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📄 me.lst

📁 NOKIA 6610液晶初始化程序
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(0087) NOP();
    028D E090      LDI	R25,0
    028E 017C      MOVW	R14,R24
    028F C002      RJMP	0x0292
    0290 24EE      CLR	R14
    0291 24FF      CLR	R15
    0292 90200088  LDS	R2,_glcd_Clip+3
    0294 8808      LDD	R0,Y+16
(0088) NOP();
(0089) NOP();
(0090) 
(0091) 	}
(0092) }
(0093) 
(0094) 
(0095) 
(0096) void glcdDoFillRect(unsigned char x1, unsigned char y1, unsigned char x2, unsigned char y2) {
    0295 1420      CP	R2,R0
    0296 F420      BCC	0x029B
    0297 E081      LDI	R24,1
    0298 E090      LDI	R25,0
    0299 015C      MOVW	R10,R24
    029A C002      RJMP	0x029D
    029B 24AA      CLR	R10
    029C 24BB      CLR	R11
    029D 90200086  LDS	R2,_glcd_Clip+1
    029F 1542      CP	R20,R2
    02A0 F418      BCC	0x02A4
    02A1 E061      LDI	R22,1
    02A2 E070      LDI	R23,0
    02A3 C002      RJMP	0x02A6
    02A4 2766      CLR	R22
    02A5 2777      CLR	R23
    02A6 0116      MOVW	R2,R12
    02A7 282E      OR	R2,R14
    02A8 283F      OR	R3,R15
    02A9 282A      OR	R2,R10
    02AA 283B      OR	R3,R11
    02AB 2A26      OR	R2,R22
    02AC 2A37      OR	R3,R23
    02AD 2022      TST	R2
    02AE F411      BNE	0x02B1
    02AF 2033      TST	R3
    02B0 F009      BEQ	0x02B2
    02B1 C056      RJMP	0x0308
    02B2 90200085  LDS	R2,_glcd_Clip
    02B4 840E      LDD	R0,Y+14
    02B5 1402      CP	R0,R2
    02B6 F408      BCC	0x02B8
    02B7 862E      STD	Y+14,R2
    02B8 90200086  LDS	R2,_glcd_Clip+1
    02BA 8808      LDD	R0,Y+16
    02BB 1402      CP	R0,R2
    02BC F408      BCC	0x02BE
    02BD 8A28      STD	Y+16,R2
    02BE 90200087  LDS	R2,_glcd_Clip+2
    02C0 880A      LDD	R0,Y+18
    02C1 1420      CP	R2,R0
    02C2 F408      BCC	0x02C4
    02C3 8A2A      STD	Y+18,R2
    02C4 90200088  LDS	R2,_glcd_Clip+3
    02C6 1624      CP	R2,R20
    02C7 F408      BCC	0x02C9
    02C8 2D42      MOV	R20,R2
    02C9 880A      LDD	R0,Y+18
    02CA 850E      LDD	R16,Y+14
(0097) 
    02CB 1600      CP	R0,R16
    02CC F018      BCS	0x02D0
    02CD E061      LDI	R22,1
    02CE E070      LDI	R23,0
    02CF C002      RJMP	0x02D2
    02D0 2766      CLR	R22
(0098)     char x, y;
    02D1 2777      CLR	R23
    02D2 8808      LDD	R0,Y+16
    02D3 1540      CP	R20,R0
    02D4 F020      BCS	0x02D9
    02D5 E081      LDI	R24,1
    02D6 E090      LDI	R25,0
(0099) 	//RGB(r,g,b);
    02D7 015C      MOVW	R10,R24
    02D8 C002      RJMP	0x02DB
    02D9 24AA      CLR	R10
    02DA 24BB      CLR	R11
    02DB 011B      MOVW	R2,R22
    02DC 202A      AND	R2,R10
(0100) 	
    02DD 203B      AND	R3,R11
    02DE 2022      TST	R2
    02DF F411      BNE	0x02E2
    02E0 2033      TST	R3
    02E1 F131      BEQ	0x0308
(0101)     if ((x1 > glcd_Clip.X2) | (x2 < glcd_Clip.X1) | (y1 > glcd_Clip.Y2) | (y2 < glcd_Clip.Y1)) {return;}
(0102)     if (x1 < glcd_Clip.X1) {x1 = glcd_Clip.X1;}
    02E2 2E24      MOV	R2,R20
    02E3 2433      CLR	R3
    02E4 823B      STD	Y+3,R3
    02E5 822A      STD	Y+2,R2
    02E6 8828      LDD	R2,Y+16
    02E7 2433      CLR	R3
    02E8 8239      STD	Y+1,R3
    02E9 8228      STD	Y+0,R2
    02EA 892A      LDD	R18,Y+18
    02EB 2733      CLR	R19
    02EC 850E      LDD	R16,Y+14
    02ED 2711      CLR	R17
    02EE D7AD      RCALL	_glcdn_SetPageArea
    02EF E50C      LDI	R16,0x5C
    02F0 E010      LDI	R17,0
    02F1 940E0B0E  CALL	_glcdn_WriteCommand
    02F3 88A8      LDD	R10,Y+16
    02F4 C011      RJMP	0x0306
    02F5 84EE      LDD	R14,Y+14
    02F6 C00B      RJMP	0x0302
    02F7 91000060  LDS	R16,0x60
    02F9 2711      CLR	R17
    02FA 940E0B01  CALL	_glcdn_WriteData
(0103)     if (y1 < glcd_Clip.Y1) {y1 = glcd_Clip.Y1;}
(0104)     if (x2 > glcd_Clip.X2) {x2 = glcd_Clip.X2;}
    02FC 91000061  LDS	R16,0x61
    02FE 2711      CLR	R17
    02FF 940E0B01  CALL	_glcdn_WriteData
    0301 94E3      INC	R14
    0302 880A      LDD	R0,Y+18
    0303 140E      CP	R0,R14
    0304 F790      BCC	0x02F7
    0305 94A3      INC	R10
    0306 154A      CP	R20,R10
    0307 F768      BCC	0x02F5
(0105)     if (y2 > glcd_Clip.Y2) {y2 = glcd_Clip.Y2;}
    0308 9624      ADIW	R28,4
    0309 940E1003  CALL	pop_gset5
(0106)    
    030B 9624      ADIW	R28,4
    030C 9508      RET
(0107)     if ((x1 <= x2) & (y1 <= y2))
_glcdFillRect:
  t                    --> R14
  t                    --> R14
  y2                   --> R12
  x2                   --> R10
  y1                   --> R22
  x1                   --> R20
    030D 940E1029  CALL	push_gset5
(0108)      {
    030F 2F62      MOV	R22,R18
    0310 2F40      MOV	R20,R16
    0311 9723      SBIW	R28,3
    0312 84AD      LDD	R10,Y+13
(0109)       glcdn_SetPageArea(x1,x2,y1,y2);
    0313 84CF      LDD	R12,Y+15
    0314 16A4      CP	R10,R20
    0315 F418      BCC	0x0319
    0316 2EE4      MOV	R14,R20
    0317 2D4A      MOV	R20,R10
    0318 2CAE      MOV	R10,R14
    0319 16C6      CP	R12,R22
    031A F418      BCC	0x031E
    031B 2EE6      MOV	R14,R22
    031C 2D6C      MOV	R22,R12
    031D 2CCE      MOV	R12,R14
(0110)       glcdn_WriteCommand(MEMWRITE);
(0111)       for (y = y1; y <= y2; y++) {
(0112)         for (x = x1; x <= x2; x++) {
(0113) 		glcdn_WriteData(Color1);
    031E 82CA      STD	Y+2,R12
    031F 82A8      STD	Y+0,R10
    0320 2F26      MOV	R18,R22
    0321 2F04      MOV	R16,R20
    0322 DF53      RCALL	_glcdDoFillRect
    0323 9623      ADIW	R28,3
    0324 940E1003  CALL	pop_gset5
    0326 9508      RET
_glcdRectangle:
  t                    --> R14
  t                    --> R14
  y2                   --> R12
  x2                   --> R10
  y1                   --> R22
  x1                   --> R20
    0327 940E1029  CALL	push_gset5
(0114) 		glcdn_WriteData(Color2);
(0115)         }
(0116)       }
(0117)     }
    0329 2F62      MOV	R22,R18
    032A 2F40      MOV	R20,R16
    032B 9723      SBIW	R28,3
    032C 84AD      LDD	R10,Y+13
(0118) }
    032D 84CF      LDD	R12,Y+15
    032E 16A4      CP	R10,R20
    032F F418      BCC	0x0333
    0330 2EE4      MOV	R14,R20
    0331 2D4A      MOV	R20,R10
(0119) 
(0120) void glcdFillRect(unsigned char x1, unsigned char y1, unsigned char x2, unsigned char y2) {
    0332 2CAE      MOV	R10,R14
    0333 16C6      CP	R12,R22
    0334 F418      BCC	0x0338
    0335 2EE6      MOV	R14,R22
    0336 2D6C      MOV	R22,R12
(0121) 
    0337 2CCE      MOV	R12,R14
    0338 9020006D  LDS	R2,_cofg
    033A 9030006E  LDS	R3,_cofg+1
    033C FE37      SBRS	R3,7
    033D C017      RJMP	0x0355
    033E 0181      MOVW	R16,R2
    033F 940E0B45  CALL	_RGBToChar
(0122)     glcdDoCheckCoord(x1, x2);
(0123)     glcdDoCheckCoord(y1, y2);
(0124) 	//RGB(r,g,b);
(0125)     glcdDoFillRect(x1, y1, x2, y2);
    0341 836A      STD	Y+2,R22
    0342 82A8      STD	Y+0,R10
    0343 2F26      MOV	R18,R22
    0344 2F04      MOV	R16,R20
(0126) }
    0345 DF30      RCALL	_glcdDoFillRect
    0346 82CA      STD	Y+2,R12
    0347 82A8      STD	Y+0,R10
    0348 2F26      MOV	R18,R22
    0349 2D0A      MOV	R16,R10
(0127) 
    034A DF2B      RCALL	_glcdDoFillRect
    034B 82CA      STD	Y+2,R12
    034C 82A8      STD	Y+0,R10
    034D 2D2C      MOV	R18,R12
    034E 2F04      MOV	R16,R20
    034F DF26      RCALL	_glcdDoFillRect
(0128) void glcdRectangle(unsigned char x1, unsigned char y1, unsigned char x2, unsigned char y2) {
    0350 82CA      STD	Y+2,R12
    0351 8348      STD	Y+0,R20
(0129) 
    0352 2F26      MOV	R18,R22
    0353 2F04      MOV	R16,R20
    0354 DF21      RCALL	_glcdDoFillRect
    0355 9020006F  LDS	R2,_cobk
(0130)     glcdDoCheckCoord(x1, x2);
    0357 90300070  LDS	R3,_cobk+1
    0359 FE37      SBRS	R3,7
    035A C015      RJMP	0x0370
    035B 0181      MOVW	R16,R2
(0131)     glcdDoCheckCoord(y1, y2);
    035C D7E8      RCALL	_RGBToChar
    035D 2D8C      MOV	R24,R12
    035E 5081      SUBI	R24,1
    035F 2E28      MOV	R2,R24
    0360 2EC8      MOV	R12,R24
(0132)     if (cofg&0x8000) {
    0361 822A      STD	Y+2,R2
    0362 2D8A      MOV	R24,R10
    0363 5081      SUBI	R24,1
    0364 2E28      MOV	R2,R24
    0365 2EA8      MOV	R10,R24
(0133)     	RGBToChar(cofg);
(0134)       glcdDoFillRect(x1, y1, x2, y1);
    0366 8228      STD	Y+0,R2
    0367 2F86      MOV	R24,R22
    0368 5F8F      SUBI	R24,0xFF
    0369 2F68      MOV	R22,R24
    036A 2F28      MOV	R18,R24
    036B 2F84      MOV	R24,R20
(0135)       glcdDoFillRect(x2, y1, x2, y2);
    036C 5F8F      SUBI	R24,0xFF
    036D 2F48      MOV	R20,R24
(0136)       glcdDoFillRect(x1, y2, x2, y2);
    036E 2F08      MOV	R16,R24
    036F DF06      RCALL	_glcdDoFillRect
    0370 9623      ADIW	R28,3
    0371 940E1003  CALL	pop_gset5
    0373 9508      RET
_glcdFrame:
  t                    --> R14
  t                    --> R14
  y2                   --> R12
  x2                   --> R10
  y1                   --> R22
  x1                   --> R20
    0374 940E1029  CALL	push_gset5
    0376 2F62      MOV	R22,R18
    0377 2F40      MOV	R20,R16
    0378 9723      SBIW	R28,3
    0379 84AD      LDD	R10,Y+13
    037A 84CF      LDD	R12,Y+15
    037B 16A4      CP	R10,R20
    037C F418      BCC	0x0380
    037D 2EE4      MOV	R14,R20
    037E 2D4A      MOV	R20,R10
    037F 2CAE      MOV	R10,R14
    0380 16C6      CP	R12,R22
(0137)       glcdDoFillRect(x1, y1, x1, y2);
(0138)     }
    0381 F418      BCC	0x0385
    0382 2EE6      MOV	R14,R22
    0383 2D6C      MOV	R22,R12
    0384 2CCE      MOV	R12,R14
    0385 90200069  LDS	R2,_cosh
    0387 9030006A  LDS	R3,_cosh+1
    0389 FE37      SBRS	R3,7
(0139)     if (cobk&0x8000) {
(0140)     	RGBToChar(cobk);
(0141)       glcdDoFillRect(++x1, ++y1, --x2, --y2);
(0142)     }
    038A C01B      RJMP	0x03A6
    038B 0181      MOVW	R16,R2
    038C D7B8      RCALL	_RGBToChar
    038D 82CA      STD	Y+2,R12
    038E 2D8A      MOV	R24,R10
(0143) }
    038F 5082      SUBI	R24,2
    0390 8388      STD	Y+0,R24
    0391 2D2C      MOV	R18,R12
    0392 2F04      MOV	R16,R20
    0393 5F0C      SUBI	R16,0xFC
(0144) 
(0145) void glcdFrame(unsigned char x1, unsigned char y1, unsigned char x2, unsigned char y2) {
    0394 DEE1      RCALL	_glcdDoFillRect
    0395 2D8C      MOV	R24,R12
    0396 5082      SUBI	R24,2
    0397 838A      STD	Y+2,R24
    0398 82A8      STD	Y+0,R10
    0399 2F26      MOV	R18,R22
(0146) 
    039A 5F2C      SUBI	R18,0xFC
    039B 2D0A      MOV	R16,R10
(0147)     glcdDoCheckCoord(x1, x2);
    039C DED9      RCALL	_glcdDoFillRect
    039D 94AA      DEC	R10
    039E 94CA      DEC	R12
    039F 82CA      STD	Y+2,R12
    03A0 82A8      STD	Y+0,R10
    03A1 2D2C      MOV	R18,R12
    03A2 5022      SUBI	R18,2
    03A3 2D0A      MOV	R16,R10
(0148)     glcdDoCheckCoord(y1, y2);
    03A4 5002      SUBI	R16,2
    03A5 DED0      RCALL	_glcdDoFillRect
    03A6 9020006B  LDS	R2,_cofr
    03A8 9030006C  LDS	R3,_cofr+1
    03AA FE37      SBRS	R3,7
    03AB C032      RJMP	0x03DE
(0149) 
    03AC 0181      MOVW	R16,R2
(0150)     if (cosh&0x8000) {
    03AD D797      RCALL	_RGBToChar
(0151)     	RGBToChar(cosh);
    03AE 836A      STD	Y+2,R22
    03AF 2D8A      MOV	R24,R10
    03B0 5082      SUBI	R24,2
    03B1 8388      STD	Y+0,R24
    03B2 2F26      MOV	R18,R22
    03B3 2F04      MOV	R16,R20
    03B4 5F0E      SUBI	R16,0xFE
(0152)       glcdDoFillRect(x1 + 4, y2, x2 - 2, y2);
(0153)       glcdDoFillRect(x2, y1 +4, x2, y2 -2);
    03B5 DEC0      RCALL	_glcdDoFillRect
    03B6 82CA      STD	Y+2,R12
    03B7 2D8A      MOV	R24,R10
    03B8 5082      SUBI	R24,2
    03B9 8388      STD	Y+0,R24
    03BA 2D2C      MOV	R18,R12
(0154)       x2--;
    03BB 2F04      MOV	R16,R20
    03BC 5F0E      SUBI	R16,0xFE
(0155)       y2--;
    03BD DEB8      RCALL	_glcdDoFillRect
    03BE 2D8C      MOV	R24,R12
    03BF 5082      SUBI	R24,2
    03C0 838A      STD	Y+2,R24
    03C1 82A8      STD	Y+0,R10
    03C2 2F26      MOV	R18,R22
    03C3 5F2E      SUBI	R18,0xFE
    03C4 2D0A      MOV	R16,R10
(0156)       glcdDoFillRect(x2 -2, y2 -2, x2, y2);
    03C5 DEB0      RCALL	_glcdDoFillRect
    03C6 2D8C      MOV	R24,R12
    03C7 5082      SUBI	R24,2
    03C8 838A      STD	Y+2,R24
    03C9 8348      STD	Y+0,R20
    03CA 2F26      MOV	R18,R22
    03CB 5F2E      SUBI	R18,0xFE
    03CC 2F04      MOV	R16,R20
(0157)     }
    03CD DEA8      RCALL	_glcdDoFillRect
    03CE 9543      INC	R20
    03CF 9563      INC	R22
    03D0 94AA      DEC	R10
    03D1 94CA      DEC	R12
    03D2 2F26      MOV	R18,R22
    03D3 2F04      MOV	R16,R20
    03D4 DE22      RCALL	_glcdSetPixel
(0158)     if (cofr&0x8000) {
    03D5 2F26      MOV	R18,R22
    03D6 2D0A      MOV	R16,R10
    03D7 DE1F      RCALL	_glcdSetPixel
    03D8 2D2C      MOV	R18,R12
    03D9 2F04      MOV	R16,R20
    03DA DE1C      RCALL	_glcdSetPixel
    03DB 2D2C      MOV	R18,R12
    03DC 2D0A      MOV	R16,R10
(0159)     	RGBToChar(cofr);
    03DD DE19      RCALL	_glcdSetPixel
(0160)       glcdDoFillRect(x1 +2, y1, x2 -2, y1);
    03DE 9020006F  LDS	R2,_cobk
(0161)       glcdDoFillRect(x1 +2, y2, x2 -2, y2);
    03E0 90300070  LDS	R3,_cobk+1
(0162)       glcdDoFillRect(x2, y1 +2, x2, y2 -2);
(0163)       glcdDoFillRect(x1, y1 +2, x1, y2 -2);
    03E2 FE37      SBRS	R3,7
    03E3 C01A      RJMP	0x03FE
(0164)       x1++;
    03E4 0181      MOVW	R16,R2
    03E5 D75F      RCALL	_RGBToChar
    03E6 2D8C      MOV	R24,R12
(0165)       y1++;
    03E7 5081      SUBI	R24,1
    03E8 838A      STD	Y+2,R24
    03E9 8348      STD	Y+0,R20

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