📄 proc.c
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disable_sig_alarm(false); /* Unlink myself from the wait queue, if on it (might not be anymore!) */ LWLockAcquire(LockMgrLock, LW_EXCLUSIVE); if (MyProc->links.next != INVALID_OFFSET) { /* We could not have been granted the lock yet */ Assert(MyProc->waitStatus == STATUS_ERROR); RemoveFromWaitQueue(MyProc); } else { /* * Somebody kicked us off the lock queue already. Perhaps they * granted us the lock, or perhaps they detected a deadlock. If they * did grant us the lock, we'd better remember it in our local lock * table. */ if (MyProc->waitStatus == STATUS_OK) GrantAwaitedLock(); } waitingForLock = false; LWLockRelease(LockMgrLock); /* * Reset the proc wait semaphore to zero. This is necessary in the * scenario where someone else granted us the lock we wanted before we * were able to remove ourselves from the wait-list. The semaphore will * have been bumped to 1 by the would-be grantor, and since we are no * longer going to wait on the sema, we have to force it back to zero. * Otherwise, our next attempt to wait for a lock will fall through * prematurely. */ PGSemaphoreReset(&MyProc->sem); /* * Return true even if we were kicked off the lock before we were able to * remove ourselves. */ return true;}/* * ProcReleaseLocks() -- release locks associated with current transaction * at main transaction commit or abort * * At main transaction commit, we release all locks except session locks. * At main transaction abort, we release all locks including session locks; * this lets us clean up after a VACUUM FULL failure. * * At subtransaction commit, we don't release any locks (so this func is not * needed at all); we will defer the releasing to the parent transaction. * At subtransaction abort, we release all locks held by the subtransaction; * this is implemented by retail releasing of the locks under control of * the ResourceOwner mechanism. * * Note that user locks are not released in any case. */voidProcReleaseLocks(bool isCommit){ if (!MyProc) return; /* If waiting, get off wait queue (should only be needed after error) */ LockWaitCancel(); /* Release locks */ LockReleaseAll(DEFAULT_LOCKMETHOD, !isCommit);}/* * ProcKill() -- Destroy the per-proc data structure for * this process. Release any of its held LW locks. */static voidProcKill(int code, Datum arg){ /* use volatile pointer to prevent code rearrangement */ volatile PROC_HDR *procglobal = ProcGlobal; Assert(MyProc != NULL); /* * Release any LW locks I am holding. There really shouldn't be any, but * it's cheap to check again before we cut the knees off the LWLock * facility by releasing our PGPROC ... */ LWLockReleaseAll(); /* Remove our PGPROC from the PGPROC array in shared memory */ ProcArrayRemove(MyProc); SpinLockAcquire(ProcStructLock); /* Return PGPROC structure (and semaphore) to freelist */ MyProc->links.next = procglobal->freeProcs; procglobal->freeProcs = MAKE_OFFSET(MyProc); /* PGPROC struct isn't mine anymore */ MyProc = NULL; /* Update shared estimate of spins_per_delay */ procglobal->spins_per_delay = update_spins_per_delay(procglobal->spins_per_delay); SpinLockRelease(ProcStructLock);}/* * DummyProcKill() -- Cut-down version of ProcKill for dummy (bgwriter) * processes. The PGPROC and sema are not released, only marked * as not-in-use. */static voidDummyProcKill(int code, Datum arg){ int proctype = DatumGetInt32(arg); PGPROC *dummyproc; Assert(proctype >= 0 && proctype < NUM_DUMMY_PROCS); dummyproc = &DummyProcs[proctype]; Assert(MyProc == dummyproc); /* Release any LW locks I am holding (see notes above) */ LWLockReleaseAll(); SpinLockAcquire(ProcStructLock); /* Mark dummy proc no longer in use */ MyProc->pid = 0; /* PGPROC struct isn't mine anymore */ MyProc = NULL; /* Update shared estimate of spins_per_delay */ ProcGlobal->spins_per_delay = update_spins_per_delay(ProcGlobal->spins_per_delay); SpinLockRelease(ProcStructLock);}/* * ProcQueue package: routines for putting processes to sleep * and waking them up *//* * ProcQueueAlloc -- alloc/attach to a shared memory process queue * * Returns: a pointer to the queue or NULL * Side Effects: Initializes the queue if we allocated one */#ifdef NOT_USEDPROC_QUEUE *ProcQueueAlloc(char *name){ bool found; PROC_QUEUE *queue = (PROC_QUEUE *) ShmemInitStruct(name, sizeof(PROC_QUEUE), &found); if (!queue) return NULL; if (!found) ProcQueueInit(queue); return queue;}#endif/* * ProcQueueInit -- initialize a shared memory process queue */voidProcQueueInit(PROC_QUEUE *queue){ SHMQueueInit(&(queue->links)); queue->size = 0;}/* * ProcSleep -- put a process to sleep * * Caller must have set MyProc->heldLocks to reflect locks already held * on the lockable object by this process (under all XIDs). * * Locktable's masterLock must be held at entry, and will be held * at exit. * * Result: STATUS_OK if we acquired the lock, STATUS_ERROR if not (deadlock). * * ASSUME: that no one will fiddle with the queue until after * we release the masterLock. * * NOTES: The process queue is now a priority queue for locking. * * P() on the semaphore should put us to sleep. The process * semaphore is normally zero, so when we try to acquire it, we sleep. */intProcSleep(LockMethod lockMethodTable, LOCKMODE lockmode, LOCK *lock, PROCLOCK *proclock){ LWLockId masterLock = lockMethodTable->masterLock; PROC_QUEUE *waitQueue = &(lock->waitProcs); LOCKMASK myHeldLocks = MyProc->heldLocks; bool early_deadlock = false; PGPROC *proc; int i; /* * Determine where to add myself in the wait queue. * * Normally I should go at the end of the queue. However, if I already * hold locks that conflict with the request of any previous waiter, put * myself in the queue just in front of the first such waiter. This is not * a necessary step, since deadlock detection would move me to before that * waiter anyway; but it's relatively cheap to detect such a conflict * immediately, and avoid delaying till deadlock timeout. * * Special case: if I find I should go in front of some waiter, check to * see if I conflict with already-held locks or the requests before that * waiter. If not, then just grant myself the requested lock immediately. * This is the same as the test for immediate grant in LockAcquire, except * we are only considering the part of the wait queue before my insertion * point. */ if (myHeldLocks != 0) { LOCKMASK aheadRequests = 0; proc = (PGPROC *) MAKE_PTR(waitQueue->links.next); for (i = 0; i < waitQueue->size; i++) { /* Must he wait for me? */ if (lockMethodTable->conflictTab[proc->waitLockMode] & myHeldLocks) { /* Must I wait for him ? */ if (lockMethodTable->conflictTab[lockmode] & proc->heldLocks) { /* * Yes, so we have a deadlock. Easiest way to clean up * correctly is to call RemoveFromWaitQueue(), but we * can't do that until we are *on* the wait queue. So, set * a flag to check below, and break out of loop. Also, * record deadlock info for later message. */ RememberSimpleDeadLock(MyProc, lockmode, lock, proc); early_deadlock = true; break; } /* I must go before this waiter. Check special case. */ if ((lockMethodTable->conflictTab[lockmode] & aheadRequests) == 0 && LockCheckConflicts(lockMethodTable, lockmode, lock, proclock, MyProc) == STATUS_OK) { /* Skip the wait and just grant myself the lock. */ GrantLock(lock, proclock, lockmode); GrantAwaitedLock(); return STATUS_OK; } /* Break out of loop to put myself before him */ break; } /* Nope, so advance to next waiter */ aheadRequests |= LOCKBIT_ON(proc->waitLockMode); proc = (PGPROC *) MAKE_PTR(proc->links.next); } /* * If we fall out of loop normally, proc points to waitQueue head, so * we will insert at tail of queue as desired. */ } else { /* I hold no locks, so I can't push in front of anyone. */ proc = (PGPROC *) &(waitQueue->links); } /* * Insert self into queue, ahead of the given proc (or at tail of queue). */ SHMQueueInsertBefore(&(proc->links), &(MyProc->links)); waitQueue->size++; lock->waitMask |= LOCKBIT_ON(lockmode); /* Set up wait information in PGPROC object, too */ MyProc->waitLock = lock; MyProc->waitProcLock = proclock; MyProc->waitLockMode = lockmode; MyProc->waitStatus = STATUS_ERROR; /* initialize result for error */ /* * If we detected deadlock, give up without waiting. This must agree with * CheckDeadLock's recovery code, except that we shouldn't release the * semaphore since we haven't tried to lock it yet. */ if (early_deadlock) { RemoveFromWaitQueue(MyProc); return STATUS_ERROR; } /* mark that we are waiting for a lock */ waitingForLock = true; /* * Release the locktable's masterLock. * * NOTE: this may also cause us to exit critical-section state, possibly * allowing a cancel/die interrupt to be accepted. This is OK because we * have recorded the fact that we are waiting for a lock, and so * LockWaitCancel will clean up if cancel/die happens. */ LWLockRelease(masterLock); /* * Set timer so we can wake up after awhile and check for a deadlock. If a * deadlock is detected, the handler releases the process's semaphore and * sets MyProc->waitStatus = STATUS_ERROR, allowing us to know that we * must report failure rather than success. * * By delaying the check until we've waited for a bit, we can avoid * running the rather expensive deadlock-check code in most cases. */ if (!enable_sig_alarm(DeadlockTimeout, false)) elog(FATAL, "could not set timer for process wakeup"); /* * If someone wakes us between LWLockRelease and PGSemaphoreLock, * PGSemaphoreLock will not block. The wakeup is "saved" by the semaphore * implementation. Note also that if CheckDeadLock is invoked but does * not detect a deadlock, PGSemaphoreLock() will continue to wait. There * used to be a loop here, but it was useless code... * * We pass interruptOK = true, which eliminates a window in which * cancel/die interrupts would be held off undesirably. This is a promise * that we don't mind losing control to a cancel/die interrupt here. We * don't, because we have no shared-state-change work to do after being * granted the lock (the grantor did it all). We do have to worry about * updating the locallock table, but if we lose control to an error, * LockWaitCancel will fix that up. */ PGSemaphoreLock(&MyProc->sem, true); /* * Disable the timer, if it's still running */ if (!disable_sig_alarm(false)) elog(FATAL, "could not disable timer for process wakeup"); /* * Re-acquire the locktable's masterLock. We have to do this to hold off * cancel/die interrupts before we can mess with waitingForLock (else we * might have a missed or duplicated locallock update). */ LWLockAcquire(masterLock, LW_EXCLUSIVE); /* * We no longer want LockWaitCancel to do anything. */ waitingForLock = false; /* * If we got the lock, be sure to remember it in the locallock table. */ if (MyProc->waitStatus == STATUS_OK) GrantAwaitedLock(); /* * We don't have to do anything else, because the awaker did all the * necessary update of the lock table and MyProc. */ return MyProc->waitStatus;}/* * ProcWakeup -- wake up a process by releasing its private semaphore. * * Also remove the process from the wait queue and set its links invalid. * RETURN: the next process in the wait queue. * * XXX: presently, this code is only used for the "success" case, and only * works correctly for that case. To clean up in failure case, would need * to twiddle the lock's request counts too --- see RemoveFromWaitQueue. */PGPROC *ProcWakeup(PGPROC *proc, int waitStatus){ PGPROC *retProc; /* assume that masterLock has been acquired */ /* Proc should be sleeping ... */ if (proc->links.prev == INVALID_OFFSET || proc->links.next == INVALID_OFFSET) return NULL; /* Save next process before we zap the list link */ retProc = (PGPROC *) MAKE_PTR(proc->links.next); /* Remove process from wait queue */ SHMQueueDelete(&(proc->links)); (proc->waitLock->waitProcs.size)--; /* Clean up process' state and pass it the ok/fail signal */ proc->waitLock = NULL; proc->waitProcLock = NULL; proc->waitStatus = waitStatus;
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