📄 offscreencanvas3d.java
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package com.bchilds.Physics3D;
/*
* @(#)OffScreenCanvas3D.java 1.4 02/04/01 15:04:10
*
* Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
* OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
* FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
* LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that Software is not designed,licensed or intended
* for use in the design, construction, operation or maintenance of
* any nuclear facility.
*/
import java.awt.GraphicsConfiguration;
import java.awt.image.BufferedImage;
import javax.media.j3d.*;
import javax.vecmath.*;
class OffScreenCanvas3D extends Canvas3D {
OffScreenCanvas3D(GraphicsConfiguration graphicsConfiguration,
boolean offScreen) {
super(graphicsConfiguration, offScreen);
}
BufferedImage doRender(int width, int height) {
BufferedImage bImage =
new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
ImageComponent2D buffer =
new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage);
setOffScreenBuffer(buffer);
renderOffScreenBuffer();
waitForOffScreenRendering();
bImage = getOffScreenBuffer().getImage();
return bImage;
}
public void postSwap() {
// No-op since we always wait for off-screen rendering to complete
}
}
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