📄 ellipsewnd.cpp
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// EllipseWnd.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "EllipseWnd.h"
#include "EllipseWndDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEllipseWndApp
BEGIN_MESSAGE_MAP(CEllipseWndApp, CWinApp)
//{{AFX_MSG_MAP(CEllipseWndApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEllipseWndApp construction
CEllipseWndApp::CEllipseWndApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CEllipseWndApp object
CEllipseWndApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CEllipseWndApp initialization
BOOL CEllipseWndApp::InitInstance()
{
// Create a Semaphore with a name of application exename
HANDLE hSem = CreateSemaphore(NULL, 1, 1, m_pszExeName);
if (GetLastError() == ERROR_ALREADY_EXISTS)
{
// close the semaphore handle
CloseHandle(hSem);
// find the provious instance main window
HWND hWndPrevious = ::GetWindow(::GetDesktopWindow(), GW_CHILD);
while (::IsWindow(hWndPrevious))
{
// if the window has our tag?
if (::GetProp(hWndPrevious, m_pszExeName))
{
if (::IsIconic(hWndPrevious))
::ShowWindow(hWndPrevious, SW_RESTORE);
::SetForegroundWindow(hWndPrevious);
::SetForegroundWindow(::GetLastActivePopup(hWndPrevious));
return FALSE;
}
// continue find next window
hWndPrevious = ::GetWindow(hWndPrevious, GW_HWNDNEXT);
}
// the previous instance is exist, but can not be found
// somthing wrong?
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CEllipseWndDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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