📄 anim test.lua
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-- Anim Test.lua
function main ()
local animtypes = {
"AN_NONE",
"AN_LOOPF",
"AN_LOOPR",
"AN_ONCE",
"AN_ONCEH",
"AN_PPFF",
"AN_PPRR",
"AN_PPRF",
"AN_PPFR",
"AN_ONCES"
}
local w = mappy.getValue(mappy.MAPWIDTH)
local h = mappy.getValue(mappy.MAPHEIGHT)
if (w == 0) then
mappy.msgBox ("Anim Test", "You need to load or create a map first", mappy.MMB_OK, mappy.MMB_ICONINFO)
else
local anum = mappy.getValue(mappy.NUMBLOCKANIM)
mappy.msgBox ("Anim Test", "This will create a new anim, use 'test.fmp' for the map.\nMap name: "..mappy.getValue(mappy.MAPFILENAME).."\n\nNumber of anims = "..anum, mappy.MMB_OK, mappy.MMB_ICONINFO)
mappy.createAnim (anum)
mappy.setAnimFrame (anum, mappy.ANMREFFRAME, 66)
mappy.insertAnimFrame (anum, 0, 66)
mappy.insertAnimFrame (anum, 1, 67)
mappy.insertAnimFrame (anum, 2, 68)
mappy.insertAnimFrame (anum, 3, 72)
mappy.insertAnimFrame (anum, 3, 71)
mappy.insertAnimFrame (anum, 3, 70)
mappy.insertAnimFrame (anum, 3, 0)
mappy.setAnimFrame (anum, 3, 1)
mappy.cutAnimFrame (anum, 3)
mappy.setAnimValue (anum, mappy.ANMDELAY, 4);
mappy.setAnimValue (anum, mappy.ANMTYPE, mappy.AN_ONCE);
mappy.msgBox ("Anim Test", "New anim created, anim "..anum.." numframes = "..mappy.numAnimFrames (anum)..". Delay = "..mappy.getAnimValue (anum, mappy.ANMDELAY)..", type: "..animtypes[mappy.getAnimValue (anum, mappy.ANMTYPE)+1].." ("..mappy.getAnimValue (anum, mappy.ANMTYPE)..")", mappy.MMB_OK, mappy.MMB_ICONINFO)
mappy.updateScreen ()
end
end
test, errormsg = pcall( main )
if not test then
mappy.msgBox("Error ...", errormsg, mappy.MMB_OK, mappy.MMB_ICONEXCLAMATION)
end
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