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📁 J2ME手机游戏开发中地图生成软件 可以将地图以数组形式输出
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Bugfix release to fix reading of mapwin.ini<br>

<p>&nbsp;<strong>1.3.24</strong><br>
MapTools:Show info on tiles now works (select it and see)<br>
Map name in titlebar (tbarname in mapwin.ini)<br>
.CSV values now taken from BG by default (csvusebg in mapwin.ini)<br>
Number keys now work like functionkeys (see mapwin.ini)<br>
Map Editor window now updates while dragging scrollbars (thumbtrack in mapwin.ini)<br>
New example LUA script 'Merge layers.lua' (custom menu)<br>
Placer.lua can be used for placing blocks<br>
Can set mousebutton behaviour in custom menu (including drag map)<br>
Mousewheel now scrolls blockwindow (unpressed), and current block (pressed)<br>
Remove duplicate is much faster and 'MapTools: Import big picture' improved<br>
Other tweaks and fixes<br>

<p>&nbsp;<strong>1.3.23</strong><br>
Added showuser to the mapwin.ini file, you can now view a user field 
overlaying the blocks in the map window (useful for markers)<br>
Right mousebutton now sets block 0 in the map window<br>
Robert Edwards kindly contributed a random distribution LUA script 
(more lua scripts please :)<br>
Block number now shown in blocks window titlebar<br>
MapTools: Import big picture and convert to map (make a new map, then select 
it for instructions)<br>
You can now map Functionkeys to most MappyWin32 functions (Zoom, save etc)<br>

<p>&nbsp;<strong>1.3.22</strong><br>
Added 'drag and drop' support (Opens .FMP and .MAP, imports .BMP, .PCX and .MAR)<br>
Added LUA script support (see Custom Menu) this makes the EXE much bigger though<br>

<p>&nbsp;<strong>1.3.21</strong><br>
Flipped tiles now work with onionskin mode<br>
Block Properties now show mode specific boxes in flippedtiles or isopillars mode<br>
Flipped tiles mode can now be toggled in the MapTools menu<br>
Added 'Duplicate Layer' to Layers menu<br>
Now compiled with mingw 2.0 (www.mingw.org)<br>
A few minor fixes<br>

<p>&nbsp;<strong>1.3.20</strong><br>
Zoom 0.5 and 0.25 added (may be quite slow and have some visual artifacts)<br>
You can set amount for graphicsmem in mapwin.ini<br>
Layer number now shown in titlebar (toggle with tbarinfo in mapwin.ini)<br>
Exporting a map array in a .txt only multiplies values by 4 with a 16x16 map when block graphics (for GBA) is also checked<br>
Dialog options in export .txt are remembered for the session<br>
Export .CSV re-added<br>
Can now double click .MAP files if you associate them with MappyWin32 (just like FMP files)<br>

<p>&nbsp;<strong>1.3.19</strong><br>
'Resize Map' moved from Edit menu to MapTools menu<br>
'Auto set BG transparency' moved from Range edit blocks to MapTools menu<br>
'Change block size/depth' added to MapTools menu<br>
Can now export 16 colour GBA tiles (see 'Exporting map for GBA')<br>
NOTE: on exporting a 16x16 map with merged bits bgoff is now multiplied by 4<br>

<p>&nbsp;<strong>1.3.18</strong><br>
lines can now be drawn with anims<br>
file: export: arrays as text, take bg as index when no structures exported<br>
fix backups<br>
wnesmode show vertical wall positions in red (for use with 3d playback libs like MappyGL)<br>

<p>&nbsp;<strong>1.3.17</strong><br>
Can draw lines by pressing 'l'<br>
Can Import .MAP files as layers<br>
Two new ini file options, backups and hexordec<br>
32 bit maps now use alpha channel (32 bit TGA only, alpha not rendered in editor)<br>
flipbits can now be merged in export .txt<br>

<p>&nbsp;<strong>1.3.16</strong><br>
Fixed problem with brushes introduced in 1.3.15<br>
Changed brush grabbing and menu display a bit<br>

<p>&nbsp;<strong>1.3.15</strong><br>
Brush handles (4 corners) and paste off edges<br>
Should now have 'correct' folder for file dialogues<br>
Layers: Adjust Values useful for removing marker blocks in .MAPs<br>
Layers: Remove Marker graphics useful for removing marker blocks in .FMPs<br>
Layers that don't exist now appear grey in menu<br>
A few doc updates (inc hex/iso howto)<br>
Save/Load multiple layers in .MAP files<br>

<p>&nbsp;<strong>1.3.14</strong><br>
Fixed export map as big screen BMP (8bit) also exact index (8bit)<br>
Can now export from .MAP files<br>
If you set mapdefbw=0 in mapwin.ini a requester is used every time a .MAP is opened<br>

<p>&nbsp;<strong>1.3.13</strong><br>
Added const keyword option to export data as text<br>
corrected maparray type to short in export data as text<br>
Busy cursor for long operations<br>

<p>&nbsp;<strong>1.3.12</strong><br>

Lots of GBA goodies, including convert 16x16 map to 8x8 (see
'Exporting map for GBA' in the docs)<br>
some doc updates<br>
some tweaks and fixes<br>
remove unused/duplicates improved<br>
mapwin.ini has useful comments in now<br>

<p>&nbsp;<strong>1.3.11</strong><br>

used MemProof (www.automatedqa.com) to find and fix resource leaks:<br>
Added a couple of ReleaseDC() calls<br>
Removed -fomit-frame-pointer (caused exceptions in memproof, though was probably ok)<br>
File Export ?scrn.bmp will now produce an 8bit BMP file for 8bit maps <br>

<p>&nbsp;<strong>1.3.10</strong><br>

new wlayout in mapwin.ini, when '1' block ed window is on left, map ed on right<br>
fixed PCX import (again), last graphics line wasn't imported<br>
Exporting a CSV now produces enough data for GBA developers (more docs soon)<br>
You can now 'screenshot' the entire current layer in export (inc onionskin)<br>
Some bugs fixed, some added ;)<br>

<p>&nbsp;<strong>1.3.9</strong><br>

Fixed logical update rate in anim preview<br>
Added simpler 'New Map' dialogue<br>
Changed URL and email in About box<br>
Added TEST2.FMP map<br>
Included blprop.gif which gives labels and iso/flip info<br>
New grid style (to revert to old style, change 'grid = 2' in mapwin.ini)
(This now means changing grid in menu or Ctrl+g toggles between 3 styles)<br>

New import style (to revert to old style, change 'importskip = 1' in mapwin.ini)
(This is the most intuitive I can think of, 1st block is skipped if black, all
blocks thereon are imported until all following blocks are black)<br>

You can now use flipped tiles (change 'flippedtiles = 1' in mapwin.ini)<br>
IMPORTANT: You must set 'flippedtiles = 0' to work with isometric pillar maps,
flipped tiles are also unsupported by the playback libraries and anim preview
and are mainly for GameBoy developers.<br>

1.3.8: Increased number of brushes to 16  <br>
1.3.7: Slide layers, increment in range edit, import requester fix<br>
1.3.6: Split layer support, pick layer<br>
1.3.5: Unknown<br>
1.3.4: Added PCX support<br>
1.3.3: Isometric grid, isometric onionskin<br>
1.3.2: Auto resize windows<br>
1.3.1: Added pillar support<br>
</p>

<p>&nbsp;<strong>1.3</strong><br>
Fixed some bugs in the .MAP loader<br>
Transparent BG colour is now drawn as black (not 8bit)<br>
Support for Isometric/Hexagonal/other shaped tiles<br>
Fixed wrong colour 'DirectX feature' in 8bit Anim Preview<br>
You can add an alternate 8bit graphics set to 15/16/24/32 bit maps<br>
15/16bit to 8/24/32 bit is now 100% accurately scaled<br>
Added auto-set BG transparency to Range Edit Blocks<br>
You can now edit block properties in signed decimal as well as hexadecimal<br>
Added FMP1.0 file format<br>
Changed 'Map Information' to 'Map Properties' and moved colourkey and other things there<br>
Upped limit for blocks to 30000 (from 1024), requires FMP1.0<br>
</p>

<p>&nbsp;<strong>1.2</strong><br>
Now supports swapped mousebuttons<br>
Fixed remaining alignment problems with BMP padding<br>
You can now use any colour index (0-255) for 8bit transparency<br>
Changed animprev.cpp to animprev.c, so source is now all in C<br>
Compiled with mingw compiler (www.mingw.org, smaller exe)<br>
Added user definable .MAP format<br>
You can now name brushes<br>
Various mapwin.ini additions<br>
Colourkeys are now stored in FMP and can be changed from MapTools menu<br>
More options for Range Edit Blocks<br>
</p>

<p>&nbsp;<strong>1.1</strong><br>
Expanded max number of graphics for anim preview (now 4096)<br>
Fixed outline when grabbing a brush in zoom mode<br>
Upped graphics buffer from 2Mb to 4Mb<br>
Added a few options to do with brushes<br>
Tidied up display functions to cope with non-multiple of 4 graphics<br>
Added more information to map window titlebar<br>
Block Editor window now displays more than one column of blocks<br>
</p>

<p>&nbsp;<strong>1.0</strong><br>
Finally got rid of the bug that meant if you clicked LMButton in Mappy,
but released it outside the window it wasn't detected and stayed on<br>
Added Range Edit Blocks to MapTools (apply changes to many blocks at once)<br>
Added Clear Layer function to Layers<br>
Added Import At function to File<br>
Added ability to re-import .MAR files<br>
Added Logic FPS setting to anim preview<br>
You can now import Map Arrays (.MAR) with Import<br>
</p>

<p>&nbsp;<strong>1.0BETA3</strong><br>
Have altered menus and dialogues to be more 'Windows-like'<br>
Loading and saving now preserves unknown chunks<br>
Improved documentation about 'edit menu'<br>
Onion Skin feature (see Layers Menu)<br>
</p>
<p>&nbsp;<strong>1.0BETA2</strong><br>
Altered info in 'About' box<br>
Import now warns of incorrect bitdepth<br>
You can now undo after using arrow keys<br>
Menu functions now don't crash when no map is loaded<br>
High/TrueColour transparency colour is now selectable via .ini file<br>
4x Zoom added<br>
You can now associate .FMP files with Mappy and double click them to start<br>
DirectX preview now works properly in High/TrueColour<br>
DirectX Preview colour depth default is the depth of the map<br>
Fixed Map Information, Layers were being ignored<br>
</p>

<p><a href="#vhistory">(top of doc)</a> </p>

<p><a href="MAPWIN.HTM">Main Contents</a> </p>

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