203)         if (swap) {
(0204)           glcdDoSwapCoord(x1, y1);
    0479 8C0A      LDD	R0,Y+26
    047A 820F      STD	Y+7,R0
    047B 8C0C      LDD	R0,Y+28
    047C 8608      STD	Y+8,R0
    047D 8C6A      LDD	R6,Y+26
    047E 8C8C      LDD	R8,Y+28
    047F 2400      CLR	R0
    0480 860A      STD	Y+10,R0
    0481 C071      RJMP	0x04F3
    0482 8C0A      LDD	R0,Y+26
    0483 1406      CP	R0,R6
    0484 F021      BEQ	0x0489
(0205)           glcdDoSwapCoord(dx, dy);
    0485 E081      LDI	R24,1
    0486 E090      LDI	R25,0
(0206)           glcdDoSwapCoord(sx, sy);
    0487 016C      MOVW	R12,R24
    0488 C002      RJMP	0x048B
(0207)         }
    0489 24CC      CLR	R12
(0208) 
    048A 24DD      CLR	R13
(0209)         e = dy - dx + dy;
(0210)         x3 = x1;
(0211)         y3 = y1;
    048B 8C0C      LDD	R0,Y+28
    048C 1408      CP	R0,R8
    048D F021      BEQ	0x0492
(0212)         x2 = x1;
    048E E081      LDI	R24,1
    048F E090      LDI	R25,0
    0490 015C      MOVW	R10,R24
    0491 C002      RJMP	0x0494
    0492 24AA      CLR	R10
    0493 24BB      CLR	R11
    0494 0116      MOVW	R2,R12
    0495 202A      AND	R2,R10
    0496 203B      AND	R3,R11
    0497 2022      TST	R2
    0498 F411      BNE	0x049B
    0499 2033      TST	R3
    049A F131      BEQ	0x04C1
    049B 840C      LDD	R0,Y+12
    049C 2000      TST	R0
    049D F049      BEQ	0x04A7
    049E 866D      STD	Y+13,R6
    049F 2C68      MOV	R6,R8
    04A0 848D      LDD	R8,Y+13
    04A1 800F      LDD	R0,Y+7
    04A2 860E      STD	Y+14,R0
    04A3 8408      LDD	R0,Y+8
    04A4 820F      STD	Y+7,R0
    04A5 840E      LDD	R0,Y+14
    04A6 8608      STD	Y+8,R0
(0213)         y2 = y1;
    04A7 800F      LDD	R0,Y+7
    04A8 1406      CP	R0,R6
    04A9 F420      BCC	0x04AE
(0214) /* Diese Loop ist suboptimal. Man k鰊nte mehr rausholen wenn man die Hardware besser ausnutzen w黵de, aber
    04AA 866F      STD	Y+15,R6
    04AB 806F      LDD	R6,Y+7
    04AC 840F      LDD	R0,Y+15
(0215)    dann w鋜e diese Routine eben nicht mehr Hardwareunabh鋘gig so wie jetzt. */
    04AD 820F      STD	Y+7,R0
    04AE 8408      LDD	R0,Y+8
    04AF 1408      CP	R0,R8
    04B0 F418      BCC	0x04B4
    04B1 2D68      MOV	R22,R8
    04B2 2C80      MOV	R8,R0
(0216)         for (i = 0; i <= dx; i++) {
(0217)           if ((x1 != x2) & (y1 != y2)) {
    04B3 8768      STD	Y+8,R22
    04B4 8408      LDD	R0,Y+8
    04B5 820A      STD	Y+2,R0
    04B6 800F      LDD	R0,Y+7
    04B7 8208      STD	Y+0,R0
    04B8 2D28      MOV	R18,R8
    04B9 2D06      MOV	R16,R6
(0218)             if (swap) {
    04BA 930F      PUSH	R16
    04BB 932F      PUSH	R18
    04BC DDB9      RCALL	_glcdDoFillRect
    04BD 908F      POP	R8
    04BE 906F      POP	R6
    04BF 8C6A      LDD	R6,Y+26
(0219)               glcdDoSwapCoord(x2, y2);
    04C0 8C8C      LDD	R8,Y+28
    04C1 8C0A      LDD	R0,Y+26
    04C2 820F      STD	Y+7,R0
    04C3 8C0C      LDD	R0,Y+28
    04C4 8608      STD	Y+8,R0
    04C5 C012      RJMP	0x04D8
    04C6 8C0C      LDD	R0,Y+28
    04C7 810E      LDD	R16,Y+6
    04C8 0E00      ADD	R0,R16
    04C9 8E0C      STD	Y+28,R0
    04CA 802D      LDD	R2,Y+5
(0220)               glcdDoSwapCoord(x3, y3);
    04CB 2433      CLR	R3
(0221)             }
    04CC 800B      LDD	R0,Y+3
(0222)             glcdDoCheckCoord(x2, x3);
(0223)             glcdDoCheckCoord(y2, y3);
    04CD 801C      LDD	R1,Y+4
    04CE 1802      SUB	R0,R2
(0224)             glcdDoFillRect(x2, y2, x3, y3);
    04CF 0813      SBC	R1,R3
    04D0 821C      STD	Y+4,R1
    04D1 820B      STD	Y+3,R0
(0225)             x2 = x1;
(0226)             y2 = y1;
    04D2 802D      LDD	R2,Y+5
    04D3 2433      CLR	R3
    04D4 1802      SUB	R0,R2
    04D5 0813      SBC	R1,R3
(0227)           };
    04D6 821C      STD	Y+4,R1
    04D7 820B      STD	Y+3,R0
    04D8 818B      LDD	R24,Y+3
    04D9 819C      LDD	R25,Y+4
    04DA 3080      CPI	R24,0
    04DB E0E0      LDI	R30,0
    04DC 079E      CPC	R25,R30
    04DD F744      BGE	0x04C6
(0228)           x3 = x1;
    04DE 8C0A      LDD	R0,Y+26
    04DF 850B      LDD	R16,Y+11
    04E0 0E00      ADD	R0,R16
    04E1 8E0A      STD	Y+26,R0
    04E2 8429      LDD	R2,Y+9
    04E3 2433      CLR	R3
    04E4 800B      LDD	R0,Y+3
    04E5 801C      LDD	R1,Y+4
    04E6 0C02      ADD	R0,R2
    04E7 1C13      ADC	R1,R3
    04E8 821C      STD	Y+4,R1
    04E9 820B      STD	Y+3,R0
(0229)           y3 = y1;
(0230)           while (e >= 0) {
    04EA 8429      LDD	R2,Y+9
    04EB 2433      CLR	R3
    04EC 0C02      ADD	R0,R2
    04ED 1C13      ADC	R1,R3
(0231)             y1 += sy;
    04EE 821C      STD	Y+4,R1
    04EF 820B      STD	Y+3,R0
    04F0 840A      LDD	R0,Y+10
    04F1 9403      INC	R0
    04F2 860A      STD	Y+10,R0
    04F3 800D      LDD	R0,Y+5
    04F4 850A      LDD	R16,Y+10
    04F5 1600      CP	R0,R16
(0232)             e  -= dx;
    04F6 F008      BCS	0x04F8
    04F7 CF8A      RJMP	0x0482
    04F8 840C      LDD	R0,Y+12
    04F9 2000      TST	R0
    04FA F039      BEQ	0x0502
    04FB 2D46      MOV	R20,R6
    04FC 2C68      MOV	R6,R8
    04FD 2E84      MOV	R8,R20
    04FE 80EF      LDD	R14,Y+7
    04FF 8408      LDD	R0,Y+8
    0500 820F      STD	Y+7,R0
    0501 86E8      STD	Y+8,R14
    0502 800F      LDD	R0,Y+7
    0503 1406      CP	R0,R6
(0233)             e  -= dx;
(0234)           }
    0504 F418      BCC	0x0508
    0505 2CE6      MOV	R14,R6
    0506 2C60      MOV	R6,R0
(0235)           x1 += sx;
    0507 82EF      STD	Y+7,R14
    0508 8408      LDD	R0,Y+8
    0509 1408      CP	R0,R8
(0236)           e  += dy;
    050A F418      BCC	0x050E
    050B 2CE8      MOV	R14,R8
    050C 2C80      MOV	R8,R0
    050D 86E8      STD	Y+8,R14
(0237)           e  += dy;
(0238)         }
    050E 8408      LDD	R0,Y+8
    050F 820A      STD	Y+2,R0
    0510 800F      LDD	R0,Y+7
    0511 8208      STD	Y+0,R0
    0512 2D28      MOV	R18,R8
    0513 2D06      MOV	R16,R6
(0239)         if (swap) {
    0514 DD61      RCALL	_glcdDoFillRect
    0515 9660      ADIW	R28,0x10
    0516 940E1003  CALL	pop_gset5
    0518 9624      ADIW	R28,4
    0519 9508      RET
(0240)           glcdDoSwapCoord(x2, y2);
_glcdDoPixelLine:
  fill                 --> Y+15
  y                    --> R22
  x2                   --> R10
  x1                   --> R20
    051A 940E1029  CALL	push_gset5
    051C 0159      MOVW	R10,R18
    051D 01A8      MOVW	R20,R16
    051E 9723      SBIW	R28,3
    051F 856D      LDD	R22,Y+13
    0520 857E      LDD	R23,Y+14
(0241)           glcdDoSwapCoord(x3, y3);
(0242)         }
(0243)         glcdDoCheckCoord(x2, x3);
    0521 90200086  LDS	R2,_glcd_Clip+1
    0523 2433      CLR	R3
    0524 1562      CP	R22,R2
    0525 0573      CPC	R23,R3
    0526 F020      BCS	0x052B
    0527 E081      LDI	R24,1
    0528 E090      LDI	R25,0
    0529 017C      MOVW	R14,R24
    052A C002      RJMP	0x052D

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