⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 explodebehavior.java

📁 运用java3D模拟刚体间的碰撞,爆炸及在万有引力作用下的运动轨迹,设置适当的参数可以模拟天体运动等多种物理现象.
💻 JAVA
字号:
/*********************************************************  Some modifications made by Ben Childs Copyright (C) 2003**********************************************************//**********************************************************  Copyright (C) 2001 	Daniel Selman  First distributed with the book "Java 3D Programming"  by Daniel Selman and published by Manning Publications.  http://manning.com/selman  This program is free software; you can redistribute it and/or  modify it under the terms of the GNU General Public License  as published by the Free Software Foundation, version 2.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  The license can be found on the WWW at:  http://www.fsf.org/copyleft/gpl.html  Or by writing to:  Free Software Foundation, Inc.,  59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.  Authors can be contacted at:  Daniel Selman: daniel@selman.org  If you make changes you think others would like, please   contact one of the authors or someone at the   www.j3d.org web site.**************************************************************/package org.selman.java3d.book.behaviortest;import java.applet.Applet;import java.awt.*;import java.awt.event.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.*;public class ExplodeBehavior extends Behavior{	// the wake up condition for the behavior	protected WakeupCondition				m_InitialWakeupCondition = null;	protected WakeupCondition				m_FrameWakeupCondition = null;	// the GeometryArray for the Shape3D that we are modifying	protected Shape3D						m_Shape3D = null;	protected GeometryArray					m_GeometryArray = null;	protected float[]						m_CoordinateArray = null;	protected float[]						m_OriginalCoordinateArray = null;	protected Appearance					m_Appearance = null;	protected TransparencyAttributes		m_TransparencyAttributes = null;	protected int							m_nElapsedTime = 0;	protected int							m_nNumFrames  = 0;	protected int							m_nFrameNumber = 0;	protected Vector3f 						m_Vector = null;	ExplosionListener						m_Listener = null;	public ExplodeBehavior( Shape3D shape3D, int nElapsedTime, int nNumFrames, ExplosionListener listener, int nDelay )	{		// allocate a temporary vector		m_Vector = new Vector3f( );		m_FrameWakeupCondition = new WakeupOnElapsedTime( nDelay );		restart( shape3D, nElapsedTime, nNumFrames, listener );	}	public WakeupCondition restart( Shape3D shape3D, int nElapsedTime, int nNumFrames, ExplosionListener listener )	{		System.out.println( "Will explode after: " + nElapsedTime/1000 + " secs." );		m_Shape3D = shape3D;		m_nElapsedTime = nElapsedTime;		m_nNumFrames = nNumFrames;		m_nFrameNumber = 0;		// create the WakeupCriterion for the behavior				m_InitialWakeupCondition = new WakeupOnElapsedTime( m_nElapsedTime );		m_Listener = listener;		// save the GeometryArray that we are modifying		m_GeometryArray = (GeometryArray) m_Shape3D.getGeometry( );		if( m_Shape3D.isLive( ) == false && m_Shape3D.isCompiled( ) == false )		{			// set the capability bits that the behavior requires			m_Shape3D.setCapability( Shape3D.ALLOW_APPEARANCE_READ );			m_Shape3D.setCapability( Shape3D.ALLOW_APPEARANCE_WRITE );			m_Shape3D.getAppearance( ).setCapability( Appearance.ALLOW_POINT_ATTRIBUTES_WRITE );			m_Shape3D.getAppearance( ).setCapability( Appearance.ALLOW_POLYGON_ATTRIBUTES_WRITE );			m_Shape3D.getAppearance( ).setCapability( Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE );			m_Shape3D.getAppearance( ).setCapability( Appearance.ALLOW_TEXTURE_WRITE );			m_GeometryArray.setCapability( GeometryArray.ALLOW_COORDINATE_READ );			m_GeometryArray.setCapability( GeometryArray.ALLOW_COORDINATE_WRITE );			m_GeometryArray.setCapability( GeometryArray.ALLOW_COUNT_READ );		}		// make a copy of the object's original appearance		m_Appearance = new Appearance( );		m_Appearance = (Appearance) m_Shape3D.getAppearance( ).cloneNodeComponent( true );		// allocate an array for the model coordinates		m_CoordinateArray = new float[ 3 * m_GeometryArray.getVertexCount( ) ];		// make a copy of the models original coordinates		m_OriginalCoordinateArray = new float[ 3 * m_GeometryArray.getVertexCount( ) ];		m_GeometryArray.getCoordinates( 0, m_OriginalCoordinateArray );		// start (or restart) the behavior		setEnable( true );		return m_InitialWakeupCondition;	}	public void initialize( )	{		// apply the initial WakeupCriterion		wakeupOn( m_InitialWakeupCondition );	}	public void processStimulus( java.util.Enumeration criteria )	{		while( criteria.hasMoreElements( ) )		{			WakeupCriterion wakeUp = (WakeupCriterion) criteria.nextElement( );						if( m_nFrameNumber == 0 )			{				m_nFrameNumber ++;				// we are starting the explosion, apply the 				// appearance changes we require				PolygonAttributes polyAttribs = new PolygonAttributes( PolygonAttributes.POLYGON_POINT, PolygonAttributes.CULL_NONE, 0 );				m_Shape3D.getAppearance( ).setPolygonAttributes( polyAttribs );				PointAttributes pointAttribs = new PointAttributes( 3, false );				m_Shape3D.getAppearance( ).setPointAttributes( pointAttribs );				m_Shape3D.getAppearance( ).setTexture( null );				m_TransparencyAttributes = new TransparencyAttributes( TransparencyAttributes.NICEST, 0 );				m_TransparencyAttributes.setCapability( TransparencyAttributes.ALLOW_VALUE_WRITE );				m_Shape3D.getAppearance( ).setTransparencyAttributes( m_TransparencyAttributes );			}			else			{				// we are mid explosion, modify the GeometryArray				m_nFrameNumber++;				m_GeometryArray.getCoordinates( 0, m_CoordinateArray );				m_TransparencyAttributes.setTransparency( ((float) m_nFrameNumber) / ((float) m_nNumFrames) );				m_Shape3D.getAppearance( ).setTransparencyAttributes( m_TransparencyAttributes );				for( int n = 0; n < m_CoordinateArray.length; n+=3 )				{					m_Vector.x = m_CoordinateArray[n];					m_Vector.y = m_CoordinateArray[n+1];					m_Vector.z = m_CoordinateArray[n+2];					m_Vector.normalize( );					m_CoordinateArray[n] += m_Vector.x * Math.random( ) /*+ Math.random( )*/;					m_CoordinateArray[n+1] += m_Vector.y * Math.random( )/* + Math.random( )*/;					m_CoordinateArray[n+2] += m_Vector.z * Math.random( )/* + Math.random( )*/;				}				// assign the new coordinates				m_GeometryArray.setCoordinates( 0, m_CoordinateArray );			}		}		if( m_nFrameNumber < m_nNumFrames )		{			// assign the next WakeUpCondition, so we are notified again			wakeupOn( m_FrameWakeupCondition );		}		else		{			// we are at the end of the explosion			// reapply the original appearance and GeometryArray 			// coordinates			setEnable( false );			m_Shape3D.setAppearance( m_Appearance );			m_GeometryArray.setCoordinates( 0, m_OriginalCoordinateArray );			m_OriginalCoordinateArray = null;			m_GeometryArray = null;			m_CoordinateArray = null;			m_TransparencyAttributes = null;			// if we have a listener notify them that we are done			if( m_Listener != null )				m_Listener.onExplosionFinished( this, m_Shape3D );						}	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -