📄 collisionbehavior.java
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package com.bchilds.Physics3D;
import javax.media.j3d.*;
import java.util.*;
public class CollisionBehavior extends Behavior
{
Particle3D particle;
public CollisionBehavior(Particle3D p)
{
particle = p;
}
public void initialize()
{
this.setSchedulingBounds(Physics3DThread.getBoundingSphere());
this.wakeupOn(new WakeupOnCollisionEntry(particle.getShape3D(), WakeupOnCollisionEntry.USE_BOUNDS));
}
public void processStimulus(Enumeration criteria)
{
while(criteria.hasMoreElements())
{
Object o = criteria.nextElement();
System.out.println(o.getClass());
}
wakeupOn(new WakeupOnCollisionEntry(particle.getShape3D(), WakeupOnCollisionEntry.USE_BOUNDS));
}
}
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