set text strings.lua

来自「J2ME手机游戏开发中地图生成软件 可以将地图以数组形式输出」· LUA 代码 · 共 41 行

LUA
41
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-- Set Text Strings

-- For this example, keep the strings in a table, you could parse a textfile
textstrings = {}
textstrings[0] = "This is text string 0"
textstrings[1] = "Text string 1"
textstrings[2] = "Text string 2"
textstrings[3] = "Text string 3"
textstrings[4] = "Text string 4"
textstrings[5] = "Text string 5"
textstrings[6] = "Text string 6"
textstrings[7] = "Text string 7, the last one"

function main()

 if mappy.msgBox("Set Text Strings", "An example of how to load text strings into a FMP map, see the 'Set Text Strings.lua' source for more info.\n\nContinue?", mappy.MMB_OKCANCEL, mappy.MMB_ICONQUESTION ) == mappy.MMB_OK then

-- load the strings in order
  for i = 0,7 do
   mappy.setTextString (i, textstrings[i])
  end

-- replace an existing string
-- mappy.setTextString (3, "Replaced string number 3")

-- delete string (only works on last string, send "-del")
-- mappy.setTextString (mappy.getValue(mappy.NUMTEXTSTR)-1, "-del")

  local isok,index = mappy.doDialogue ("Set Text Strings", "Which Block/Object user field?", "1", mappy.MMB_DIALOGUE1)
  index = tonumber (index)
  mappy.setValue(mappy.STRBLKUSER, index)
  mappy.setValue(mappy.STROBJUSER, index)
 end
end

test, errormsg = pcall( main )
if not test then
    mappy.msgBox("Error ...", errormsg, mappy.MMB_OK, mappy.MMB_ICONEXCLAMATION)
end

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